OpenSceneGraph/include/osgUI/Label

50 lines
1.3 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUI_LABEL
#define OSGUI_LABEL
#include <osgUI/Widget>
#include <osgText/Text>
namespace osgUI
{
class OSGUI_EXPORT Label : public osgUI::Widget
{
public:
Label();
Label(const Label& label, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgUI, Label);
void setText(const std::string& text) { _text = text; dirty(); }
std::string& getText() { return _text; }
const std::string& getText() const { return _text; }
virtual void createGraphicsImplementation();
protected:
virtual ~Label() {}
std::string _text;
// implementation detail
osg::ref_ptr<osgText::Text> _textDrawable;
osg::ref_ptr<osg::Geode> _textGeode;
};
}
#endif