199 lines
6.8 KiB
C++
199 lines
6.8 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_DisplaySettings
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#define OSG_DisplaySettings 1
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#include <osg/Referenced>
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#include <string>
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#include <vector>
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namespace osg {
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// forward declare
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class ArgumentParser;
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class ApplicationUsage;
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/** DisplaySettings class for encapsulating what visuals are required and
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* have been set up, and the status of stereo viewing.*/
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class SG_EXPORT DisplaySettings : public osg::Referenced
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{
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public:
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/** Maintain a DisplaySettings singleton for objects to query at runtime.*/
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static DisplaySettings* instance();
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DisplaySettings()
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{
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setDefaults();
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readEnvironmentalVariables();
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}
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DisplaySettings(ArgumentParser& arguments)
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{
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setDefaults();
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readEnvironmentalVariables();
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readCommandLine(arguments);
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}
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DisplaySettings(const DisplaySettings& vs);
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DisplaySettings& operator = (const DisplaySettings& vs);
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void setDisplaySettings(const DisplaySettings& vs);
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void merge(const DisplaySettings& vs);
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void setDefaults();
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/** read the environmental variables.*/
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void readEnvironmentalVariables();
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/** read the commandline arguments.*/
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void readCommandLine(ArgumentParser& arguments);
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enum DisplayType
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{
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MONITOR,
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POWERWALL,
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REALITY_CENTER,
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HEAD_MOUNTED_DISPLAY
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};
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void setDisplayType(DisplayType type) { _displayType = type; }
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DisplayType getDisplayType() const { return _displayType; }
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void setStereo(bool on) { _stereo = on; }
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bool getStereo() const { return _stereo; }
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enum StereoMode
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{
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QUAD_BUFFER,
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ANAGLYPHIC,
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HORIZONTAL_SPLIT,
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VERTICAL_SPLIT,
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LEFT_EYE,
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RIGHT_EYE
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};
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void setStereoMode(StereoMode mode) { _stereoMode = mode; }
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StereoMode getStereoMode() const { return _stereoMode; }
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void setEyeSeparation(float eyeSeparation) { _eyeSeparation = eyeSeparation; }
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float getEyeSeparation() const { return _eyeSeparation; }
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enum SplitStereoHorizontalEyeMapping
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{
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LEFT_EYE_LEFT_VIEWPORT,
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LEFT_EYE_RIGHT_VIEWPORT
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};
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void setSplitStereoHorizontalEyeMapping(SplitStereoHorizontalEyeMapping m) { _splitStereoHorizontalEyeMapping = m; }
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SplitStereoHorizontalEyeMapping getSplitStereoHorizontalEyeMapping() const { return _splitStereoHorizontalEyeMapping; }
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void setSplitStereoHorizontalSeparation(int s) { _splitStereoHorizontalSeparation = s; }
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int getSplitStereoHorizontalSeparation() const { return _splitStereoHorizontalSeparation; }
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enum SplitStereoVerticalEyeMapping
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{
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LEFT_EYE_TOP_VIEWPORT,
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LEFT_EYE_BOTTOM_VIEWPORT
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};
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void setSplitStereoVerticalEyeMapping(SplitStereoVerticalEyeMapping m) { _splitStereoVerticalEyeMapping = m; }
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SplitStereoVerticalEyeMapping getSplitStereoVerticalEyeMapping() const { return _splitStereoVerticalEyeMapping; }
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void setSplitStereoVerticalSeparation(int s) { _splitStereoVerticalSeparation = s; }
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int getSplitStereoVerticalSeparation() const { return _splitStereoVerticalSeparation; }
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void setSplitStereoAutoAjustAspectRatio(bool flag) { _splitStereoAutoAdjustAspectRatio=flag; }
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bool getSplitStereoAutoAjustAspectRatio() const { return _splitStereoAutoAdjustAspectRatio; }
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void setScreenWidth(float width) { _screenWidth = width; }
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float getScreenWidth() const { return _screenWidth; }
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void setScreenHeight(float height) { _screenHeight = height; }
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float getScreenHeight() const { return _screenHeight; }
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void setScreenDistance(float distance) { _screenDistance = distance; }
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float getScreenDistance() const { return _screenDistance; }
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void setDoubleBuffer(bool flag) { _doubleBuffer = flag; }
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bool getDoubleBuffer() const { return _doubleBuffer; }
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void setRGB(bool flag) { _RGB = flag; }
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bool getRGB() const { return _RGB; }
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void setDepthBuffer(bool flag) { _depthBuffer = flag; }
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bool getDepthBuffer() const { return _depthBuffer; }
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void setMinimumNumAlphaBits(unsigned int bits) { _minimumNumberAlphaBits = bits; }
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unsigned int getMinimumNumAlphaBits() const { return _minimumNumberAlphaBits; }
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bool getAlphaBuffer() const { return _minimumNumberAlphaBits!=0; }
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void setMinimumNumStencilBits(unsigned int bits) { _minimumNumberStencilBits = bits; }
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unsigned int getMinimumNumStencilBits() const { return _minimumNumberStencilBits; }
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bool getStencilBuffer() const { return _minimumNumberStencilBits!=0; }
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void setMaxNumberOfGraphicsContexts(unsigned int num) { _maxNumOfGraphicsContexts = num; }
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unsigned int getMaxNumberOfGraphicsContexts() const { return _maxNumOfGraphicsContexts; }
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protected:
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virtual ~DisplaySettings();
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DisplayType _displayType;
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bool _stereo;
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StereoMode _stereoMode;
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float _eyeSeparation;
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float _screenWidth;
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float _screenHeight;
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float _screenDistance;
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SplitStereoHorizontalEyeMapping _splitStereoHorizontalEyeMapping;
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int _splitStereoHorizontalSeparation;
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SplitStereoVerticalEyeMapping _splitStereoVerticalEyeMapping;
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int _splitStereoVerticalSeparation;
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bool _splitStereoAutoAdjustAspectRatio;
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bool _doubleBuffer;
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bool _RGB;
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bool _depthBuffer;
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unsigned int _minimumNumberAlphaBits;
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unsigned int _minimumNumberStencilBits;
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unsigned int _maxNumOfGraphicsContexts;
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};
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}
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# endif
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