OpenSceneGraph/src/osg/ImpostorSprite.cpp
Robert Osfield 12226e4371 Converted the instances of const built in types being returned from methods
and passed as paramters into straight forward non const built in types,
i.e. const bool foogbar(const int) becomes bool foobar(int).
2002-09-02 12:31:35 +00:00

286 lines
6.5 KiB
C++

#if defined(_MSC_VER)
#pragma warning( disable : 4786 )
#endif
#include <stdio.h>
#include <math.h>
#include <float.h>
#include <osg/Geometry>
#include <osg/ImpostorSprite>
#include <osg/Texture2D>
#include <osg/TexEnv>
#include <osg/AlphaFunc>
#include <osg/Notify>
using namespace osg;
ImpostorSprite::ImpostorSprite()
{
// don't use display list since we will be updating the geometry.
_useDisplayList = false;
_parent = NULL;
_ism = NULL;
_previous = NULL;
_next = NULL;
_texture = NULL;
_s = 0;
_t = 0;
}
ImpostorSprite::~ImpostorSprite()
{
if (_ism)
{
_ism->remove(this);
}
}
float ImpostorSprite::calcPixelError(const Matrix& MVPW) const
{
// find the maximum screen space pixel error between the control coords and the quad coners.
float max_error_sqrd = 0.0f;
for(int i=0;i<4;++i)
{
Vec3 projected_coord = _coords[i]*MVPW;
Vec3 projected_control = _controlcoords[i]*MVPW;
float dx = (projected_coord.x()-projected_control.x());
float dy = (projected_coord.y()-projected_control.y());
float error_sqrd = dx*dx+dy*dy;
if (error_sqrd > max_error_sqrd) max_error_sqrd = error_sqrd;
}
return sqrtf(max_error_sqrd);
}
void ImpostorSprite::drawImmediateMode(State&)
{
// when the tex env is set to REPLACE, and the
// texture is set up correctly the color has no effect.
glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
glBegin( GL_QUADS );
glTexCoord2fv( (GLfloat *)&_texcoords[0] );
glVertex3fv( (GLfloat *)&_coords[0] );
glTexCoord2fv( (GLfloat *)&_texcoords[1] );
glVertex3fv( (GLfloat *)&_coords[1] );
glTexCoord2fv( (GLfloat *)&_texcoords[2] );
glVertex3fv( (GLfloat *)&_coords[2] );
glTexCoord2fv( (GLfloat *)&_texcoords[3] );
glVertex3fv( (GLfloat *)&_coords[3] );
glEnd();
}
bool ImpostorSprite::computeBound() const
{
_bbox.init();
_bbox.expandBy(_coords[0]);
_bbox.expandBy(_coords[1]);
_bbox.expandBy(_coords[2]);
_bbox.expandBy(_coords[3]);
_bbox_computed=true;
if (!_bbox.valid())
{
notify(WARN) << "******* ImpostorSprite::computeBound() problem"<<std::endl;
notify(WARN) << "******* = "<<_coords[0]<<std::endl;
notify(WARN) << "******* = "<<_coords[1]<<std::endl;
notify(WARN) << "******* = "<<_coords[2]<<std::endl;
notify(WARN) << "******* = "<<_coords[3]<<std::endl;
}
return true;
}
void ImpostorSprite::setTexture(Texture2D* tex,int s,int t)
{
_texture = tex;
_s = s;
_t = t;
}
void ImpostorSprite::accept(AttributeFunctor& af)
{
af.apply(VERTICES,4,_coords);
af.apply(TEXTURE_COORDS_0,4,_texcoords);
}
void ImpostorSprite::accept(PrimitiveFunctor& functor)
{
functor.setVertexArray(4,_coords);
functor.drawArrays( GL_QUADS, 0, 4);
}
///////////////////////////////////////////////////////////////////////////
// Helper class for managing the reuse of ImpostorSprite resources.
///////////////////////////////////////////////////////////////////////////
ImpostorSpriteManager::ImpostorSpriteManager():
_first(NULL),
_last(NULL)
{
_texenv = osgNew TexEnv;
_texenv->setMode(TexEnv::REPLACE);
_alphafunc = osgNew osg::AlphaFunc;
_alphafunc->setFunction( AlphaFunc::GREATER, 0.000f );
}
ImpostorSpriteManager::~ImpostorSpriteManager()
{
while (_first)
{
ImpostorSprite* next = _first->_next;
_first->_ism = NULL;
_first->_previous = NULL;
_first->_next = NULL;
_first = next;
}
}
void ImpostorSpriteManager::push_back(ImpostorSprite* is)
{
if (is==NULL || is==_last) return;
// remove entry for exisiting position in linked list
// if it is already inserted.
if (is->_previous)
{
(is->_previous)->_next = is->_next;
}
if (is->_next)
{
(is->_next)->_previous = is->_previous;
}
if (_first==is) _first = is->_next;
if (empty())
{
_first = is;
_last = is;
is->_ism = this;
is->_previous = NULL;
is->_next = NULL;
}
else
{
// now add the element into the list.
ImpostorSprite* previous_last = _last;
previous_last->_next = is;
_last = is;
_last->_ism = this;
_last->_previous = previous_last;
_last->_next = NULL;
}
}
void ImpostorSpriteManager::remove(ImpostorSprite* is)
{
if (is==NULL) return;
// remove entry for exisiting position in linked list
// if it is already inserted.
if (is->_previous)
{
(is->_previous)->_next = is->_next;
}
if (is->_next)
{
(is->_next)->_previous = is->_previous;
}
if (_first==is) _first = is->_next;
if (_last==is) _last = is->_previous;
}
ImpostorSprite* ImpostorSpriteManager::createOrReuseImpostorSprite(int s,int t,int frameNumber)
{
if (!empty())
{
// search for a valid impostor to reuse.
ImpostorSprite* curr = _first;
while (curr)
{
if (curr->getLastFrameUsed()<=frameNumber &&
curr->s()==s &&
curr->t()==t)
{
push_back(curr);
return curr;
}
else
{
curr = curr->_next;
}
}
}
// creating new impostor sprite.
StateSet* stateset = osgNew StateSet;
stateset->setMode(GL_CULL_FACE,osg::StateAttribute::OFF);
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
stateset->setAttributeAndModes( _alphafunc.get(), StateAttribute::ON );
Texture2D* texture = osgNew Texture2D;
texture->setFilter(Texture2D::MIN_FILTER,Texture2D::LINEAR);
texture->setFilter(Texture2D::MAG_FILTER,Texture2D::LINEAR);
stateset->setTextureAttributeAndModes(0,texture,StateAttribute::ON);
stateset->setTextureAttribute(0,_texenv.get());
/*
TexEnv* texenv = osgNew TexEnv;
texenv->setMode(TexEnv::REPLACE);
stateset->setAttribute(texenv);
AlphaFunc* alphafunc = osgNew osg::AlphaFunc;
alphafunc->setFunction( AlphaFunc::GREATER, 0.000f );
stateset->setAttributeAndModes( alphafunc, StateAttribute::ON );
*/
// stateset->setMode( GL_ALPHA_TEST, StateAttribute::OFF );
ImpostorSprite* is = osgNew ImpostorSprite;
is->setStateSet(stateset);
is->setTexture(texture,s,t);
push_back(is);
return is;
}