411 lines
14 KiB
C++
411 lines
14 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commericial and non commericial applications,
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* as long as this copyright notice is maintained.
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*
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* This application is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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#include <osg/Texture2D>
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#include <osg/Geometry>
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#include <osg/State>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgDB/ImageOptions>
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#include <osgDB/FileNameUtils>
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#include <osgUtil/Optimizer>
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#include <osgUtil/TriStripVisitor>
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#include <osgProducer/Viewer>
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class GraphicsContext {
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public:
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GraphicsContext()
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{
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rs = new Producer::RenderSurface;
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rs->setWindowRectangle(0,0,1,1);
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rs->useBorder(false);
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rs->useConfigEventThread(false);
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rs->realize();
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std::cout<<"Realized window"<<std::endl;
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}
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virtual ~GraphicsContext()
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{
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}
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private:
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Producer::ref_ptr<Producer::RenderSurface> rs;
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};
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osg::Vec3 computePosition(bool leftHemisphere, double x, double y)
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{
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double latitude = osg::PI*x;
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double longitude = osg::PI*y;
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double sin_longitude = sin(longitude);
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if (leftHemisphere) return osg::Vec3(cos(latitude)*sin_longitude,sin(latitude)*sin_longitude,-cos(longitude));
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else return osg::Vec3(-cos(latitude)*sin_longitude,-sin(latitude)*sin_longitude,-cos(longitude));
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}
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osg::Node* createTile(const std::string& filename, bool leftHemisphere, double x, double y, double w,double h)
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{
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osg::Geode* geode = new osg::Geode;
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osg::StateSet* stateset = new osg::StateSet();
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osg::ref_ptr<osgDB::ImageOptions> options = new osgDB::ImageOptions;
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options->_sourceImageWindowMode = osgDB::ImageOptions::RATIO_WINDOW;
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options->_sourceRatioWindow.set(x,1-(y+h),w,h);
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options->_destinationImageWindowMode = osgDB::ImageOptions::PIXEL_WINDOW;
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options->_destinationPixelWindow.set(0,0,256,256);
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osgDB::ImageOptions::TexCoordRange* texCoordRange = 0;
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osgDB::Registry::instance()->setOptions(options.get());
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osg::Image* image = osgDB::readImageFile(filename.c_str());
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if (image)
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{
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texCoordRange = dynamic_cast<osgDB::ImageOptions::TexCoordRange*>(image->getUserData());
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osg::Texture2D* texture = new osg::Texture2D;
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texture->setImage(image);
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texture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP);
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texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP);
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texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
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texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
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texture->setMaxAnisotropy(8);
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stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
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bool useCompressedTextures = true;
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if (useCompressedTextures)
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{
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texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT3_COMPRESSION);
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osg::ref_ptr<osg::State> state = new osg::State;
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texture->apply(*state);
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image->readImageFromCurrentTexture();
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texture->setInternalFormatMode(osg::Texture::USE_IMAGE_DATA_FORMAT);
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}
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}
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geode->setStateSet( stateset );
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// unsigned int numColumns = 10;
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// unsigned int numRows = 10;
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unsigned int numColumns = 10;
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unsigned int numRows = 10;
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unsigned int r;
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unsigned int c;
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osg::Geometry* geometry = new osg::Geometry;
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osg::Vec3Array& v = *(new osg::Vec3Array(numColumns*numRows));
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osg::Vec3Array& n = *(new osg::Vec3Array(numColumns*numRows));
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osg::Vec2Array& t = *(new osg::Vec2Array(numColumns*numRows));
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osg::UByte4Array& color = *(new osg::UByte4Array(1));
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color[0].set(255,255,255,255);
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osg::Vec2 tex_orig(0.0f,0.0f);
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float rowTexDelta = 1.0f/(float)(numRows-1);
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float columnTexDelta = 1.0f/(float)(numColumns-1);
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if (texCoordRange)
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{
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tex_orig.set(texCoordRange->_x,texCoordRange->_y);
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rowTexDelta = texCoordRange->_h/(float)(numRows-1);
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columnTexDelta = texCoordRange->_w/(float)(numColumns-1);
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std::cout<<"setting tex values to use texCoordRange"<<std::endl;
