eb99df894a
Array::className() had fallen out of date with respect to Array::Type. This commit updates it, and adds documentation and a debug message to serve as a reminder for future additions of values to Array::Type.
83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Array>
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#include <osg/Notify>
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using namespace osg;
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static const char* s_ArrayNames[] =
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{
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"Array", // 0
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"ByteArray", // 1
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"ShortArray", // 2
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"IntArray", // 3
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"UByteArray", // 4
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"UShortArray", // 5
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"UIntArray", // 6
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"FloatArray", // 7
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"DoubleArray", // 8
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"Vec2bArray", // 9
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"Vec3bArray", //10
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"Vec4bArray", //11
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"Vec2sArray", //12
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"Vec3sArray", //13
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"Vec4sArray", //14
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"Vec2iArray", //15
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"Vec3iArray", //16
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"Vec4iArray", //17
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"Vec2ubArray", //18
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"Vec3ubArray", //19
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"Vec4ubArray", //20
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"Vec2usArray", //21
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"Vec3usArray", //22
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"Vec4usArray", //23
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"Vec2uiArray", //24
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"Vec3uiArray", //25
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"Vec4uiArray", //26
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"Vec2Array", //27
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"Vec3Array", //28
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"Vec4Array", //29
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"Vec2dArray", //30
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"Vec3dArray", //31
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"Vec4dArray", //32
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"MatrixArray", //33
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"MatrixdArray", //34
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"QuatArray", //35
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"UInt64Array", //36
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"Int64Array", //37
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};
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const char* Array::className() const
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{
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if (_arrayType>=ArrayType && _arrayType<=LastArrayType)
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return s_ArrayNames[_arrayType];
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else {
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OSG_DEBUG << "Array::className(): Unknown array type " << _arrayType << std::endl;
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return "UnknownArray";
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}
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}
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