495 lines
13 KiB
C++
495 lines
13 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Sequence>
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#include <osg/Notify>
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using namespace osg;
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/**
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* Sequence constructor.
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*/
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Sequence::Sequence() :
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Group(),
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_value(-1),
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_now(0.0),
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_start(-1.0),
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_totalTime(0.),
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_resetTotalTime(true),
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_loopMode(LOOP),
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_begin(0),
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_end(-1),
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_speed(0),
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_nreps(-1),
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_nrepsRemain(0),
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_step(0),
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_defaultTime(1.),
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_lastFrameTime(0.),
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_saveRealLastFrameTime(-1.),
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_mode(STOP),
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_sync(false),
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_clearOnStop(false)
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{
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setNumChildrenRequiringUpdateTraversal(1);
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}
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Sequence::Sequence(const Sequence& seq, const CopyOp& copyop) :
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Group(seq, copyop),
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_value(seq._value),
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_now(seq._now),
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_start(seq._start),
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_frameTime(seq._frameTime),
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_totalTime(seq._totalTime),
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_resetTotalTime(seq._resetTotalTime),
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_loopMode(seq._loopMode),
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_begin(seq._begin),
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_end(seq._end),
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_speed(seq._speed),
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_nreps(seq._nreps),
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_nrepsRemain(seq._nrepsRemain),
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_step(seq._step),
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_defaultTime(seq._defaultTime),
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_lastFrameTime(seq._lastFrameTime),
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_saveRealLastFrameTime(seq._saveRealLastFrameTime),
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_mode(seq._mode),
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_sync(seq._sync),
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_clearOnStop(seq._clearOnStop)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
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}
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bool Sequence::addChild( Node *child)
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{
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return Sequence::insertChild( _children.size(), child, _defaultTime);
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}
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bool Sequence::addChild( Node *child, double t)
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{
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return Sequence::insertChild( _children.size(), child, t);
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}
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bool Sequence::insertChild( unsigned int index, Node *child)
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{
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return Sequence::insertChild(index, child, _defaultTime);
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}
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bool Sequence::insertChild( unsigned int index, Node *child, double t)
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{
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if (Group::insertChild(index,child))
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{
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if (index>=_frameTime.size())
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{
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Sequence::setTime(index, t);
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}
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_resetTotalTime = true;
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return true;
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}
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return false;
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}
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bool Sequence::removeChild( Node *child )
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{
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if (Group::removeChild(child ))
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{
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unsigned int pos = getChildIndex(child);
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if (pos < _children.size())
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return Sequence::removeChildren(pos,1);
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else
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return false;
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}
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else
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return false;
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}
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bool Sequence::removeChildren(unsigned int pos,unsigned int numChildrenToRemove)
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{
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if (pos<_frameTime.size())
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_frameTime.erase(_frameTime.begin()+pos,
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osg::minimum(_frameTime.begin()+(pos+numChildrenToRemove),
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_frameTime.end()) );
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_resetTotalTime = true;
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return Group::removeChildren(pos,numChildrenToRemove);
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}
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// if frame >= _frameTime.size() then extend _frameTime to have frame-1 items
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// a time <0 will get set to 0
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void Sequence::setTime(unsigned int frame, double t)
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{
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if (t<0.) t = 0.0;
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unsigned int sz = _frameTime.size();
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if (frame < sz)
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{
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_frameTime[frame] = t;
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}
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else
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{
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for (unsigned int i = sz; i <= frame; i++)
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{
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_frameTime.push_back(t);
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}
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}
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}
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// returns a frame time of -1 if frame is out of range
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double Sequence::getTime(unsigned int frame) const
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{
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if (frame < _frameTime.size())
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return _frameTime[frame];
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else
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return -1.0f;
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}
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void Sequence::setInterval(LoopMode mode, int begin, int end)
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{
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_loopMode = mode;
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_end = end;
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_begin = begin;
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// _value based on _begin & _end
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_value = -1;
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_resetTotalTime = true;
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}
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void Sequence::setDuration(float speed, int nreps)
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{
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_speed = speed;
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// -1 means loop forever
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_nreps = (nreps < 0 ? -1:nreps);
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// countdown of laps around the track
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_nrepsRemain = _nreps;
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}
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void Sequence::setMode(SequenceMode mode)
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{
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int ubegin, uend;
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switch (mode)
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{
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case START:
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// restarts sequence from beginning
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_value = -1;
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// Figure out which direction to start stepping the sequence
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ubegin = (_begin < 0 ? (int)_frameTime.size()-1: _begin);
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uend = (_end < 0 ? (int)_frameTime.size()-1: _end);
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_step = (ubegin > uend ? -1 : 1);
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_start = _now;
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_mode = mode;
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if (_saveRealLastFrameTime>=0.)
