389 lines
11 KiB
Plaintext
389 lines
11 KiB
Plaintext
/*
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* Prefix header for all source files of the 'ÇPROJECTNAMEÈ' target in the 'ÇPROJECTNAMEÈ' project.
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* Keep the ones you need, remove the ones you don't.
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* Add headers specific to your project we don't list (e.g. <Carbon/Carbon.h>, <Cocoa/Cocoa.h>).
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*/
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/*
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#include <Carbon/Carbon.h>
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*/
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/*
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#ifdef __OBJC__
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#import <Cocoa/Cocoa.h>
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#endif
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*/
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/* Put all your C++ headers inside the __cplusplus guard. */
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#ifdef __cplusplus
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/* You may not need the OpenThreads and Producer headers for your project.
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* In those cases, you can comment out these blocks if you wish.
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*/
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#include <OpenThreads/Barrier>
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#include <OpenThreads/Condition>
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#include <OpenThreads/Exports>
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#include <OpenThreads/Mutex>
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#include <OpenThreads/ScopedLock>
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#include <OpenThreads/Thread>
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#include <Producer/Block>
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#include <Producer/BlockingQueue>
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#include <Producer/CameraConfig>
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#include <Producer/CameraGroup>
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#include <Producer/Events>
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#include <Producer/Export>
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#include <Producer/InputArea>
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#include <Producer/Keyboard>
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#include <Producer/KeyboardMouse>
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#include <Producer/Math>
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#include <Producer/Referenced>
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#include <Producer/RefOpenThreads>
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#include <Producer/RenderSurface>
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#include <Producer/Timer>
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#include <Producer/Trackball>
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#include <Producer/Types>
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#include <Producer/Version>
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#include <Producer/VisualChooser>
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#include <Producer/Window3D>
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#include <osg/AlphaFunc>
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#include <osg/AnimationPath>
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#include <osg/ApplicationUsage>
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#include <osg/ArgumentParser>
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#include <osg/Array>
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#include <osg/AutoTransform>
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#include <osg/Billboard>
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#include <osg/BlendColor>
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#include <osg/BlendEquation>
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#include <osg/BlendFunc>
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#include <osg/BoundingBox>
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#include <osg/BoundingSphere>
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#include <osg/BoundsChecking>
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#include <osg/BufferObject>
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#include <osg/CameraNode>
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#include <osg/CameraView>
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#include <osg/ClearNode>
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#include <osg/ClipNode>
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#include <osg/ClipPlane>
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#include <osg/ClusterCullingCallback>
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#include <osg/CollectOccludersVisitor>
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#include <osg/ColorMask>
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#include <osg/ColorMatrix>
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#include <osg/ConvexPlanarOccluder>
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#include <osg/ConvexPlanarPolygon>
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#include <osg/CoordinateSystemNode>
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#include <osg/CopyOp>
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#include <osg/CullFace>
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#include <osg/CullSettings>
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#include <osg/CullStack>
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#include <osg/CullingSet>
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#include <osg/Depth>
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#include <osg/DisplaySettings>
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#include <osg/DrawPixels>
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#include <osg/Drawable>
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#include <osg/Endian>
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#include <osg/Export>
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#include <osg/Fog>
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#include <osg/FragmentProgram>
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#include <osg/FrameBufferObject>
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#include <osg/FrameStamp>
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#include <osg/FrontFace>
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#include <osg/GL>
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#include <osg/GL2Extensions>
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#include <osg/GLExtensions>
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#include <osg/GLU>
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/GraphicsContext>
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#include <osg/GraphicsThread>
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#include <osg/Group>
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#include <osg/Image>
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#include <osg/ImageStream>
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#include <osg/LOD>
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#include <osg/Light>
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#include <osg/LightModel>
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#include <osg/LightSource>
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#include <osg/LineSegment>
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#include <osg/LineStipple>
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#include <osg/LineWidth>
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#include <osg/LogicOp>
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#include <osg/Material>
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#include <osg/Math>
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#include <osg/Matrix>
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#include <osg/MatrixTransform>
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#include <osg/Matrixd>
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#include <osg/Matrixf>
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#include <osg/Multisample>
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#include <osg/Node>
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#include <osg/NodeCallback>
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#include <osg/NodeTrackerCallback>
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#include <osg/NodeVisitor>
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#include <osg/Notify>
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#include <osg/Object>
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#include <osg/OccluderNode>
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#include <osg/PagedLOD>
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#include <osg/Plane>
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#include <osg/Point>
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#include <osg/PointSprite>
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#include <osg/PolygonMode>
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#include <osg/PolygonOffset>
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#include <osg/PolygonStipple>
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#include <osg/Polytope>
