fd2ffeb310
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
1021 lines
35 KiB
C++
1021 lines
35 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <stdio.h>
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#include <osg/Notify>
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#include <osg/Texture1D>
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#include <osg/Texture2D>
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#include <osg/Texture3D>
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#include <osg/TextureRectangle>
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#include <osg/TextureCubeMap>
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#include <osg/GLExtensions>
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#include <osg/GLU>
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#include <osgUtil/Statistics>
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#include <osgUtil/RenderStage>
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using namespace osg;
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using namespace osgUtil;
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// register a RenderStage prototype with the RenderBin prototype list.
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//RegisterRenderBinProxy<RenderStage> s_registerRenderStageProxy;
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RenderStage::RenderStage():
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RenderBin(getDefaultRenderBinSortMode())
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{
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// point RenderBin's _stage to this to ensure that references to
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// stage don't go tempted away to any other stage.
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_stage = this;
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_stageDrawnThisFrame = false;
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_drawBuffer = GL_NONE;
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_readBuffer = GL_NONE;
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_clearMask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
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_clearColor.set(0.0f,0.0f,0.0f,0.0f);
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_clearAccum.set(0.0f,0.0f,0.0f,0.0f);
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_clearDepth = 1.0;
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_clearStencil = 0;
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_cameraRequiresSetUp = false;
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_camera = 0;
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_level = 0;
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_face = 0;
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_imageReadPixelFormat = GL_RGBA;
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_imageReadPixelDataType = GL_UNSIGNED_BYTE;
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}
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RenderStage::RenderStage(SortMode mode):
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RenderBin(mode)
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{
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// point RenderBin's _stage to this to ensure that references to
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// stage don't go tempted away to any other stage.
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_stage = this;
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_stageDrawnThisFrame = false;
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_drawBuffer = GL_NONE;
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_readBuffer = GL_NONE;
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_clearMask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
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_clearColor.set(0.0f,0.0f,0.0f,0.0f);
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_clearAccum.set(0.0f,0.0f,0.0f,0.0f);
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_clearDepth = 1.0;
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_clearStencil = 0;
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_cameraRequiresSetUp = false;
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_camera = 0;
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_level = 0;
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_face = 0;
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_imageReadPixelFormat = GL_RGBA;
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_imageReadPixelDataType = GL_UNSIGNED_BYTE;
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}
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RenderStage::RenderStage(const RenderStage& rhs,const osg::CopyOp& copyop):
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RenderBin(rhs,copyop),
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_stageDrawnThisFrame(false),
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_preRenderList(rhs._preRenderList),
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_postRenderList(rhs._postRenderList),
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_viewport(rhs._viewport),
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_drawBuffer(rhs._drawBuffer),
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_readBuffer(rhs._readBuffer),
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_clearMask(rhs._clearMask),
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_colorMask(rhs._colorMask),
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_clearColor(rhs._clearColor),
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_clearAccum(rhs._clearAccum),
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_clearDepth(rhs._clearDepth),
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_clearStencil(rhs._clearStencil),
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_cameraRequiresSetUp(rhs._cameraRequiresSetUp),
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_camera(rhs._camera),
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_level(rhs._level),
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_face(rhs._face),
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_imageReadPixelFormat(rhs._imageReadPixelFormat),
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_imageReadPixelDataType(rhs._imageReadPixelDataType),
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_renderStageLighting(rhs._renderStageLighting)
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{
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_stage = this;
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}
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RenderStage::~RenderStage()
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{
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}
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void RenderStage::reset()
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{
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_stageDrawnThisFrame = false;
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if (_renderStageLighting.valid()) _renderStageLighting->reset();
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for(RenderStageList::iterator pre_itr = _preRenderList.begin();
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pre_itr != _preRenderList.end();
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++pre_itr)
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{
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pre_itr->second->reset();
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}
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RenderBin::reset();
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for(RenderStageList::iterator post_itr = _postRenderList.begin();
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post_itr != _postRenderList.end();
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++post_itr)
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{
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post_itr->second->reset();
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}
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_preRenderList.clear();
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_postRenderList.clear();
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}
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void RenderStage::sort()
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{
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for(RenderStageList::iterator pre_itr = _preRenderList.begin();
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pre_itr != _preRenderList.end();
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++pre_itr)
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{
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pre_itr->second->sort();
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}
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RenderBin::sort();
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for(RenderStageList::iterator post_itr = _postRenderList.begin();
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post_itr != _postRenderList.end();
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++post_itr)
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{
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post_itr->second->sort();
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}
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}
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void RenderStage::addPreRenderStage(RenderStage* rs, int order)
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{
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if (rs)
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{
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RenderStageList::iterator itr;
