OpenSceneGraph/include/osg/Stats
Robert Osfield ecedc8d86a Added Stats::collectStats(string,bool) controls, getAveragedAttribute methods into osg::Stats class, and
related support into osgViewer::Viewer and osgViewer::StatsHandler.

Added lazy updating of text in StatsHandler HUD to minimize the impact of
slow text updating on observed frame rates.
2007-01-30 11:40:23 +00:00

97 lines
3.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2007 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_STATS
#define OSG_STATS 1
#include <osg/Referenced>
#include <string>
#include <map>
#include <vector>
#include <ostream>
namespace osg {
class OSG_EXPORT Stats : public osg::Referenced
{
public:
Stats(const std::string& name, unsigned int numberOfFrames=50);
void setName(const std::string& name) { _name = name; }
const std::string& getName() const { return _name; }
void allocate(unsigned int numberOfFrames);
int getEarliestFrameNumber() const { return _latestFrameNumber < static_cast<int>(_attributeMapList.size()) ? 0 : _latestFrameNumber - _attributeMapList.size() + 1; }
int getLatestFrameNumber() const { return _latestFrameNumber; }
typedef std::map<std::string, double> AttributeMap;
typedef std::vector<AttributeMap> AttributeMapList;
bool setAttribute(int frameNumber, const std::string& attributeName, double value);
bool getAttribute(int frameNumber, const std::string& attributeName, double& value) const;
bool getAveragedAttribute(const std::string& attributeName, double& value) const;
bool getAveragedAttribute(int startFrameNumber, int endFrameNumber, const std::string& attributeName, double& value) const;
AttributeMap& getAttributeMap(int frameNumber);
const AttributeMap& getAttributeMap(int frameNumber) const;
typedef std::map<std::string, bool> CollectMap;
void collectStats(const std::string& str, bool flag) { _collectMap[str] = flag; }
inline bool collectStats(const std::string& str) const
{
CollectMap::const_iterator itr = _collectMap.find(str);
return (itr != _collectMap.end()) ? itr->second : false;
}
void report(std::ostream& out, const char* indent=0) const ;
void report(std::ostream& out, unsigned int frameNumber, const char* indent=0) const;
protected:
virtual ~Stats() {}
int getIndex(int frameNumber) const
{
// reject frame that are in the future
if (frameNumber > _latestFrameNumber) return -1;
// reject frames that are too early
if (frameNumber < getEarliestFrameNumber()) return -1;
if (frameNumber >= _baseFrameNumber) return frameNumber - _baseFrameNumber;
else return _attributeMapList.size() - (_baseFrameNumber-frameNumber);
}
std::string _name;
int _baseFrameNumber;
int _latestFrameNumber;
AttributeMapList _attributeMapList;
AttributeMap _invalidAttributeMap;
CollectMap _collectMap;
};
}
#endif