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{
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_frameTime[_saveRealLastFrameValue] = _saveRealLastFrameTime;
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_saveRealLastFrameTime = -1.;
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}
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break;
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case STOP:
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_mode = mode;
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break;
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case PAUSE:
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if (_mode == START)
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_mode = PAUSE;
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break;
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case RESUME:
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if (_mode == PAUSE)
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_mode = START;
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break;
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}
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}
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void Sequence::traverse(NodeVisitor& nv)
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{
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if (getNumChildren()==0) return;
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const FrameStamp* framestamp = nv.getFrameStamp();
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if (framestamp)
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{
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_now = framestamp->getSimulationTime();
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}
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if (nv.getVisitorType()==NodeVisitor::UPDATE_VISITOR &&
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_mode == START &&
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!_frameTime.empty() && getNumChildren()!=0)
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{
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// if begin or end < 0, make it last frame
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int _ubegin = (_begin < 0 ? (int)_frameTime.size()-1: _begin);
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int _uend = (_end < 0 ? (int)_frameTime.size()-1: _end);
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int _sbegin = osg::minimum(_ubegin,_uend);
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int _send = osg::maximum(_ubegin,_uend);
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if (framestamp)
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{
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// hack for last frame time
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if (_lastFrameTime>0. && _nrepsRemain==1 && _saveRealLastFrameTime<0.)
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{
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if ( _loopMode == LOOP)
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{
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if ((_step>0 && _value!=_send) || (_step<0 && _value!=_sbegin))
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{
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_saveRealLastFrameTime=_frameTime[_uend];
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_saveRealLastFrameValue = _uend;
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_frameTime[_uend] = _lastFrameTime;
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_resetTotalTime = true;
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}
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}
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else
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{
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if (_step>0 && _value!=_sbegin)
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{
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_saveRealLastFrameTime=_frameTime[_send];
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_saveRealLastFrameValue = _send;
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_frameTime[_send] = _lastFrameTime;
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_resetTotalTime = true;
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}
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else if (_step<0 && _value!=_send)
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{
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_saveRealLastFrameTime=_frameTime[_sbegin];
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_saveRealLastFrameValue = _sbegin;
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_frameTime[_sbegin] = _lastFrameTime;
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_resetTotalTime = true;
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}
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}
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}
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// I never know when to stop!
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// more fun for last frame time
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if (_nrepsRemain==0)
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{
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if (!_clearOnStop)
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{
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_mode = STOP;
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}
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else
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{
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if ( (_loopMode == LOOP) &&
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( (_step>0 && _value!=_send) ||
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(_step<0 && _value!=_sbegin)))
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{
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_mode = STOP;
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}
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else if ( (_loopMode == SWING) &&
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( (_step<0 && _value!=_send) ||
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(_step>0 && _value!=_sbegin)))
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{
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_mode = STOP;
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}
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}
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}
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// update local variables
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_update();
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// now for the heavy lifting! three options
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// 1) still in the same frame, so have nothing to do
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// 2) just in the next frame
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// 3) need to calculate everything based on elapsed time
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if ((_now - _start) > _frameTime[_value]*osg::absolute(_speed))
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{ // case 2 or case 3
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// most of the time it's just the next frame in the sequence
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int nextValue = _getNextValue();
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if (!_sync ||
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((_now - _start) <= (_frameTime[_value]+_frameTime[nextValue])*osg::absolute(_speed)) )
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{
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_start += _frameTime[_value]*osg::absolute(_speed);
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// repeat or change directions?
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if ( (_step>0 && nextValue==_send) ||
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(_step<0 && nextValue==_sbegin))
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{
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if (_nreps>0)
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_nrepsRemain--;
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// change direction
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if (_loopMode == SWING)
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_step = -_step;
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}
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_value = nextValue;
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}
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else // case 3
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{
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// recalculate everything based on elapsed time
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// elapsed time from start of the frame
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double deltaT = _now - _start;
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// factors _speed into account
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double adjTotalTime = _totalTime*osg::absolute(_speed);
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// how many laps?
