c2b77aa08e
Notes from Robert Osfield, I've merged osgWidget trunk, and added/changed CMakeLists.txt file to make it suitable for inclusion in the core OSG, and moved imagery/scripts/shaders out into OpenSceneGraph-Data
32 lines
700 B
C++
32 lines
700 B
C++
// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
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// $Id: Lua 2 2008-01-24 16:11:26Z cubicool $
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#ifndef OSGWIDGET_LUA
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#define OSGWIDGET_LUA
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#include <osgWidget/WindowManager>
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namespace osgWidget {
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// Externally defined; does this work in Windows?
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struct LuaEngineData;
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// The actual Engine itself. Every attempt is made to export the implemenation into the
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// source file, rather than having it here.
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class OSGWIDGET_EXPORT LuaEngine: public ScriptEngine {
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LuaEngineData* _data;
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WindowManager* _wm;
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public:
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LuaEngine(WindowManager* = 0);
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bool initialize ();
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bool close ();
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bool eval (const std::string&);
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bool runFile (const std::string&);
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};
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}
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#endif
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