OpenSceneGraph/include/osgWidget/EventInterface
2013-07-24 12:17:06 +00:00

417 lines
12 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Code by: Jeremy Moles (cubicool) 2007-2008
#ifndef OSGWIDGET_EVENT_INTERFACE
#define OSGWIDGET_EVENT_INTERFACE
#include <list>
#include <osg/ref_ptr>
#include <osg/observer_ptr>
#include <osg/Referenced>
#include <osgWidget/Export>
namespace osgWidget {
class WindowManager;
class Window;
class Widget;
enum EventType
{
EVENT_NONE = 0x0000,
EVENT_FOCUS = 0x0001,
EVENT_UNFOCUS = 0x0002,
EVENT_MOUSE_ENTER = 0x0004,
EVENT_MOUSE_OVER = 0x0008,
EVENT_MOUSE_LEAVE = 0x0010,
EVENT_MOUSE_DRAG = 0x0020,
EVENT_MOUSE_PUSH = 0x0040,
EVENT_MOUSE_RELEASE = 0x0080,
EVENT_MOUSE_SCROLL = 0x0100,
EVENT_KEY_DOWN = 0x0200,
EVENT_KEY_UP = 0x0400,
EVENT_ALL = 0xFFFF
};
// Helpful wrapper around using the raw types, since it often doesn't make sense to
// use some without the others.
enum EventMask
{
EVENT_MASK_FOCUS = EVENT_FOCUS | EVENT_UNFOCUS,
EVENT_MASK_MOUSE_MOVE = EVENT_MOUSE_ENTER | EVENT_MOUSE_OVER | EVENT_MOUSE_LEAVE,
EVENT_MASK_MOUSE_CLICK = EVENT_MOUSE_PUSH | EVENT_MOUSE_RELEASE,
EVENT_MASK_MOUSE_DRAG = EVENT_MASK_MOUSE_MOVE | EVENT_MASK_MOUSE_CLICK | EVENT_MOUSE_DRAG,
EVENT_MASK_KEY = EVENT_KEY_UP | EVENT_KEY_DOWN
};
class OSGWIDGET_EXPORT Event
{
public:
EventType type;
double x;
double y;
int key;
int keyMask;
Event(WindowManager* wm, EventType _type = EVENT_NONE):
type (_type),
x (0.0f),
y (0.0f),
key (-1),
keyMask (-1),
_wm (wm),
_window (0),
_widget (0),
_data (0) {
}
Event& makeType(EventType _type) {
if(_type != EVENT_NONE) type = _type;
return *this;
}
Event& makeMouse(double _x, double _y, EventType _type = EVENT_NONE) {
x = _x;
y = _y;
if(_type != EVENT_NONE) type = _type;
return *this;
}
Event& makeKey(int _key, int _keyMask, EventType _type = EVENT_NONE) {
key = _key;
keyMask = _keyMask;
if(_type != EVENT_NONE) type = _type;
return *this;
}
WindowManager* getWindowManager() { return _wm; }
const WindowManager* getWindowManager() const {
return _wm;
}
Window* getWindow() {
return _window;
}
const Window* getWindow() const {
return _window;
}
Widget* getWidget() {
return _widget;
}
const Widget* getWidget() const {
return _widget;
}
void* getData() {
return _data;
}
const void* getData() const {
return _data;
}
void setData(void* data) {
_data = data;
}
protected:
friend class WindowManager;
friend class Window;
WindowManager* _wm;
Window* _window;
Widget* _widget;
void* _data;
};
// The Callback interface was inspired by the CEGUI project:
//
// http://www.cegui.org.uk/wiki/index.php/Main_Page
//
// It's a great little way to cleanly implement callbacks for events, although
// I did change the names a bit to make them more appropriate for OSG. MANY THANKS
// to the CEGUI project!
