041ab29d1f
Typical use will be for storing and passing values between nodes during traversals.
37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/ValueStack>
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#include <stdlib.h>
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using namespace osg;
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ValueMap::ValueMap()
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{
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}
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ValueMap::ValueMap(const ValueMap& vm, const osg::CopyOp& copyop):
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osg::Object(vm, copyop)
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{
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for(KeyValueMap::const_iterator itr = vm._keyValueMap.begin();
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itr != vm._keyValueMap.end();
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++itr)
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{
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_keyValueMap[itr->first] = osg::clone(itr->second.get(), copyop);
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}
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}
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ValueMap::~ValueMap()
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{
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}
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