OpenSceneGraph/include/osg/Notify

142 lines
5.0 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_NOTIFY_H
#define OSG_NOTIFY_H 1
#include <osg/Export>
#include <osg/Referenced> // for NotifyHandler
#include <ostream>
namespace osg {
/** Range of notify levels from DEBUG_FP through to FATAL, ALWAYS
* is reserved for forcing the absorption of all messages. The
* keywords are also used verbatim when specified by the environmental
* variable OSGNOTIFYLEVEL or OSG_NOTIFY_LEVEL.
* See documentation on osg::notify() for further details.
*/
enum NotifySeverity {
ALWAYS=0,
FATAL=1,
WARN=2,
NOTICE=3,
INFO=4,
DEBUG_INFO=5,
DEBUG_FP=6
};
/** set the notify level, overriding the default or the value set by
* the environmental variable OSGNOTIFYLEVEL or OSG_NOTIFY_LEVEL.
*/
extern OSG_EXPORT void setNotifyLevel(NotifySeverity severity);
/** get the notify level. */
extern OSG_EXPORT NotifySeverity getNotifyLevel();
/** is notification enabled, given the current setNotifyLevel() setting? */
extern OSG_EXPORT bool isNotifyEnabled(NotifySeverity severity);
/** initialize notify level. */
extern OSG_EXPORT bool initNotifyLevel();
/** notify messaging function for providing fatal through to verbose
* debugging messages. Level of messages sent to the console can
* be controlled by setting the NotifyLevel either within your
* application or via the an environmental variable i.e.
* - setenv OSGNOTIFYLEVEL DEBUG (for tsh)
* - export OSGNOTIFYLEVEL=DEBUG (for bourne shell)
* - set OSGNOTIFYLEVEL=DEBUG (for Windows)
*
* All tell the osg to redirect all debugging and more important messages
* to the notification stream (useful for debugging) setting ALWAYS will force
* all messages to be absorbed, which might be appropriate for final
* applications. Default NotifyLevel is NOTICE. Check the enum
* #NotifySeverity for full range of possibilities. To use the notify
* with your code simply use the notify function as a normal file
* stream (like std::cout) i.e
* @code
* osg::notify(osg::DEBUG) << "Hello Bugs!" << std::endl;
* @endcode
* @see setNotifyLevel, setNotifyHandler
*/
extern OSG_EXPORT std::ostream& notify(const NotifySeverity severity);
inline std::ostream& notify(void) { return notify(osg::INFO); }
#define OSG_NOTIFY(level) if (level>isNotifyEnabled(level)) osg::notify(level)
#if _DEBUG
#define OSG_DEBUG_NOTIFY(level) if (level>isNotifyEnabled(level)) osg::notify(level)
#else
// when using an optimized build use if (false) to tell the compiler to ignore the rest of the notify.
#define OSG_DEBUG_NOTIFY(level) if (false) osg::notify(level)
#endif
/** Handler processing output of notification stream. It acts as a sink to
* notification messages. It is called when notification stream needs to be
* synchronized (i.e. after osg::notify() << std::endl).
* StandardNotifyHandler is used by default, it writes notifications to stderr
* (severity <= WARN) or stdout (severity > WARN).
* Notifications can be redirected to other sinks such as GUI widgets or
* windows debugger (WinDebugNotifyHandler) with custom handlers.
* Use setNotifyHandler to set custom handler.
* Note that osg notification API is not thread safe although notification
* handler is called from many threads. When incorporating handlers into GUI
* widgets you must take care of thread safety on your own.
* @see setNotifyHandler
*/
class OSG_EXPORT NotifyHandler : public osg::Referenced
{
public:
virtual void notify(osg::NotifySeverity severity, const char *message) = 0;
};
/** Set notification handler, by default StandardNotifyHandler is used.
* @see NotifyHandler
*/
extern OSG_EXPORT void setNotifyHandler(NotifyHandler *handler);
/** Get currrent notification handler. */
extern OSG_EXPORT NotifyHandler *getNotifyHandler();
/** Redirects notification stream to stderr (severity <= WARN) or stdout (severity > WARN).
* The fputs() function is used to write messages to standard files. Note that
* std::out and std::cerr streams are not used.
* @see setNotifyHandler
*/
class OSG_EXPORT StandardNotifyHandler : public NotifyHandler
{
public:
void notify(osg::NotifySeverity severity, const char *message);
};
#if defined(WIN32) && !defined(__CYGWIN__)
/** Redirects notification stream to windows debugger with use of
* OuputDebugString functions.
* @see setNotifyHandler
*/
class OSG_EXPORT WinDebugNotifyHandler : public NotifyHandler
{
public:
void notify(osg::NotifySeverity severity, const char *message);
};
#endif
}
#endif