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#include <osg/PositionAttitudeTransform>
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#include <osg/PrimitiveSet>
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#include <osg/Program>
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#include <osg/Projection>
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#include <osg/ProxyNode>
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#include <osg/Quat>
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#include <osg/Referenced>
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#include <osg/Scissor>
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#include <osg/Sequence>
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#include <osg/ShadeModel>
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#include <osg/Shader>
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#include <osg/ShadowVolumeOccluder>
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#include <osg/Shape>
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#include <osg/ShapeDrawable>
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#include <osg/State>
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#include <osg/StateAttribute>
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#include <osg/StateSet>
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#include <osg/Stencil>
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#include <osg/Switch>
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#include <osg/TexEnv>
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#include <osg/TexEnvCombine>
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#include <osg/TexEnvFilter>
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#include <osg/TexGen>
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#include <osg/TexGenNode>
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#include <osg/TexMat>
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#include <osg/Texture>
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#include <osg/Texture1D>
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#include <osg/Texture2D>
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#include <osg/Texture3D>
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#include <osg/TextureCubeMap>
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#include <osg/TextureRectangle>
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#include <osg/Timer>
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#include <osg/Transform>
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#include <osg/TriangleFunctor>
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#include <osg/TriangleIndexFunctor>
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#include <osg/UByte4>
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#include <osg/Uniform>
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#include <osg/UnitTestFramework>
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#include <osg/Vec2>
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#include <osg/Vec2b>
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#include <osg/Vec2d>
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#include <osg/Vec2f>
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#include <osg/Vec2s>
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#include <osg/Vec3>
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#include <osg/Vec3b>
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#include <osg/Vec3d>
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#include <osg/Vec3f>
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#include <osg/Vec3s>
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#include <osg/Vec4>
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#include <osg/Vec4b>
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#include <osg/Vec4d>
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#include <osg/Vec4f>
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#include <osg/Vec4s>
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#include <osg/Version>
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#include <osg/VertexProgram>
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#include <osg/Viewport>
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#include <osg/buffered_value>
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#include <osg/fast_back_stack>
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#include <osg/io_utils>
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#include <osg/ref_ptr>
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#include <osgDB/Archive>
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#include <osgDB/DatabasePager>
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#include <osgDB/DotOsgWrapper>
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#include <osgDB/DynamicLibrary>
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#include <osgDB/Export>
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#include <osgDB/Field>
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#include <osgDB/FieldReader>
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#include <osgDB/FieldReaderIterator>
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#include <osgDB/FileNameUtils>
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#include <osgDB/FileUtils>
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#include <osgDB/ImageOptions>
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#include <osgDB/Input>
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#include <osgDB/Output>
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#include <osgDB/ParameterOutput>
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#include <osgDB/ReadFile>
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#include <osgDB/ReaderWriter>
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#include <osgDB/ReentrantMutex>
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#include <osgDB/Registry>
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#include <osgDB/SharedStateManager>
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#include <osgDB/Version>
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#include <osgDB/WriteFile>
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#include <osgFX/AnisotropicLighting>
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#include <osgFX/BumpMapping>
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#include <osgFX/Cartoon>
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#include <osgFX/Effect>
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#include <osgFX/Export>
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#include <osgFX/MultiTextureControl>
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#include <osgFX/Registry>
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#include <osgFX/Scribe>
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#include <osgFX/SpecularHighlights>
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#include <osgFX/Technique>
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#include <osgFX/Validator>
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#include <osgGA/AnimationPathManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgGA/EventQueue>
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#include <osgGA/EventVisitor>
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#include <osgGA/Export>
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#include <osgGA/FlightManipulator>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/GUIEventHandler>
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#include <osgGA/GUIEventHandlerVisitor>
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#include <osgGA/KeySwitchMatrixManipulator>
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#include <osgGA/MatrixManipulator>
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#include <osgGA/NodeTrackerManipulator>
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#include <osgGA/SetSceneViewVisitor>
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#include <osgGA/StateSetManipulator>
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#include <osgGA/TerrainManipulator>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/UFOManipulator>
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#include <osgGA/Version>
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#include <osgIntrospection/Attributes>
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#include <osgIntrospection/Comparator>
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#include <osgIntrospection/ConstructorInfo>
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#include <osgIntrospection/Converter>
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#include <osgIntrospection/ConverterProxy>
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#include <osgIntrospection/CustomAttribute>
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#include <osgIntrospection/CustomAttributeProvider>
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#include <osgIntrospection/Exceptions>
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#include <osgIntrospection/Export>
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#include <osgIntrospection/InstanceCreator>
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#include <osgIntrospection/MethodInfo>
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#include <osgIntrospection/ParameterInfo>
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#include <osgIntrospection/PropertyInfo>
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#include <osgIntrospection/ReaderWriter>
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#include <osgIntrospection/Reflection>
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/Reflector>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Type>
