OpenSceneGraph/VisualStudio/Demos/wxsgv/wxsgv.dsp
2001-09-19 21:08:56 +00:00

148 lines
5.3 KiB
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# Microsoft Developer Studio Project File - Name="wxsgv" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=wxsgv - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "wxsgv.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "wxsgv.mak" CFG="wxsgv - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "wxsgv - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "wxsgv - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
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# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "\APIs\wx2\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D WXUSINGDLL=1 /YX"wx/wxprec.h" /FD /c
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD LINK32 wx22_7.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib netcdf.lib libpng.lib zlib.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /libpath:"\APIs\libpng-1.0.8" /libpath:"\APIs\netcdf-3.5.0.win32bin\lib"
!ELSEIF "$(CFG)" == "wxsgv - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "\APIs\wx2\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D WXUSINGDLL=1 /FR /YX"wx/wxprec.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 wx22_7d.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib netcdf.lib libpng.lib zlib.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libcmt.lib" /out:"../../../bin/wxsgv.exe" /pdbtype:sept /libpath:"\APIs\libpng-1.0.8" /libpath:"\APIs\netcdf-3.5.0.win32bin\lib"
!ENDIF
# Begin Target
# Name "wxsgv - Win32 Release"
# Name "wxsgv - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\src\Demos\wxsgv\app.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\wxsgv\canvas.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\wxsgv\frame.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\wxsgv\SceneGraphDlg.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\wxsgv\wxsgv_wdr.cpp
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# Begin Source File
SOURCE=..\..\..\src\Demos\wxsgv\app.h
# End Source File
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SOURCE=..\..\..\src\Demos\wxsgv\canvas.h
# End Source File
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SOURCE=..\..\..\src\Demos\wxsgv\frame.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\wxsgv\SceneGraphDlg.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\wxsgv\wxsgv_wdr.h
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# Begin Source File
SOURCE=..\..\..\src\Demos\wxsgv\wxsgv.rc
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# End Project