OpenSceneGraph/include/osg/ShaderComposer
Robert Osfield eb50a15b52 Fixed ShaderComposer::releaseGLObjects(State*) const method as it's const was missing.
Rewrote the ShaderComposer::releaseGLObjects() const method to pass on the releaseGLObjects() calls to any associated Program or Shader objects.
2016-04-18 20:46:45 +01:00

60 lines
1.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_SHADERCOMPOSER
#define OSG_SHADERCOMPOSER 1
#include <osg/Object>
#include <osg/StateAttribute>
#include <osg/Program>
namespace osg {
// forward declare osg::State
class State;
typedef std::vector<osg::ShaderComponent*> ShaderComponents;
class OSG_EXPORT ShaderComposer : public osg::Object
{
public:
ShaderComposer();
ShaderComposer(const ShaderComposer& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Object(osg, ShaderComposer)
virtual osg::Program* getOrCreateProgram(const ShaderComponents& shaderComponents);
typedef std::vector< const osg::Shader* > Shaders;
virtual osg::Shader* composeMain(const Shaders& shaders);
virtual void addShaderToProgram(Program* program, const Shaders& shaders);
virtual void releaseGLObjects(osg::State* state) const;
protected:
virtual ~ShaderComposer();
typedef std::map< ShaderComponents, ref_ptr<Program> > ProgramMap;
ProgramMap _programMap;
typedef std::map< Shaders, ref_ptr<Shader> > ShaderMainMap;
ShaderMainMap _shaderMainMap;
};
}
#endif