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for(itr = _preRenderList.begin(); itr != _preRenderList.end(); ++itr) {
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if(order < itr->first) {
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break;
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}
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}
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if(itr == _preRenderList.end()) {
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_preRenderList.push_back(RenderStageOrderPair(order,rs));
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} else {
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_preRenderList.insert(itr,RenderStageOrderPair(order,rs));
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}
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}
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}
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void RenderStage::addPostRenderStage(RenderStage* rs, int order)
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{
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if (rs)
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{
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RenderStageList::iterator itr;
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for(itr = _postRenderList.begin(); itr != _postRenderList.end(); ++itr) {
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if(order < itr->first) {
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break;
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}
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}
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if(itr == _postRenderList.end()) {
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_postRenderList.push_back(RenderStageOrderPair(order,rs));
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} else {
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_postRenderList.insert(itr,RenderStageOrderPair(order,rs));
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}
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}
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}
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void RenderStage::drawPreRenderStages(osg::RenderInfo& renderInfo,RenderLeaf*& previous)
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{
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if (_preRenderList.empty()) return;
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//cout << "Drawing prerendering stages "<<this<< " "<<_viewport->x()<<","<< _viewport->y()<<","<< _viewport->width()<<","<< _viewport->height()<<std::endl;
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for(RenderStageList::iterator itr=_preRenderList.begin();
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itr!=_preRenderList.end();
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++itr)
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{
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itr->second->draw(renderInfo,previous);
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}
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//cout << "Done Drawing prerendering stages "<<this<< " "<<_viewport->x()<<","<< _viewport->y()<<","<< _viewport->width()<<","<< _viewport->height()<<std::endl;
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}
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void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
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{
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_cameraRequiresSetUp = false;
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if (!_camera) return;
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osg::State& state = *renderInfo.getState();
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osg::Camera::RenderTargetImplementation renderTargetImplemntation = _camera->getRenderTargetImplementation();
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osg::Camera::RenderTargetImplementation renderTargetFallback = _camera->getRenderTargetFallback();
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osg::Camera::BufferAttachmentMap& bufferAttachements = _camera->getBufferAttachmentMap();
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// compute the required dimensions
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int width = _viewport->x() + _viewport->width();
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int height = _viewport->y() + _viewport->height();
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int depth = 1;
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osg::Camera::BufferAttachmentMap::iterator itr;
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for(itr = bufferAttachements.begin();
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itr != bufferAttachements.end();
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++itr)
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{
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width = osg::maximum(width,itr->second.width());
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height = osg::maximum(height,itr->second.height());
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depth = osg::maximum(depth,itr->second.depth());
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}
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// osg::notify(osg::NOTICE)<<"RenderStage::runCameraSetUp viewport "<<_viewport->x()<<" "<<_viewport->y()<<" "<<_viewport->width()<<" "<<_viewport->height()<<std::endl;
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// osg::notify(osg::NOTICE)<<"RenderStage::runCameraSetUp computed "<<width<<" "<<height<<" "<<depth<<std::endl;
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// attach an images that need to be copied after the stage is drawn.
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for(itr = bufferAttachements.begin();
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itr != bufferAttachements.end();
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++itr)
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{
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// if one exist attach image to the RenderStage.
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if (itr->second._image.valid())
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{
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osg::Image* image = itr->second._image.get();
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GLenum pixelFormat = image->getPixelFormat();
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GLenum dataType = image->getDataType();
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if (image->data()==0)
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{
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if (pixelFormat==0) pixelFormat = itr->second._internalFormat;
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if (pixelFormat==0) pixelFormat = _imageReadPixelFormat;
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if (pixelFormat==0) pixelFormat = GL_RGBA;
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if (dataType==0) dataType = _imageReadPixelDataType;
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if (dataType==0) dataType = GL_UNSIGNED_BYTE;
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}
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_bufferAttachmentMap[itr->first]._imageReadPixelFormat = pixelFormat;
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_bufferAttachmentMap[itr->first]._imageReadPixelDataType = dataType;
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_bufferAttachmentMap[itr->first]._image = image;
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}
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if (itr->second._texture.valid())
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{
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osg::Texture* texture = itr->second._texture.get();
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osg::Texture1D* texture1D = 0;
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osg::Texture2D* texture2D = 0;
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osg::Texture3D* texture3D = 0;
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osg::TextureCubeMap* textureCubeMap = 0;
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osg::TextureRectangle* textureRectangle = 0;
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if (0 != (texture1D=dynamic_cast<osg::Texture1D*>(texture)))
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{
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if (texture1D->getTextureWidth()==0)
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{
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texture1D->setTextureWidth(width);
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}
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}
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else if (0 != (texture2D = dynamic_cast<osg::Texture2D*>(texture)))
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{
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if (texture2D->getTextureWidth()==0 || texture2D->getTextureHeight()==0)
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{
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texture2D->setTextureSize(width,height);
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}
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}
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else if (0 != (texture3D = dynamic_cast<osg::Texture3D*>(texture)))
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{
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if (texture3D->getTextureWidth()==0 || texture3D->getTextureHeight()==0 || texture3D->getTextureDepth()==0 )
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{
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// note we dont' have the depth here, so we'll heave to assume that height and depth are the same..