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#include <osgIntrospection/TypeNameAliasProxy>
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#include <osgIntrospection/TypedConstructorInfo>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Utility>
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#include <osgIntrospection/Value>
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#include <osgIntrospection/variant_cast>
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#include <osgParticle/AccelOperator>
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#include <osgParticle/AngularAccelOperator>
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#include <osgParticle/BoxPlacer>
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#include <osgParticle/CenteredPlacer>
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#include <osgParticle/ConnectedParticleSystem>
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#include <osgParticle/ConstantRateCounter>
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#include <osgParticle/Counter>
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#include <osgParticle/Emitter>
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#include <osgParticle/ExplosionDebrisEffect>
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#include <osgParticle/ExplosionEffect>
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#include <osgParticle/Export>
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#include <osgParticle/FireEffect>
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#include <osgParticle/FluidFrictionOperator>
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#include <osgParticle/FluidProgram>
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#include <osgParticle/ForceOperator>
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#include <osgParticle/Interpolator>
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#include <osgParticle/LinearInterpolator>
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#include <osgParticle/ModularEmitter>
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#include <osgParticle/ModularProgram>
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#include <osgParticle/MultiSegmentPlacer>
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#include <osgParticle/Operator>
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#include <osgParticle/Particle>
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#include <osgParticle/ParticleEffect>
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#include <osgParticle/ParticleProcessor>
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#include <osgParticle/ParticleSystem>
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#include <osgParticle/ParticleSystemUpdater>
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#include <osgParticle/Placer>
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#include <osgParticle/PointPlacer>
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#include <osgParticle/Program>
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#include <osgParticle/RadialShooter>
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#include <osgParticle/RandomRateCounter>
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#include <osgParticle/SectorPlacer>
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#include <osgParticle/SegmentPlacer>
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#include <osgParticle/Shooter>
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#include <osgParticle/SmokeEffect>
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#include <osgParticle/SmokeTrailEffect>
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#include <osgParticle/VariableRateCounter>
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#include <osgParticle/Version>
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#include <osgParticle/range>
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#include <osgProducer/Export>
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#include <osgProducer/GraphicsContextImplementation>
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#include <osgProducer/KeyboardMouseCallback>
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#include <osgProducer/OsgCameraGroup>
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#include <osgProducer/OsgSceneHandler>
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#include <osgProducer/Version>
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#include <osgProducer/Viewer>
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#include <osgProducer/ViewerEventHandler>
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#include <osgSim/BlinkSequence>
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#include <osgSim/ColorRange>
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#include <osgSim/DOFTransform>
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#include <osgSim/Export>
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#include <osgSim/GeographicLocation>
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#include <osgSim/Impostor>
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#include <osgSim/ImpostorSprite>
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#include <osgSim/InsertImpostorsVisitor>
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#include <osgSim/LightPoint>
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#include <osgSim/LightPointNode>
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#include <osgSim/LightPointSystem>
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#include <osgSim/MultiSwitch>
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#include <osgSim/OpenFlightOptimizer>
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#include <osgSim/OverlayNode>
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#include <osgSim/ScalarBar>
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#include <osgSim/ScalarsToColors>
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#include <osgSim/Sector>
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#include <osgSim/SphereSegment>
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#include <osgSim/Version>
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#include <osgSim/VisibilityGroup>
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/* osgTerrain is an optional framework. If you're not using it or don't have it installed,
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* you should comment out this block.
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*/
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#include <osgTerrain/DataSet>
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#include <osgTerrain/Export>
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#include <osgTerrain/HeightFieldNode>
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#include <osgTerrain/HeightFieldRenderer>
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#include <osgTerrain/Version>
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#include <osgText/Export>
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#include <osgText/Font>
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#include <osgText/String>
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#include <osgText/Text>
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#include <osgText/Version>
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#include <osgUtil/CubeMapGenerator>
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#include <osgUtil/CullVisitor>
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#include <osgUtil/DelaunayTriangulator>
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#include <osgUtil/DisplayRequirementsVisitor>
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#include <osgUtil/Export>
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#include <osgUtil/GLObjectsVisitor>
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#include <osgUtil/HalfWayMapGenerator>
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#include <osgUtil/HighlightMapGenerator>
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#include <osgUtil/IntersectVisitor>
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#include <osgUtil/Optimizer>
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#include <osgUtil/PositionalStateContainer>
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#include <osgUtil/ReflectionMapGenerator>
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#include <osgUtil/RenderBin>
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#include <osgUtil/RenderLeaf>
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#include <osgUtil/RenderStage>
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#include <osgUtil/SceneView>
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#include <osgUtil/Simplifier>
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#include <osgUtil/SmoothingVisitor>
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#include <osgUtil/StateGraph>
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#include <osgUtil/Statistics>
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#include <osgUtil/TangentSpaceGenerator>
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#include <osgUtil/Tesselator>
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#include <osgUtil/TransformAttributeFunctor>
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#include <osgUtil/TransformCallback>
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#include <osgUtil/TriStripVisitor>
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#include <osgUtil/UpdateVisitor>
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#include <osgUtil/Version>
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#endif /* __cplusplus */
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