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int loops = (int)(deltaT/adjTotalTime);
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// adjust reps & quick check to see if done becuase reps used up
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if (_nreps>0)
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{
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if (_loopMode == LOOP)
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_nrepsRemain -= loops;
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else
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_nrepsRemain -= 2*loops;
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if (_nrepsRemain<=0)
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{
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_nrepsRemain = 0;
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_mode = STOP;
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osg::notify(osg::WARN) << "stopping because elapsed time greater or equal to time remaining to repeat the sequence\n";
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}
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}
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// deduct off time for laps- _value shouldn't change as it's modulo the total time
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double jumpStart = ((double)loops * adjTotalTime);
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// step through frames one at a time until caught up
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while (deltaT-jumpStart > _frameTime[_value]*osg::absolute(_speed))
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{
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jumpStart += _frameTime[_value]*osg::absolute(_speed );
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_value = _getNextValue();
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}
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// set start time
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_start += jumpStart;
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}
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}
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}
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else
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osg::notify(osg::WARN) << "osg::Sequence::traverse(NodeVisitor&) requires a valid FrameStamp to function, sequence not updated.\n";
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}
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// now do the traversal
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if (nv.getTraversalMode()==NodeVisitor::TRAVERSE_ACTIVE_CHILDREN)
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{
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if ( !((_mode == STOP) && _clearOnStop) &&
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(getValue()>=0 && getValue()<(int)_children.size()) )
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{
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_children[getValue()]->accept(nv);
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}
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}
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else
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{
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Group::traverse(nv);
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}
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}
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int Sequence::_getNextValue()
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{
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if (_frameTime.empty() || getNumChildren()==0) return 0;
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// if begin or end < 0, make it last frame
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int _ubegin = (_begin < 0 ? (int)_frameTime.size()-1: _begin);
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int _uend = (_end < 0 ? (int)_frameTime.size()-1: _end);
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int _sbegin = osg::minimum(_ubegin,_uend);
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int _send = osg::maximum(_ubegin,_uend);
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int v = _value + _step;
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if (_sbegin==_send)
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{
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return _sbegin;
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}
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else if (v<=_send && v>=_sbegin)
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{
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return v;
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}
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else
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{
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int vs = _send - _sbegin + 1;
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if (_loopMode == LOOP)
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{
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v = ((v-_sbegin)%vs) + _sbegin;
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if (v<_sbegin)
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{
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v+=vs;
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}
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return v;
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}
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else // SWING
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{
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if (v>_send)
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return (2*_send-v);
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else
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return (2*_sbegin-v);
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}
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}
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}
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void Sequence::_update()
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{
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if (_frameTime.empty()) return;
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// if begin or end < 0, make it last frame
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int _ubegin = (_begin < 0 ? (int)_frameTime.size()-1: _begin);
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int _uend = (_end < 0 ? (int)_frameTime.size()-1: _end);
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int _sbegin = osg::minimum(_ubegin,_uend);
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int _send = osg::maximum(_ubegin,_uend);
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// if _value<0, new or restarted
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if (_value<0)
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{
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_value = (_begin < 0 ? (int)_frameTime.size()-1: _begin);
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_resetTotalTime = true;
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}
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// if _start<0, new or restarted
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if (_start<0)
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{
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_start = _now;
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_resetTotalTime = true;
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}
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// need to calculate time of a complete sequence?
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// time is different depending on loop mode
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if (_resetTotalTime)
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{
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if (_loopMode == LOOP)
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{
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_totalTime = 0.0;
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for (int i=_sbegin; i<=_send; i++)
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{
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_totalTime += _frameTime[i];
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}
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}
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else //SWING
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{
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_totalTime = _frameTime[_sbegin];
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// ones in the middle get counted twice: 0 1 2 3 4 3 2 1 0
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for (int i=_sbegin+1; i<_send; i++)
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{
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_totalTime += 2*_frameTime[i];
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}
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if (_sbegin != _send)
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{
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_totalTime += _frameTime[_send];
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}
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}
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_resetTotalTime = false;
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}
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}
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