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texture3D->setTextureSize(width,height,height);
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}
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}
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else if (0 != (textureCubeMap = dynamic_cast<osg::TextureCubeMap*>(texture)))
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{
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if (textureCubeMap->getTextureWidth()==0 || textureCubeMap->getTextureHeight()==0)
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{
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textureCubeMap->setTextureSize(width,height);
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}
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}
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else if (0 != (textureRectangle = dynamic_cast<osg::TextureRectangle*>(texture)))
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{
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if (textureRectangle->getTextureWidth()==0 || textureRectangle->getTextureHeight()==0)
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{
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textureRectangle->setTextureSize(width,height);
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}
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}
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}
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}
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if (renderTargetImplemntation==osg::Camera::FRAME_BUFFER_OBJECT)
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{
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osg::FBOExtensions* fbo_ext = osg::FBOExtensions::instance(state.getContextID(),true);
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bool fbo_supported = fbo_ext && fbo_ext->isSupported();
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if (fbo_supported && !_fbo)
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{
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osg::notify(osg::INFO)<<"Setting up osg::Camera::FRAME_BUFFER_OBJECT"<<std::endl;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(*(_camera->getDataChangeMutex()));
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osg::ref_ptr<osg::FrameBufferObject> fbo = new osg::FrameBufferObject;
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bool colorAttached = false;
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bool depthAttached = false;
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bool stencilAttached = false;
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for(osg::Camera::BufferAttachmentMap::iterator itr = bufferAttachements.begin();
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itr != bufferAttachements.end();
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++itr)
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{
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osg::Camera::BufferComponent buffer = itr->first;
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osg::Camera::Attachment& attachment = itr->second;
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switch(buffer)
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{
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case(osg::Camera::DEPTH_BUFFER):
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{
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fbo->setAttachment(GL_DEPTH_ATTACHMENT_EXT, osg::FrameBufferAttachment(attachment));
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depthAttached = true;
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break;
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}
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case(osg::Camera::STENCIL_BUFFER):
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{
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fbo->setAttachment(GL_STENCIL_ATTACHMENT_EXT, osg::FrameBufferAttachment(attachment));
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stencilAttached = true;
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break;
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}
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default:
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{
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fbo->setAttachment(GL_COLOR_ATTACHMENT0_EXT+(buffer-osg::Camera::COLOR_BUFFER0), osg::FrameBufferAttachment(attachment));
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colorAttached = true;
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break;
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}
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}
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}
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if (!depthAttached)
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{
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fbo->setAttachment(GL_DEPTH_ATTACHMENT_EXT, osg::FrameBufferAttachment(new osg::RenderBuffer(width, height, GL_DEPTH_COMPONENT24)));
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}
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if (!colorAttached)
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{
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fbo->setAttachment(GL_COLOR_ATTACHMENT0_EXT, osg::FrameBufferAttachment(new osg::RenderBuffer(width, height, GL_RGB)));
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}
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fbo->apply(state);
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GLenum status = fbo_ext->glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
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{
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osg::notify(osg::INFO)<<"RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x"<<std::hex<<status<<std::endl;
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fbo_supported = false;
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fbo_ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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fbo = 0;
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// clean up.
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double availableTime = 100.0f;
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double currentTime = state.getFrameStamp()?state.getFrameStamp()->getReferenceTime():0.0;
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osg::RenderBuffer::flushDeletedRenderBuffers(state.getContextID(),currentTime,availableTime);
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osg::FrameBufferObject::flushDeletedFrameBufferObjects(state.getContextID(),currentTime,availableTime);
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}
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else
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{
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setDrawBuffer(GL_NONE);
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setReadBuffer(GL_NONE);
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_fbo = fbo;
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}
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}
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if (!fbo_supported)
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{
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if (renderTargetImplemntation<renderTargetFallback)
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renderTargetImplemntation = renderTargetFallback;
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else
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renderTargetImplemntation = osg::Camera::PIXEL_BUFFER_RTT;
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}
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}
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// check whether PBuffer-RTT is supported or not
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if (renderTargetImplemntation==osg::Camera::PIXEL_BUFFER_RTT &&
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!osg::isGLExtensionSupported(state.getContextID(), "WGL_ARB_render_texture"))
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{
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if (renderTargetImplemntation<renderTargetFallback)
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renderTargetImplemntation = renderTargetFallback;
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else
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renderTargetImplemntation = osg::Camera::PIXEL_BUFFER;
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}
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// if any of the renderTargetImplementations require a seperate graphics context such as with pbuffer try in turn to
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// set up, but if each level fails then resort to the next level down.
