OpenSceneGraph/include/osgParticle/RandomRateCounter
2002-06-06 13:25:36 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_RANDOMRATECOUNTER_
#define OSGPARTICLE_RANDOMRATECOUNTER_ 1
#include <osgParticle/VariableRateCounter>
#include <osg/CopyOp>
#include <osg/Object>
namespace osgParticle
{
class RandomRateCounter: public VariableRateCounter {
public:
inline RandomRateCounter();
inline RandomRateCounter(const RandomRateCounter &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(osgParticle, RandomRateCounter);
/// Return the number of particles to be created in this frame
inline int numParticlesToCreate(double dt) const;
protected:
virtual ~RandomRateCounter() {}
private:
mutable float np_;
};
// INLINE FUNCTIONS
inline RandomRateCounter::RandomRateCounter()
: VariableRateCounter(), np_(0)
{
}
inline RandomRateCounter::RandomRateCounter(const RandomRateCounter &copy, const osg::CopyOp &copyop)
: VariableRateCounter(copy, copyop), np_(copy.np_)
{
}
inline int RandomRateCounter::numParticlesToCreate(double dt) const
{
np_ += dt * getRateRange().get_random();
int n = static_cast<int>(np_);
np_ -= n;
return n;
}
}
#endif