OpenSceneGraph/doc/doc++/osgParticle/Shooter.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class osgParticle::Shooter</TITLE>
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<H2>class <A HREF="#DOC.DOCU">osgParticle::Shooter</A></H2></H2><BLOCKQUOTE>An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed.</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="Mosg::Object,M,CShooter,MShooter.html,CRadialShooter,MRadialShooter.html">
<param name=before value="M,M,M^_">
<param name=after value="Md_,M,M">
<param name=indent value="0,1,1">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.33.1">libraryName</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.33.2">className</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.33.3">isSameKindAs</A></B>(const osg::Object* obj) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.33.4">shoot</A></B>(<!1><A HREF="Particle.html">Particle</A>* P) const
<DD><I>Shoot a particle.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.33.7">Shooter</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.33.8">Shooter</A></B>(const <!1><A HREF="Shooter.html#DOC.2.33.8">Shooter</A> &amp;copy, const osg::CopyOp &amp;copyop)
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.33.5">~Shooter</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Shooter.html">Shooter</A>&amp; <B><A HREF="#DOC.2.33.6">operator=</A></B>(const <!1><A HREF="Shooter.html">Shooter</A> &amp;)
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed.
Descendants of this class must override the <CODE>shoot()</CODE> method.</BLOCKQUOTE>
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<A NAME="libraryName"></A>
<A NAME="DOC.2.33.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const </B></TT>
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<A NAME="className"></A>
<A NAME="DOC.2.33.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.33.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const osg::Object* obj) const </B></TT>
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<A NAME="shoot"></A>
<A NAME="DOC.2.33.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void shoot(<!1><A HREF="Particle.html">Particle</A>* P) const </B></TT>
<DD>Shoot a particle. Must be overriden by descendants.
This method should only set the velocity vector of particle <CODE>P</CODE>, leaving other
attributes unchanged.
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<A NAME="~Shooter"></A>
<A NAME="DOC.2.33.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Shooter()</B></TT>
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<A NAME="operator="></A>
<A NAME="DOC.2.33.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Shooter.html">Shooter</A>&amp; operator=(const <!1><A HREF="Shooter.html">Shooter</A> &amp;)</B></TT>
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<A NAME="Shooter"></A>
<A NAME="DOC.2.33.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Shooter()</B></TT>
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<A NAME="Shooter"></A>
<A NAME="DOC.2.33.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Shooter(const <!1><A HREF="Shooter.html#DOC.2.33.8">Shooter</A> &amp;copy, const osg::CopyOp &amp;copyop)</B></TT>
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<DL><DT><B>Direct child classes:
</B><DD><A HREF="RadialShooter.html">RadialShooter</A><BR>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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