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while (!getGraphicsContext() &&
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(renderTargetImplemntation==osg::Camera::PIXEL_BUFFER_RTT ||
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renderTargetImplemntation==osg::Camera::PIXEL_BUFFER ||
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renderTargetImplemntation==osg::Camera::SEPERATE_WINDOW) )
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{
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osg::ref_ptr<osg::GraphicsContext> context = getGraphicsContext();
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if (!context)
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{
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// set up the traits of the graphics context that we want
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->_width = width;
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traits->_height = height;
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// osg::notify(osg::NOTICE)<<"traits = "<<traits->_width<<" "<<traits->_height<<std::endl;
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traits->_pbuffer = (renderTargetImplemntation==osg::Camera::PIXEL_BUFFER || renderTargetImplemntation==osg::Camera::PIXEL_BUFFER_RTT);
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traits->_windowDecoration = (renderTargetImplemntation==osg::Camera::SEPERATE_WINDOW);
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traits->_doubleBuffer = (renderTargetImplemntation==osg::Camera::SEPERATE_WINDOW);
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osg::Texture* pBufferTexture = 0;
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GLenum bufferFormat = GL_NONE;
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unsigned int level = 0;
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unsigned int face = 0;
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bool colorAttached = false;
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bool depthAttached = false;
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bool stencilAttached = false;
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for(osg::Camera::BufferAttachmentMap::iterator itr = bufferAttachements.begin();
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itr != bufferAttachements.end();
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++itr)
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{
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osg::Camera::BufferComponent buffer = itr->first;
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osg::Camera::Attachment& attachment = itr->second;
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switch(buffer)
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{
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case(osg::Camera::DEPTH_BUFFER):
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{
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traits->_depth = 24;
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depthAttached = true;
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break;
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}
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case(osg::Camera::STENCIL_BUFFER):
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{
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traits->_stencil = 8;
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stencilAttached = true;
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break;
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}
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case(osg::Camera::COLOR_BUFFER):
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{
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if (attachment._internalFormat!=GL_NONE)
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{
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bufferFormat = attachment._internalFormat;
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}
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else
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{
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if (attachment._texture.valid())
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{
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pBufferTexture = attachment._texture.get();
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bufferFormat = attachment._texture->getInternalFormat();
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}
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else if (attachment._image.valid())
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{
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bufferFormat = attachment._image->getInternalTextureFormat();
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}
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else
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{
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bufferFormat = GL_RGBA;
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}
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}
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|
|
level = attachment._level;
|
|
face = attachment._face;
|
|
|
|
if (renderTargetImplemntation==osg::Camera::PIXEL_BUFFER_RTT)
|
|
{
|
|
traits->_target = bufferFormat;
|
|
traits->_level = level;
|
|
traits->_face = face;
|
|
traits->_mipMapGeneration = attachment._mipMapGeneration;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
if (renderTargetImplemntation==osg::Camera::SEPERATE_WINDOW)
|
|
osg::notify(osg::NOTICE)<<"Warning: RenderStage::runCameraSetUp(State&) Window ";
|
|
else
|
|
osg::notify(osg::NOTICE)<<"Warning: RenderStage::runCameraSetUp(State&) Pbuffer ";
|
|
|
|
osg::notify(osg::NOTICE)<<"does not support multiple color outputs."<<std::endl;
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (!depthAttached)
|
|
{
|
|
traits->_depth = 24;
|
|
}
|
|
|
|
if (!colorAttached)
|
|
{
|
|
if (bufferFormat == GL_NONE) bufferFormat = GL_RGB;
|
|
|
|
traits->_red = 8;
|
|
traits->_green = 8;
|
|
traits->_blue = 8;
|
|
traits->_alpha = (bufferFormat==GL_RGBA) ? 8 : 0;
|
|
}
|
|
|
|
// share OpenGL objects if possible...
|
|
if (state.getGraphicsContext())
|
|
{
|
|
traits->_sharedContext = state.getGraphicsContext();
|
|
|
|
const osg::GraphicsContext::Traits* sharedTraits = traits->_sharedContext->getTraits();
|
|
if (sharedTraits)
|
|
{
|
|
traits->_displayNum = sharedTraits->_displayNum;
|
|
traits->_screenNum = sharedTraits->_screenNum;
|
|
}
|
|
}
|
|
|
|
// create the graphics context according to these traits.
|
|
context = osg::GraphicsContext::createGraphicsContext(traits.get());
|
|
|
|
if (context.valid() && context->realize())
|
|
{
|
|
osg::notify(osg::INFO)<<"RenderStage::runCameraSetUp(State&) Context has been realized "<<std::endl;
|
|
|
|
// successfully set up graphics context as requested,
|
|
// will assign this graphics context to the RenderStage and
|
|
// associated parameters. Setting the graphics context will
|
|
// single this while loop to exit successful.