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std::cout<<" tex_orig="<<tex_orig<<std::endl;
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std::cout<<" rowTexDelta"<<rowTexDelta<<std::endl;
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std::cout<<" columnTexDelta"<<columnTexDelta<<std::endl;
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}
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double orig_latitude = osg::PI*x;
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double delta_latitude = osg::PI*w/(double)(numColumns-1);
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// measure as 0 at south pole, postive going north
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double orig_longitude = osg::PI*y;
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double delta_longitude = osg::PI*h/(double)(numRows-1);
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osg::Vec2 tex(tex_orig);
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int vi=0;
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double longitude = orig_longitude;
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osg::Vec3 normal;
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for(r=0;r<numRows;++r)
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{
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double latitude = orig_latitude;
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tex.x() = tex_orig.x();
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for(c=0;c<numColumns;++c)
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{
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double sin_longitude = sin(longitude);
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if (leftHemisphere)
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{
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normal.set(cos(latitude)*sin_longitude,sin(latitude)*sin_longitude,-cos(longitude));
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}
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else
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{
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normal.set(-cos(latitude)*sin_longitude,-sin(latitude)*sin_longitude,-cos(longitude));
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}
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v[vi] = normal;
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n[vi] = normal;
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t[vi].set(tex.x(),tex.y());
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latitude+=delta_latitude;
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tex.x()+=columnTexDelta;
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++vi;
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}
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longitude += delta_longitude;
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tex.y() += rowTexDelta;
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}
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geometry->setVertexArray(&v);
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geometry->setNormalArray(&n);
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geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
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geometry->setColorArray(&color);
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geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
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geometry->setTexCoordArray(0,&t);
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for(r=0;r<numRows-1;++r)
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{
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osg::DrawElementsUShort& drawElements = *(new osg::DrawElementsUShort(GL_QUAD_STRIP,2*numColumns));
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geometry->addPrimitiveSet(&drawElements);
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int ei=0;
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for(c=0;c<numColumns;++c)
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{
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drawElements[ei++] = (r+1)*numColumns+c;
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drawElements[ei++] = (r)*numColumns+c;
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}
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}
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osgUtil::TriStripVisitor tsv;
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tsv.stripify(*geometry);
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//geometry->setUseVertexBufferObjects(true);
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geometry->setUseDisplayList(false);
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geometry->setUseVertexBufferObjects(false);
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{
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osg::Vec3 center = computePosition(leftHemisphere, x+w*0.5, y+h*0.5);
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osg::Vec3 normal = center;
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osg::Vec3 n00 = computePosition(leftHemisphere, x, y);
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osg::Vec3 n10 = computePosition(leftHemisphere, x+w, y);
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osg::Vec3 n11 = computePosition(leftHemisphere, x+w, y+h);
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osg::Vec3 n01 = computePosition(leftHemisphere, x, y+h);
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float radius = (center-n00).length();
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radius = osg::maximum((center-n10).length(),radius);
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radius = osg::maximum((center-n11).length(),radius);
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radius = osg::maximum((center-n01).length(),radius);
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float min_dot = normal*n00;
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min_dot = osg::minimum(normal*n10,min_dot);
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min_dot = osg::minimum(normal*n11,min_dot);
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min_dot = osg::minimum(normal*n01,min_dot);
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float angle = acosf(min_dot)+osg::PI*0.5f;
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float deviation = (angle<osg::PI) ? deviation = cosf(angle) : -1.0f;
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osg::ClusterCullingCallback* ccc = new osg::ClusterCullingCallback;
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ccc->setControlPoint(center);
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ccc->setNormal(normal);
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ccc->setRadius(radius);
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ccc->setDeviation(deviation);
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geometry->setCullCallback(ccc);
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}
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geode->addDrawable(geometry);
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return geode;
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}
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osg::Node* createTileAndRecurse(const std::string& filename, const std::string& basename, const std::string& extension, bool leftHemisphere, unsigned int noTilesX, unsigned int noTilesY, double x, double y, double w,double h, unsigned int numLevelsLeft)
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{
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osg::Group* group = new osg::Group;
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double dx = w / (double) noTilesX;
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double dy = h / (double) noTilesY;
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if (numLevelsLeft>0)
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{
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float cut_off_distance = 4.0f*dy*osg::PI;
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float max_visible_distance = 1e7;
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// create current layer, and write to disk.
