153 lines
5.8 KiB
C++
153 lines
5.8 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
// The following symbol has a underscore suffix for compatibility.
|
|
#ifndef OSGGA_EXPORT_
|
|
#define OSGGA_EXPORT_ 1
|
|
|
|
#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
|
|
#pragma warning( disable : 4244 )
|
|
#pragma warning( disable : 4251 )
|
|
#pragma warning( disable : 4267 )
|
|
#pragma warning( disable : 4275 )
|
|
#pragma warning( disable : 4290 )
|
|
#pragma warning( disable : 4786 )
|
|
#endif
|
|
|
|
#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
|
|
# ifdef OSGGA_LIBRARY
|
|
# define OSGGA_EXPORT __declspec(dllexport)
|
|
# else
|
|
# define OSGGA_EXPORT __declspec(dllimport)
|
|
#endif /* OSGUTIL_LIBRARY */
|
|
#else
|
|
#define OSGGA_EXPORT
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
/**
|
|
|
|
\namespace osgGA
|
|
|
|
The 'GA' in osgGA stands for 'GUI Abstraction'; the osgGA namespace provides facilities to
|
|
help developers write the glue to allow the osg to work with varying window systems.
|
|
|
|
As a cross-platform, window system-agnostic class library, the OpenSceneGraph
|
|
has no direct ties to any given windowing environment. Viewers, however, must at
|
|
some level interact with a window system - where Window system may refer to a windowing
|
|
API, e.g. GLUT, Qt, FLTK, MFC, ...
|
|
|
|
There is much commonality in the implementation of Viewers for varying windowing
|
|
environments. E.g. most Viewers will update a Camera position in response to a mouse
|
|
event, and may request that a timer be started as a result of a model being 'spun'.
|
|
|
|
The purpose of the osgGA namespace is to centralise the common areas of this
|
|
functionality. The viewer writer needs then only write a GUIEventAdapter, a
|
|
GUIActionAdapter, and assemble a collection of GUIEventHandlers
|
|
as appropriate for the viewer.
|
|
|
|
Events from the windowing environment are adpated, and then fed into the GUIEventHandlers.
|
|
The GUIEventHandlers analyse and take action, and make requests of the windowing
|
|
environemnt via the GUIActionAdapter. The viewer writer should then honour these
|
|
requests, translating them into calls to the windowing API.
|
|
|
|
*/
|
|
|
|
|
|
// /**
|
|
//
|
|
// \namespace osgGA::CmdLineArgs
|
|
//
|
|
// A collection of utilities for processing command line arguments.
|
|
//
|
|
// An osgGA::CmdLineArgs::Processor class is provided, which implements a chain
|
|
// of responsibilty for handline command line arguments. Each item in the chain
|
|
// is a subclass of the abstract osgGA::CmdLineArgs::ArgHandler. A number
|
|
// of ArgHandlers are provided, though the user if free to implement their
|
|
// own subclasses for specific needs (e.g. to validate an argument which
|
|
// takes an integer which must be in a specific range).
|
|
//
|
|
// Let's look at an example...
|
|
//
|
|
// <h2>Example</h2>
|
|
//
|
|
// \code
|
|
//
|
|
// #include <osgGA/CmdLineArgs>
|
|
//
|
|
// int main(int argc, char* argv[])
|
|
// {
|
|
// using namespace osg;
|
|
// using namespace osgGA::CmdLineArgs;
|
|
//
|
|
// // Create some handlers
|
|
// ref_ptr<BoolHandler> helpSwitch(new BoolHandler("[-h]","\t\tPrint this help and exit","-h"));
|
|
// ref_ptr<BoolHandler> verboseSwitch(new BoolHandler("[-v]","\t\tActivate verbose output","-v"));
|
|
// ref_ptr<SwitchStringHandler> configFile(
|
|
// new SwitchStringHandler("[-config <configfile>",
|
|
// "\t\tSpecify a config file to load"), "-config");
|
|
//
|
|
// Processor clp;
|
|
// clp.push_back(helpSwitch.get());
|
|
// clp.push_back(verboseSwitch.get());
|
|
// clp.push_back(configFile.get());
|
|
//
|
|
// try{
|
|
// clp.process(argc,argv);
|
|
// }
|
|
// catch(ArgHandlerX& e){
|
|
// cerr<<e.what()<<endl;
|
|
// clp.printUsage(cerr);
|
|
// exit(1);
|
|
// }
|
|
// catch(...){
|
|
// cerr<<"Unknown exception caught while processing command line arguments."<<endl;
|
|
// clp.printUsage(cerr);
|
|
// exit(1);
|
|
// }
|
|
//
|
|
// if(helpSwitch->wasSpecified()){
|
|
// clp.printHelp(cerr);
|
|
// exit(0);
|
|
// }
|
|
//
|
|
// if(verboseSwitch->wasSpecified()){
|
|
// // Activate verbosity...
|
|
// }
|
|
//
|
|
// if(configFile->wasSpecified()){
|
|
// loadConfigFile(configFile->getString());
|
|
// }
|
|
//
|
|
// }
|
|
//
|
|
// \endcode
|
|
//
|
|
// The processor takes each argument on the command line in turn, and passes it
|
|
// to the ArgHandler chain. Each ArgHandler is given the opportunity to handle
|
|
// an argument and - if it requires - any subsequent arguments until the
|
|
// end of the argument list (it can do this by incrementing the ArgIterator
|
|
// passed to it. If an ArgHandler handles an argument (e.g. it's looking for
|
|
// and recognises the argument '-h'), it returns true and further processing of
|
|
// the argument stops. If an argument is not handled it is passed to the next
|
|
// handler in the chain, and so on, until it is either handled, or it drops off
|
|
// the end of the chain.
|
|
//
|
|
// A number of pre-written ArgHandlers are supplied. User's may use these
|
|
// directly, may write their own, or may extend a pre-written ArgHandler to
|
|
// customise it for their specific needs.
|
|
//
|
|
// */
|