|
|
setGraphicsContext(context.get());
|
|
|
|
// how to do we detect that an attempt to set up RTT has failed??
|
|
|
|
setDrawBuffer(GL_FRONT);
|
|
setReadBuffer(GL_FRONT);
|
|
|
|
if (pBufferTexture && renderTargetImplemntation==osg::Camera::PIXEL_BUFFER_RTT)
|
|
{
|
|
osg::notify(osg::INFO)<<"RenderStage::runCameraSetUp(State&) Assign graphis context to Texture"<<std::endl;
|
|
pBufferTexture->setReadPBuffer(context.get());
|
|
}
|
|
else
|
|
{
|
|
osg::notify(osg::INFO)<<"RenderStage::runCameraSetUp(State&) Assigning texture to RenderStage so that it does the copy"<<std::endl;
|
|
setTexture(pBufferTexture, level, face);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
osg::notify(osg::INFO)<<"Failed to aquire Graphics Context"<<std::endl;
|
|
|
|
if (renderTargetImplemntation==osg::Camera::PIXEL_BUFFER_RTT)
|
|
{
|
|
// fallback to using standard PBuffer, this will allow this while loop to continue
|
|
if (renderTargetImplemntation<renderTargetFallback)
|
|
renderTargetImplemntation = renderTargetFallback;
|
|
else
|
|
renderTargetImplemntation = osg::Camera::PIXEL_BUFFER;
|
|
}
|
|
else
|
|
{
|
|
renderTargetImplemntation = osg::Camera::FRAME_BUFFER;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// finally if all else has failed, then the frame buffer fallback will come in to play.
|
|
if (renderTargetImplemntation==osg::Camera::FRAME_BUFFER)
|
|
{
|
|
osg::notify(osg::INFO)<<"Setting up osg::Camera::FRAME_BUFFER"<<std::endl;
|
|
|
|
for(osg::Camera::BufferAttachmentMap::iterator itr = bufferAttachements.begin();
|
|
itr != bufferAttachements.end();
|
|
++itr)
|
|
{
|
|
// assign the texture...
|
|
if (itr->second._texture.valid()) setTexture(itr->second._texture.get(), itr->second._level, itr->second._face);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void RenderStage::copyTexture(osg::RenderInfo& renderInfo)
|
|
{
|
|
osg::State& state = *renderInfo.getState();
|
|
|
|
if (_readBuffer != GL_NONE)
|
|
{
|
|
glReadBuffer(_readBuffer);
|
|
}
|
|
|
|
// need to implement texture cube map etc...
|
|
osg::Texture1D* texture1D = 0;
|
|
osg::Texture2D* texture2D = 0;
|
|
osg::Texture3D* texture3D = 0;
|
|
osg::TextureRectangle* textureRec = 0;
|
|
osg::TextureCubeMap* textureCubeMap = 0;
|
|
|
|
#if 1
|
|
// use TexCopySubImage with the offset of the viewport into the texture
|
|
// note, this path mirrors the pbuffer and fbo means for updating the texture.
|
|
// Robert Osfield, 3rd August 2006.
|
|
if ((texture2D = dynamic_cast<osg::Texture2D*>(_texture.get())) != 0)
|
|
{
|
|
texture2D->copyTexSubImage2D(state,_viewport->x(),_viewport->y(), _viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
|
|
}
|
|
else if ((textureRec = dynamic_cast<osg::TextureRectangle*>(_texture.get())) != 0)
|
|
{
|
|
textureRec->copyTexSubImage2D(state,_viewport->x(),_viewport->y(), _viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
|
|
}
|
|
else if ((texture1D = dynamic_cast<osg::Texture1D*>(_texture.get())) != 0)
|
|
{
|
|
// need to implement
|
|
texture1D->copyTexSubImage1D(state,_viewport->x(), _viewport->x(),_viewport->y(),_viewport->width());
|
|
}
|
|
else if ((texture3D = dynamic_cast<osg::Texture3D*>(_texture.get())) != 0)
|
|
{
|
|
// need to implement
|
|
texture3D->copyTexSubImage3D(state, _viewport->x(), _viewport->y(), _face, _viewport->x(), _viewport->y(), _viewport->width(), _viewport->height());
|
|
}
|
|
else if ((textureCubeMap = dynamic_cast<osg::TextureCubeMap*>(_texture.get())) != 0)
|
|
{
|
|
// need to implement
|
|
textureCubeMap->copyTexSubImageCubeMap(state, _face, _viewport->x(), _viewport->y(), _viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
|
|
}
|
|
#else
|
|
// use CopySubImage with the offset set to 0,0
|
|
// original code path.