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unsigned int numTiles = 0;
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double lx = x;
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for(unsigned i=0;i<noTilesX;++i,lx+=dx)
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{
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double ly = y;
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for(unsigned j=0;j<noTilesY;++j,ly+=dy)
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{
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// create name for tile.
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char char_num = 'A'+numTiles;
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std::string lbasename = basename+"_"+char_num;
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// create the subtiles and write out to disk.
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{
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osg::ref_ptr<osg::Node> node = createTileAndRecurse(filename,lbasename,extension,leftHemisphere,2,2,lx,ly,dx,dy,numLevelsLeft-1);
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osgDB::writeNodeFile(*node, lbasename+extension);
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}
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// create PagedLOD for tile.
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osg::PagedLOD* pagedlod = new osg::PagedLOD;
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osg::Node* tile = createTile(filename,leftHemisphere,lx,ly,dx,dy);
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pagedlod->addChild(tile, cut_off_distance,max_visible_distance);
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pagedlod->setRange(1,0.0f,cut_off_distance);
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pagedlod->setFileName(1,lbasename+extension);
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pagedlod->setCenter(computePosition(leftHemisphere,lx+dx*0.5,ly+dy*0.5));
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group->addChild(pagedlod);
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// increment number of tiles.
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++numTiles;
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}
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}
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}
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else
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{
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double lx = x;
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for(unsigned i=0;i<noTilesX;++i,lx+=dx)
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{
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double ly = y;
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for(unsigned j=0;j<noTilesY;++j,ly+=dy)
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{
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group->addChild(createTile(filename,leftHemisphere,lx,ly,dx,dy));
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}
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}
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}
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return group;
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}
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bool createWorld(const std::string& left_hemisphere, const std::string& right_hemisphere, const std::string& baseName, unsigned int numLevels)
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{
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osgDB::ReaderWriter* readerWriter = osgDB::Registry::instance()->getReaderWriterForExtension("gdal");
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if (!readerWriter)
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{
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std::cout<<"Error: GDAL plugin not available, cannot preceed with database creation"<<std::endl;
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return false;
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}
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osg::Timer timer;
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osg::Timer_t start_tick = timer.tick();
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// create the world
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std::string path = osgDB::getFilePath(baseName);
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std::string base = path.empty()?osgDB::getStrippedName(baseName):
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path +'/'+ osgDB::getStrippedName(baseName);
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std::string extension = '.'+osgDB::getLowerCaseFileExtension(baseName);
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std::cout << "baseName = "<<baseName<<std::endl;
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std::cout << "base = "<<base<<std::endl;
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std::cout << "extension = "<<extension<<std::endl;
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osg::ref_ptr<osg::Group> group = new osg::Group;
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group->addChild(createTileAndRecurse(left_hemisphere, base+"_west", extension, true, 5,5, 0.0, 0.0, 1.0, 1.0, numLevels));
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group->addChild(createTileAndRecurse(right_hemisphere, base+"_east", extension, false, 5,5, 0.0, 0.0, 1.0, 1.0, numLevels));
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osg::StateSet* stateset = group->getOrCreateStateSet();
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stateset->setMode(GL_CULL_FACE,osg::StateAttribute::ON);
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osgDB::writeNodeFile(*group, baseName);
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osg::Timer_t end_tick = timer.tick();
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std::cout << "Time to create world "<<timer.delta_s(start_tick,end_tick)<<std::endl;
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return true;
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}
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-i <filename>","Specify the input file to process");
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arguments.getApplicationUsage()->addCommandLineOption("-o <outputfile>","Specify the output master file to generate");
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arguments.getApplicationUsage()->addCommandLineOption("-l <numOfLevels>","Specify the number of PagedLOD levels to generate");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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std::string inputFile;
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while (arguments.read("-i",inputFile)) {}
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std::string basename("output.ive");
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while (arguments.read("-o",basename)) {}
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float numLevels;
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while (arguments.read("-l",numLevels)) {}
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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// if (arguments.argc()<=1)
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// {
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// arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
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// return 1;
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// }
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std::string left_hemisphere("land_shallow_topo_west.tif");
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std::string right_hemisphere("land_shallow_topo_east.tif");
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// create a graphics context to allow us to use OpenGL to compress textures.
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GraphicsContext gfx;
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createWorld(left_hemisphere,right_hemisphere,basename,4);
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return 0;
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}
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