OpenSceneGraph/include/osgViewer/api/Win32/GraphicsWindowWin32
Robert Osfield 7ea1a97afd From Frederic Bouvier, SetCursor fixes from GraphicsWindowWin32,
Original email from Frederic at start of thread:
"he patch attached, made from r10068, fix two things, in other of importance :

- the selected cursor is never shown ( second change in file ). Only the left arrow is always displayed.
- remove the arbitrary ( in my sense ) limitation that the user cannot choose a cursor with the same shape that one used when resizing the window. This limitation doesn't exist for X11, and we have a diverging behaviour there ( first change in file ). Flightgear use the LeftRightCursor in look around mode."

Follow up email from Frederic (with changes that finally made it into this check in:
"I've just tested Mark's suggestion and it works perfectly, even when the
cursor goes to the border then come back inside the window.
But his patch doesn't seem to be based on the last revision of the
files, or at least not on the trunk, and there are more changes than
expected in them, including some loss from the previous patches.
The patch attached is based on r10068 of
src/osgViewer/GraphicsWindowWin32.cpp and r10067 of
include/osgViewer/api/Win32/GraphicsWindowWin32"
2009-05-07 13:30:54 +00:00

197 lines
6.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
/* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both
* a guide to use of X11/GLX and copiying directly in the case of setBorder().
* These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
*/
#ifndef OSGVIEWER_GRAPHICSWINDOWWIN32
#define OSGVIEWER_GRAPHICSWINDOWWIN32 1
#include <osgViewer/GraphicsWindow>
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0500
#endif
#include <windows.h>
namespace osgViewer
{
class OSGVIEWER_EXPORT GraphicsWindowWin32 : public osgViewer::GraphicsWindow
{
public:
GraphicsWindowWin32(osg::GraphicsContext::Traits* traits);
~GraphicsWindowWin32();
virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindowWin32*>(object)!=0; }
virtual const char* libraryName() const { return "osgViewer"; }
virtual const char* className() const { return "GraphicsWindowWin32"; }
virtual bool valid() const { return _valid; }
/** Realize the GraphicsContext.*/
virtual bool realizeImplementation();
/** Return true if the graphics context has been realized and is ready to use.*/
virtual bool isRealizedImplementation() const { return _realized; }
/** Close the graphics context.*/
virtual void closeImplementation();
/** Make this graphics context current.*/
virtual bool makeCurrentImplementation();
/** Release the graphics context.*/
virtual bool releaseContextImplementation();
/** Swap the front and back buffers.*/
virtual void swapBuffersImplementation();
/** Check to see if any events have been generated.*/
virtual void checkEvents();
/** Set the window's position and size.*/
virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);
/** Set Window decoration.*/
virtual bool setWindowDecorationImplementation(bool flag);
/** Get focus.*/
virtual void grabFocus();
/** Get focus on if the pointer is in this window.*/
virtual void grabFocusIfPointerInWindow();
/** Override from GUIActionAdapter.*/
virtual void requestWarpPointer(float x,float y);
/** Raise specified window */
virtual void raiseWindow();
/** Set the name of the window */
virtual void setWindowName(const std::string& /*name*/);
/** Switch on/off the cursor.*/
virtual void useCursor(bool /*cursorOn*/);
/** Set mouse cursor to a specific shape.*/
virtual void setCursor(MouseCursor cursor);
/** Handle a native (Win32) windowing event as received from the system */
virtual LRESULT handleNativeWindowingEvent( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
/** WindowData is used to pass in the Win32 window handle attached the GraphicsContext::Traits structure.*/
struct WindowData : public osg::Referenced
{
WindowData(HWND window, bool installEventHandler = true):
_hwnd(window), _installEventHandler(installEventHandler) {}
HWND _hwnd;
bool _installEventHandler;
};
/** Get native window.*/
HWND getHWND() const { return _hwnd; }
HDC getHDC() const { return _hdc; }
/** Get native OpenGL graphics context.*/
HGLRC getWGLContext() const { return _hglrc; }
protected:
void init();
bool registerWindowProcedure();
bool unregisterWindowProcedure();
bool createWindow();
bool setWindow( HWND handle );
void destroyWindow( bool deleteNativeWindow = true );
void recreateWindow();
bool determineWindowPositionAndStyle( unsigned int screenNum,
int clientAreaX,
int clientAreaY,
unsigned int clientAreaWidth,
unsigned int clientAreaHeight,
bool decorated,
int& x,
int& y,
unsigned int& w,
unsigned int& h,
unsigned int& style,
unsigned int& extendedStyle );
bool setPixelFormat();
void adaptKey( WPARAM wParam, LPARAM lParam, int& keySymbol, unsigned int& modifierMask );
void transformMouseXY(float& x, float& y);
void setCursorImpl(MouseCursor cursor);
HCURSOR getOrCreateCursor(MouseCursor mouseShape);
HWND _hwnd;
HDC _hdc;
HGLRC _hglrc;
HCURSOR _currentCursor;
WNDPROC _windowProcedure;
double _timeOfLastCheckEvents;
int _screenOriginX;
int _screenOriginY;
unsigned int _screenWidth;
unsigned int _screenHeight;
int _windowOriginXToRealize;
int _windowOriginYToRealize;
unsigned int _windowWidthToRealize;
unsigned int _windowHeightToRealize;
bool _initialized;
bool _valid;
bool _realized;
bool _ownsWindow;
bool _closeWindow;
bool _destroyWindow;
bool _destroying;
MouseCursor _mouseCursor;
/// Persist which mouse cursor was used before switching to the resize cursors.
MouseCursor _appMouseCursor;
std::map<MouseCursor,HCURSOR> _mouseCursorMap;
std::map<int, bool> _keyMap;
bool _applyWorkaroundForMultimonitorMultithreadNVidiaWin32Issues;
};
}
#endif