|
|
if ((texture2D = dynamic_cast<osg::Texture2D*>(_texture.get())) != 0)
|
|
{
|
|
texture2D->copyTexImage2D(state,_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
|
|
}
|
|
else if ((textureRec = dynamic_cast<osg::TextureRectangle*>(_texture.get())) != 0)
|
|
{
|
|
textureRec->copyTexImage2D(state,_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
|
|
}
|
|
else if ((texture1D = dynamic_cast<osg::Texture1D*>(_texture.get())) != 0)
|
|
{
|
|
// need to implement
|
|
texture1D->copyTexImage1D(state,_viewport->x(),_viewport->y(),_viewport->width());
|
|
}
|
|
else if ((texture3D = dynamic_cast<osg::Texture3D*>(_texture.get())) != 0)
|
|
{
|
|
// need to implement
|
|
texture3D->copyTexSubImage3D(state, 0, 0, _face, _viewport->x(), _viewport->y(), _viewport->width(), _viewport->height());
|
|
}
|
|
else if ((textureCubeMap = dynamic_cast<osg::TextureCubeMap*>(_texture.get())) != 0)
|
|
{
|
|
// need to implement
|
|
textureCubeMap->copyTexSubImageCubeMap(state, _face, 0, 0, _viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void RenderStage::drawInner(osg::RenderInfo& renderInfo,RenderLeaf*& previous, bool& doCopyTexture)
|
|
{
|
|
osg::State& state = *renderInfo.getState();
|
|
|
|
if (_drawBuffer != GL_NONE)
|
|
{
|
|
glDrawBuffer(_drawBuffer);
|
|
}
|
|
|
|
if (_readBuffer != GL_NONE)
|
|
{
|
|
glReadBuffer(_readBuffer);
|
|
}
|
|
|
|
osg::FBOExtensions* fbo_ext = _fbo.valid() ? osg::FBOExtensions::instance(state.getContextID(),true) : 0;
|
|
bool fbo_supported = fbo_ext && fbo_ext->isSupported();
|
|
|
|
if (fbo_supported)
|
|
{
|
|
_fbo->apply(state);
|
|
}
|
|
|
|
// do the drawing itself.
|
|
RenderBin::draw(renderInfo,previous);
|
|
|
|
|
|
if(state.getCheckForGLErrors()!=osg::State::NEVER_CHECK_GL_ERRORS)
|
|
{
|
|
GLenum errorNo = glGetError();
|
|
if (errorNo!=GL_NO_ERROR)
|
|
{
|
|
const char* error = (char*)gluErrorString(errorNo);
|
|
if (error) osg::notify(osg::NOTICE)<<"Warning: detected OpenGL error '"<<error<<"' after RenderBin::draw(,)"<<std::endl;
|
|
else osg::notify(osg::NOTICE)<<"Warning: detected OpenGL errorNo= 0x"<<std::hex<<errorNo<<" after RenderBin::draw(,)"<<std::endl;
|
|
|
|
if (fbo_ext) osg::notify(osg::NOTICE)<<"RenderStage::drawInner(,) FBO status= 0x"<<std::hex<<fbo_ext->glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)<<std::endl;
|
|
}
|
|
}
|
|
|
|
// now copy the rendered image to attached texture.
|
|
if (doCopyTexture)
|
|
{
|
|
copyTexture(renderInfo);
|
|
}
|
|
std::map< osg::Camera::BufferComponent, Attachment>::const_iterator itr;
|
|
for(itr = _bufferAttachmentMap.begin(); itr != _bufferAttachmentMap.end(); ++itr){
|
|
if (itr->second._image.valid())
|
|
{
|
|
|
|
if (_readBuffer != GL_NONE)
|
|
{
|
|
glReadBuffer(_readBuffer);
|
|
}
|
|
|
|
GLenum pixelFormat = itr->second._image->getPixelFormat();
|
|
if (pixelFormat==0) pixelFormat = _imageReadPixelFormat;
|
|
if (pixelFormat==0) pixelFormat = GL_RGB;
|
|
|
|
GLenum dataType = itr->second._image->getDataType();
|
|
if (dataType==0) dataType = _imageReadPixelDataType;
|
|
if (dataType==0) dataType = GL_UNSIGNED_BYTE;
|
|
|
|
itr->second._image->readPixels(_viewport->x(), _viewport->y(),
|
|
_viewport->width(), _viewport->height(),
|
|
pixelFormat, dataType);
|
|
|
|
}
|
|
}
|
|
|
|
|
|
if (fbo_supported)
|
|
{
|
|
// switch of the frame buffer object
|
|
fbo_ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
doCopyTexture = true;
|
|
}
|
|
|
|
if (fbo_supported && _camera)
|
|
{
|
|
// now generate mipmaps if they are required.
