OpenSceneGraph/src/osg/dxtctool.cpp
Robert Osfield 39b9351153 From Diane Delallée and Sukender, "1. Image.cpp
Failure to perform a vertical flip on S3TC-DXTC now simply leaves the original image instead of corrupting it.
Image.cpp was sometimes performing a "normal" (= for uncompressed images) vertical flip on S3TC-DXTC images, producing weird results.
Actually, code was trying a "DXTC vertical flip" and relied on the result to call a "normal vertical flip". But when the "DXTC v-flip" encounters an error, this is is not necessarily because the image is not S3TC (ex: unhandled image dimensions)!
So now the code simply does "if dxtc, then flip_dxtc; else flip_normal;".

Note from Robert Osfield, moved the isDXT function into the dxt_tool file and namespace.
2013-05-28 11:25:13 +00:00

230 lines
7.2 KiB
C++

// dxtctool.cpp: implementation of DXTC Tools functions.
//
// Copyright (C) 2002 Tanguy Fautré.
// For conditions of distribution and use,
// see copyright notice in dxtctool.h
//
//////////////////////////////////////////////////////////////////////
#include "dxtctool.h"
namespace dxtc_tool {
const size_t dxtc_pixels::BSIZE_DXT1 = 8;
const size_t dxtc_pixels::BSIZE_DXT3 = 16;
const size_t dxtc_pixels::BSIZE_DXT5 = 16;
const size_t dxtc_pixels::BSIZE_ALPHA_DXT3 = 8;
const size_t dxtc_pixels::BSIZE_ALPHA_DXT5 = 8;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
// Members Functions
//////////////////////////////////////////////////////////////////////
bool dxtc_pixels::OpenGLSize() const
{
size_t Width = m_Width;
size_t Height = m_Height;
// size_t TotalTrueBits = 0;
if ((Width == 0) || (Height == 0))
return false;
for (; (Width % 2) == 0; Width /= 2);
for (; (Height % 2) == 0; Height /= 2);
if ((Width != 1) || (Height != 1))
return false;
else
return true;
}
bool dxtc_pixels::VFlip() const
{
// Check that the given dimensions are 2^x, 2^y
if (! OpenGLSize())
return false;
// Check that the given format are supported
if (! SupportedFormat())
return false;
// Nothing to do if Height == 1
if (m_Height == 1)
return true;
if (DXT1())
VFlip_DXT1();
else if (DXT3())
VFlip_DXT3();
else if (DXT5())
VFlip_DXT5();
else
return false; // We should never get there
return true;
}
void dxtc_pixels::VFlip_DXT1() const
{
// const size_t Size = ((m_Width + 3) / 4) * ((m_Height + 3) / 4) * BSIZE_DXT1;
dxtc_int8 * pPixels = (dxtc_int8 * ) m_pPixels;
if (m_Height == 2)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j)
BVF_Color_H2(pPixels + j * BSIZE_DXT1);
if (m_Height == 4)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j)
BVF_Color_H4(pPixels + j * BSIZE_DXT1);
if (m_Height > 4)
for (size_t i = 0; i < ((m_Height + 7) / 8); ++i)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
const size_t TargetRow = ((m_Height + 3) / 4) - (i + 1);
BVF_Color(GetBlock(i, j, BSIZE_DXT1), GetBlock(TargetRow, j, BSIZE_DXT1));
}
}
void dxtc_pixels::VFlip_DXT3() const
{
// const size_t Size = ((m_Width + 3) / 4) * ((m_Height + 3) / 4) * BSIZE_DXT3;
// dxtc_int8 * const pPixels = (dxtc_int8 * const) m_pPixels;
if (m_Height == 2)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
BVF_Alpha_DXT3_H2(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT3));
BVF_Color_H2(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT3 + BSIZE_ALPHA_DXT3));
}
if (m_Height == 4)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
BVF_Alpha_DXT3_H4(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT3));
BVF_Color_H4(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT3 + BSIZE_ALPHA_DXT3));
}
if (m_Height > 4)
for (size_t i = 0; i < ((m_Height + 7) / 8); ++i)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
const size_t TargetRow = ((m_Height + 3) / 4) - (i + 1);
BVF_Alpha_DXT3(GetBlock(i, j, BSIZE_DXT3), GetBlock(TargetRow, j, BSIZE_DXT3));
BVF_Color(((dxtc_int8 * ) GetBlock(i, j, BSIZE_DXT3)) + BSIZE_ALPHA_DXT3,
((dxtc_int8 * ) GetBlock(TargetRow, j, BSIZE_DXT3)) + BSIZE_ALPHA_DXT3);
}
}
void dxtc_pixels::VFlip_DXT5() const
{
// const size_t Size = ((m_Width + 3) / 4) * ((m_Height + 3) / 4) * BSIZE_DXT5;
// dxtc_int8 * const pPixels = (dxtc_int8 * const) m_pPixels;
if (m_Height == 2)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
BVF_Alpha_DXT5_H2(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT5));
BVF_Color_H2(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT5 + BSIZE_ALPHA_DXT5));
}
if (m_Height == 4)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
BVF_Alpha_DXT5_H4(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT5));
BVF_Color_H4(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT5 + BSIZE_ALPHA_DXT5));
}
if (m_Height > 4)
for (size_t i = 0; i < ((m_Height + 7) / 8); ++i)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
const size_t TargetRow = ((m_Height + 3) / 4) - (i + 1);
BVF_Alpha_DXT5(GetBlock(i, j, BSIZE_DXT5), GetBlock(TargetRow, j, BSIZE_DXT5));
BVF_Color(((dxtc_int8 * ) GetBlock(i, j, BSIZE_DXT5)) + BSIZE_ALPHA_DXT5,
((dxtc_int8 * ) GetBlock(TargetRow, j, BSIZE_DXT5)) + BSIZE_ALPHA_DXT5);
}
}
//
// Structure of a DXT-1 compressed texture block
// see page "Opaque and 1-Bit Alpha Textures (Direct3D 9)" on http://msdn.microsoft.com
// url at time of writing http://msdn.microsoft.com/en-us/library/bb147243(v=VS.85).aspx
//
struct DXT1TexelsBlock
{
unsigned short color_0; // colors at their
unsigned short color_1; // extreme
unsigned int texels4x4; // interpolated colors (2 bits per texel)
};
bool CompressedImageTranslucent(size_t width, size_t height, GLenum format, void * imageData)
{
// OSG_NOTICE<<"CompressedImageTranslucent("<<width<<", "<<height<<", "<<format<<", "<<imageData<<")"<<std::endl;
switch(format)
{
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
return false;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
{
const DXT1TexelsBlock *texelsBlock = reinterpret_cast<const DXT1TexelsBlock*>(imageData);
// Only do the check on the first mipmap level, and stop when we
// see the first alpha texel
int i = (width*height)/16;
bool foundAlpha = false;
while ((!foundAlpha) && (i>0))
{
// See if this block might contain transparent texels
if (texelsBlock->color_0<=texelsBlock->color_1)
{
// Scan the texels block for the '11' bit pattern that
// indicates a transparent texel
int j = 0;
while ((!foundAlpha) && (j < 32))
{
// Check for the '11' bit pattern on this texel
if ( ((texelsBlock->texels4x4 >> j) & 0x03) == 0x03)
{
// Texture is using the 1-bit alpha encoding, so we
return true;
}
// Next texel
j += 2;
}
}
// Next block
--i;
++texelsBlock;
}
return false;
}
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
return true;
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
return true;
default:
break;
}
return false;
}
} // namespace dxtc_tool