// The CallbackInterface, which the highest-level functor keeps a pointer to.
struct CallbackInterface: public osg::Referenced
{
virtual ~CallbackInterface() {}
virtual const char* className() const { return "osgWidget::CallbackInterface"; }
virtual bool operator()(Event&) = 0;
};
// The object that facilitates a class method as a callback.
template<typename T>
class ObjectCallback: public CallbackInterface
{
public:
typedef bool (T::*ObjectCallbackType)(Event&);
ObjectCallback(ObjectCallbackType callback, T* obj):
_object (obj),
_callback (callback) {}
virtual bool operator()(Event& ev) {
return (_object->*_callback)(ev);
}
private:
T* _object;
ObjectCallbackType _callback;
};
// The object that facilitates general functions as callbacks.
template<typename T>
class FunctionCallback: public CallbackInterface
{
public:
FunctionCallback(T* callback):
_callback(callback) {
}
virtual bool operator()(Event& ev) {
return (*_callback)(ev);
}
protected:
T* _callback;
};
// The highlevel functor.
class OSGWIDGET_EXPORT Callback: public osg::Referenced
{
public:
Callback(): _type(EVENT_NONE), _data(0), _callback(0) {}
Callback(const Callback& rhs): osg::Referenced(rhs), _type(rhs._type), _data(rhs._data), _callback(rhs._callback) {}
virtual const char* className() const { return "osgWidget::Callback"; }
// The more traditional style of OSG Callbacks.
Callback(EventType type, void* data=0):
_type (type),
_data (data),
_callback (0) {
}
// Creates a Callback that is bound to a member function.
template<typename T>
Callback(bool (T::*function)(Event&), T* obj, EventType type, void* data=0):
_type (type),
_data (data),
_callback (new ObjectCallback<T>(function, obj)) {
}
// Creates a Callback that is bound to a functor pointer.
template<typename T>
Callback(T* functor, EventType type, void* data=0):
_type (type),
_data (data),
_callback (new FunctionCallback<T>(functor)) {
}
virtual ~Callback() {}
virtual bool operator()(Event& ev) {
if(!_callback) return false;
return (*_callback)(ev);
}
EventType getType() const {
return _type;
}
void* getData() {
return _data;
}
const void* getData() const {
return _data;
}
protected:
EventType _type;
void* _data;
// We use a ref_ptr here so that we don't have to worry about memory.
osg::ref_ptr<CallbackInterface> _callback;
};
class OSGWIDGET_EXPORT EventInterface
{
public:
EventInterface(): _eventMask(EVENT_NONE) {}
EventInterface(const EventInterface& ei):
_eventMask (ei._eventMask),
_callbacks (ei._callbacks) {}
virtual ~EventInterface() {}
// These functions take as their final argument the WindowManager which issued the
// request. This is sometimes useful to get information about key state, etc.
// Notify the EventInterface object that is has been focused or unfocused; since
// this isn't always bound to a mouse event (i.e., if you want to be able to use
// the TAB key to focus), we need seperate events here.
virtual bool focus (const WindowManager*) { return false; }
virtual bool unfocus (const WindowManager*) { return false; }
// Mouse events, pretty self-explanatory.
virtual bool mouseEnter (double, double, const WindowManager*) { return false; }
virtual bool mouseOver (double, double, const WindowManager*) { return false; }
virtual bool mouseLeave (double, double, const WindowManager*) { return false; }
virtual bool mouseDrag (double, double, const WindowManager*) { return false; }
virtual bool mousePush (double, double, const WindowManager*) { return false; }
virtual bool mouseRelease (double, double, const WindowManager*) { return false; }
virtual bool mouseScroll (double, double, const WindowManager*) { return false; }
// These functions pass the osgGA::GUIEventAdapter::KeySymbol and KeyModMask and,
// as above, the WindowManager.