|
|
const osg::Camera::BufferAttachmentMap& bufferAttachements = _camera->getBufferAttachmentMap();
|
|
for(osg::Camera::BufferAttachmentMap::const_iterator itr = bufferAttachements.begin();
|
|
itr != bufferAttachements.end();
|
|
++itr)
|
|
{
|
|
if (itr->second._texture.valid() && itr->second._mipMapGeneration)
|
|
{
|
|
state.setActiveTextureUnit(0);
|
|
state.applyTextureAttribute(0, itr->second._texture.get());
|
|
fbo_ext->glGenerateMipmapEXT(itr->second._texture->getTextureTarget());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct DrawInnerOperation : public osg::GraphicsThread::Operation
|
|
{
|
|
DrawInnerOperation(RenderStage* stage, osg::RenderInfo& renderInfo) :
|
|
osg::GraphicsThread::Operation("DrawInnerStage",false),
|
|
_stage(stage),
|
|
_renderInfo(renderInfo) {}
|
|
|
|
virtual void operator() (osg::GraphicsContext* context)
|
|
{
|
|
// osg::notify(osg::NOTICE)<<"DrawInnerOperation operator"<<std::endl;
|
|
if (_stage && context)
|
|
{
|
|
RenderLeaf* previous = 0;
|
|
bool doCopyTexture = false;
|
|
_renderInfo.setState(context->getState());
|
|
_stage->drawInner(_renderInfo, previous, doCopyTexture);
|
|
}
|
|
}
|
|
|
|
RenderStage* _stage;
|
|
RenderInfo _renderInfo;
|
|
};
|
|
|
|
|
|
void RenderStage::draw(osg::RenderInfo& renderInfo,RenderLeaf*& previous)
|
|
{
|
|
if (_stageDrawnThisFrame) return;
|
|
|
|
_stageDrawnThisFrame = true;
|
|
|
|
// note, SceneView does call to drawPreRenderStages explicitly
|
|
// so there is no need to call it here.
|
|
drawPreRenderStages(renderInfo,previous);
|
|
|
|
if (_cameraRequiresSetUp)
|
|
{
|
|
runCameraSetUp(renderInfo);
|
|
}
|
|
|
|
osg::State& state = *renderInfo.getState();
|
|
|
|
osg::State* useState = &state;
|
|
osg::GraphicsContext* callingContext = state.getGraphicsContext();
|
|
osg::GraphicsContext* useContext = callingContext;
|
|
osg::GraphicsThread* useThread = 0;
|
|
osg::RenderInfo useRenderInfo(renderInfo);
|
|
|
|
if (_graphicsContext.valid() && _graphicsContext != callingContext)
|
|
{
|
|
// show we release the context so that others can use it?? will do so right
|
|
// now as an experiment.
|
|
callingContext->releaseContext();
|
|
|
|
useState = _graphicsContext->getState();
|
|
useContext = _graphicsContext.get();
|
|
useThread = useContext->getGraphicsThread();
|
|
useRenderInfo.setState(useState);
|
|
|
|
// syncronize the frame stamps
|
|
useState->setFrameStamp(const_cast<osg::FrameStamp*>(state.getFrameStamp()));
|
|
|
|
if (!useThread) useContext->makeCurrent();
|
|
}
|
|
|
|
bool doCopyTexture = _texture.valid() ?
|
|
(callingContext != useContext) :
|
|
false;
|
|
|
|
if (useThread)
|
|
{
|
|
useThread->add(new DrawInnerOperation( this, renderInfo ), true);
|
|
|
|
doCopyTexture = false;
|
|
}
|
|
else
|
|
{
|
|
drawInner( useRenderInfo, previous, doCopyTexture);
|
|
}
|
|
|
|
|
|
// now copy the rendered image to attached texture.
|
|
if (_texture.valid() && !doCopyTexture)
|
|
{
|
|
if (callingContext && useContext!= callingContext)
|
|
{
|
|
// make the calling context use the pbuffer context for reading.
|
|
callingContext->makeContextCurrent(useContext);
|
|
}
|
|
|
|
copyTexture(renderInfo);
|
|
}
|
|
|
|
if (_camera && _camera->getPostDrawCallback())
|
|
{
|
|
// if we have a camera with a post draw callback invoke it.
|
|
(*(_camera->getPostDrawCallback()))(*_camera);
|
|
}
|
|
|
|
if (_graphicsContext.valid() && _graphicsContext != callingContext)
|
|
{
|
|
if (!useThread) useContext->releaseContext();
|
|
}
|
|
|
|
if (callingContext && useContext != callingContext)
|
|
{
|
|
// restore the graphics context.
|
|
callingContext->makeCurrent();
|
|
}
|
|
|
|
// place the post draw here temprorarily while we figure out how
|
|
// best to do SceneView.
|
|
drawPostRenderStages(renderInfo,previous);
|
|
}
|
|
|
|
void RenderStage::drawImplementation(osg::RenderInfo& renderInfo,RenderLeaf*& previous)
|
|
{
|
|
osg::State& state = *renderInfo.getState();
|
|
|
|
if (!_viewport)
|
|
{
|
|
notify(FATAL) << "Error: cannot draw stage due to undefined viewport."<< std::endl;
|
|
return;
|
|
}
|
|
|
|
// set up the back buffer.
|
|
state.applyAttribute(_viewport.get());
|
|
|
|
#define USE_SISSOR_TEST
|
|
#ifdef USE_SISSOR_TEST
|
|
glScissor( _viewport->x(), _viewport->y(), _viewport->width(), _viewport->height() );
|
|
//cout << " clearing "<<this<< " "<<_viewport->x()<<","<< _viewport->y()<<","<< _viewport->width()<<","<< _viewport->height()<<std::endl;
|
|
|
|
glEnable( GL_SCISSOR_TEST );
|
|
#endif
|
|
|
|
|
|
// glEnable( GL_DEPTH_TEST );
|
|
|
|
// set which color planes to operate on.
|
|
if (_colorMask.valid()) _colorMask->apply(state);
|
|
else glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
|
|
|
|
if (_clearMask & GL_COLOR_BUFFER_BIT)
|
|
glClearColor( _clearColor[0], _clearColor[1], _clearColor[2], _clearColor[3]);
|
|
|
|
if (_clearMask & GL_DEPTH_BUFFER_BIT)
|
|
glClearDepth( _clearDepth);
|
|
|
|
if (_clearMask & GL_STENCIL_BUFFER_BIT)
|
|
glClearStencil( _clearStencil);
|
|
|
|
if (_clearMask & GL_ACCUM_BUFFER_BIT)
|
|
glClearAccum( _clearAccum[0], _clearAccum[1], _clearAccum[2], _clearAccum[3]);
|
|
|
|
|
|
glClear( _clearMask );
|
|
|
|
#ifdef USE_SISSOR_TEST
|
|
glDisable( GL_SCISSOR_TEST );
|
|
#endif
|
|
|
|
glMatrixMode( GL_MODELVIEW );
|
|
glLoadIdentity();
|
|
|
|
// apply the positional state.
|
|
if (_inheritedPositionalStateContainer.valid())
|
|
{
|
|
_inheritedPositionalStateContainer->draw(state, previous, &_inheritedPositionalStateContainerMatrix);
|
|
}
|
|
|
|
// apply the positional state.
|
|
if (_renderStageLighting.valid())
|
|
{
|
|
_renderStageLighting->draw(state, previous, 0);
|
|
}
|
|
|
|
// draw the children and local.
|
|
RenderBin::drawImplementation(renderInfo,previous);
|
|
|
|
state.apply();
|
|
}
|
|
|
|
void RenderStage::drawPostRenderStages(osg::RenderInfo& renderInfo,RenderLeaf*& previous)
|
|
{
|
|
if (_postRenderList.empty()) return;
|
|
|
|
//cout << "Drawing prerendering stages "<<this<< " "<<_viewport->x()<<","<< _viewport->y()<<","<< _viewport->width()<<","<< _viewport->height()<<std::endl;
|
|
for(RenderStageList::iterator itr=_postRenderList.begin();
|
|
itr!=_postRenderList.end();
|
|
++itr)
|
|
{
|
|
itr->second->draw(renderInfo,previous);
|
|
}
|
|
//cout << "Done Drawing prerendering stages "<<this<< " "<<_viewport->x()<<","<< _viewport->y()<<","<< _viewport->width()<<","<< _viewport->height()<<std::endl;
|
|
}
|
|
|
|
// Statistics features
|
|
bool RenderStage::getStats(Statistics& stats) const
|
|
{
|
|
bool statsCollected = false;
|
|
|
|
for(RenderStageList::const_iterator pre_itr = _preRenderList.begin();
|
|
pre_itr != _preRenderList.end();
|
|
++pre_itr)
|
|
{
|
|
if (pre_itr->second->getStats(stats))
|
|
{
|
|
statsCollected = true;
|
|
}
|
|
}
|
|
|
|
for(RenderStageList::const_iterator post_itr = _postRenderList.begin();
|
|
post_itr != _postRenderList.end();
|
|
++post_itr)
|
|
{
|
|
if (post_itr->second->getStats(stats))
|
|
{
|
|
statsCollected = true;
|
|
}
|
|
}
|
|
|
|
if (RenderBin::getStats(stats))
|
|
{
|
|
statsCollected = true;
|
|
}
|
|
return statsCollected;
|
|
}
|
|
|
|
void RenderStage::attach(osg::Camera::BufferComponent buffer, osg::Image* image)
|
|
{
|
|
_bufferAttachmentMap[buffer]._image = image;
|
|
}
|