virtual bool keyDown (int, int, const WindowManager*) { return false; }
virtual bool keyUp (int, int, const WindowManager*) { return false; }
void setEventMask(unsigned int mask) {
_eventMask = mask;
}
void addEventMask(unsigned int mask) {
_eventMask |= mask;
}
void removeEventMask(unsigned int mask) {
_eventMask ^= mask;
}
unsigned int getEventMask() const {
return _eventMask;
}
typedef std::list<osg::ref_ptr<Callback> > CallbackList;
inline CallbackList& getCallbacks() { return _callbacks; }
inline const CallbackList& getCallbacks() const { return _callbacks; }
void addCallback(Callback* cb) {
_callbacks.push_back(cb);
}
bool callCallbacks(Event& ev) {
if(ev.type == EVENT_NONE || !(_eventMask & ev.type)) return false;
for(CallbackList::iterator i = _callbacks.begin(); i != _callbacks.end(); i++) {
// This is the OLD method; testing a new method below.
// if(i->getType() == ev.type && (*i)(ev)) return true;
if(i->get()->getType() & ev.type) {
ev.setData(i->get()->getData());
if((*i->get())(ev)) return true;
}
}
return false;
}
bool callMethodAndCallbacks(Event& ev) {
if(ev.type == EVENT_NONE || !(_eventMask & ev.type)) return false;
bool handled = false;
if(ev.type == EVENT_FOCUS) handled = focus(ev.getWindowManager());
else if(ev.type == EVENT_UNFOCUS) handled = unfocus(ev.getWindowManager());
else if(ev.type == EVENT_MOUSE_ENTER)
handled = mouseEnter(ev.x, ev.y, ev.getWindowManager())
;
else if(ev.type == EVENT_MOUSE_OVER)
handled = mouseOver(ev.x, ev.y, ev.getWindowManager())
;
else if(ev.type == EVENT_MOUSE_LEAVE)
handled = mouseLeave(ev.x, ev.y, ev.getWindowManager())
;
else if(ev.type == EVENT_MOUSE_DRAG)
handled = mouseDrag(ev.x, ev.y, ev.getWindowManager())
;
else if(ev.type == EVENT_MOUSE_PUSH)
handled = mousePush(ev.x, ev.y, ev.getWindowManager())
;
else if(ev.type == EVENT_MOUSE_RELEASE)
handled = mouseRelease(ev.x, ev.y, ev.getWindowManager())
;
else if(ev.type == EVENT_MOUSE_SCROLL)
handled = mouseScroll(ev.x, ev.y, ev.getWindowManager())
;
else if(ev.type == EVENT_KEY_DOWN)
handled = keyDown(ev.key, ev.keyMask, ev.getWindowManager())
;
else if(ev.type == EVENT_KEY_UP)
handled = keyUp(ev.key, ev.keyMask, ev.getWindowManager())
;
else return false;
return callCallbacks(ev) || handled;
}
bool canFocus () const { return (_eventMask & EVENT_FOCUS) != 0; }
bool canUnfocus () const { return (_eventMask & EVENT_UNFOCUS) != 0; }
bool canMouseEnter () const { return (_eventMask & EVENT_MOUSE_ENTER) != 0; }
bool canMouseOver () const { return (_eventMask & EVENT_MOUSE_OVER) != 0; }
bool canMouseLeave () const { return (_eventMask & EVENT_MOUSE_LEAVE) != 0; }
bool canMouseDrag () const { return (_eventMask & EVENT_MOUSE_DRAG) != 0; }
bool canMousePush () const { return (_eventMask & EVENT_MOUSE_PUSH) != 0; }
bool canMouseRelease () const { return (_eventMask & EVENT_MOUSE_RELEASE) != 0; }
bool canMouseScroll () const { return (_eventMask & EVENT_MOUSE_SCROLL) != 0; }
bool canKeyDown () const { return (_eventMask & EVENT_KEY_DOWN) != 0; }
bool canKeyUp () const { return (_eventMask & EVENT_KEY_UP) != 0; }
private:
unsigned int _eventMask;
CallbackList _callbacks;
};
}
#endif