512 lines
16 KiB
C++
512 lines
16 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/GLExtensions>
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#include <osg/ref_ptr>
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#include <osg/Image>
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#include <osg/State>
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#include <osg/TextureCubeMap>
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#include <osg/Notify>
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#include <osg/GLU>
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using namespace osg;
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static GLenum faceTarget[6] =
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{
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GL_TEXTURE_CUBE_MAP_POSITIVE_X,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
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};
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TextureCubeMap::TextureCubeMap():
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_textureWidth(0),
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_textureHeight(0),
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_numMipmapLevels(0)
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{
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setUseHardwareMipMapGeneration(false);
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}
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TextureCubeMap::TextureCubeMap(const TextureCubeMap& text,const CopyOp& copyop):
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Texture(text,copyop),
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_textureWidth(text._textureWidth),
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_textureHeight(text._textureHeight),
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_numMipmapLevels(text._numMipmapLevels),
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_subloadCallback(text._subloadCallback)
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{
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_images[0] = copyop(text._images[0].get());
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_images[1] = copyop(text._images[1].get());
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_images[2] = copyop(text._images[2].get());
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_images[3] = copyop(text._images[3].get());
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_images[4] = copyop(text._images[4].get());
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_images[5] = copyop(text._images[5].get());
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_modifiedCount[0].setAllElementsTo(0);
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_modifiedCount[1].setAllElementsTo(0);
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_modifiedCount[2].setAllElementsTo(0);
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_modifiedCount[3].setAllElementsTo(0);
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_modifiedCount[4].setAllElementsTo(0);
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_modifiedCount[5].setAllElementsTo(0);
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}
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TextureCubeMap::~TextureCubeMap()
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{
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}
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int TextureCubeMap::compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(TextureCubeMap,sa)
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bool noImages = true;
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for (int n=0; n<6; n++)
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{
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if (noImages && _images[n].valid()) noImages = false;
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if (noImages && rhs._images[n].valid()) noImages = false;
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if (_images[n]!=rhs._images[n]) // smart pointer comparison.
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{
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if (_images[n].valid())
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{
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if (rhs._images[n].valid())
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{
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int result = _images[n]->compare(*rhs._images[n]);
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if (result!=0) return result;
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}
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else
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{
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return 1; // valid lhs._image is greater than null.
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}
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}
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else if (rhs._images[n].valid())
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{
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return -1; // valid rhs._image is greater than null.
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}
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}
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}
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if (noImages)
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{
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// no image attached to either Texture2D
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// but could these textures already be downloaded?
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// check the _textureObjectBuffer to see if they have been
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// downloaded
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int result = compareTextureObjects(rhs);
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if (result!=0) return result;
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}
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int result = compareTexture(rhs);
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if (result!=0) return result;
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// compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_textureWidth)
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COMPARE_StateAttribute_Parameter(_textureHeight)
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COMPARE_StateAttribute_Parameter(_subloadCallback)
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return 0; // passed all the above comparison macros, must be equal.
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}
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void TextureCubeMap::setImage( unsigned int face, Image* image)
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{
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if (_images[face] == image) return;
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unsigned numImageRequireUpdateBefore = 0;
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for (unsigned int i=0; i<getNumImages(); ++i)
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{
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if (_images[i].valid() && _images[i]->requiresUpdateCall()) ++numImageRequireUpdateBefore;
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}
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_images[face] = image;
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_modifiedCount[face].setAllElementsTo(0);
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// find out if we need to reset the update callback to handle the animation of image
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unsigned numImageRequireUpdateAfter = 0;
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for (unsigned int i=0; i<getNumImages(); ++i)
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{
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if (_images[i].valid() && _images[i]->requiresUpdateCall()) ++numImageRequireUpdateAfter;
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}
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if (numImageRequireUpdateBefore>0)
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{
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if (numImageRequireUpdateAfter==0)
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{
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setUpdateCallback(0);
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setDataVariance(osg::Object::STATIC);
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}
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}
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else if (numImageRequireUpdateAfter>0)
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{
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setUpdateCallback(new Image::UpdateCallback());
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setDataVariance(osg::Object::DYNAMIC);
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}
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}
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Image* TextureCubeMap::getImage(unsigned int face)
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{
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return _images[face].get();
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}
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const Image* TextureCubeMap::getImage(unsigned int face) const
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{
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return _images[face].get();
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}
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bool TextureCubeMap::imagesValid() const
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{
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for (int n=0; n<6; n++)
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{
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if (!_images[n].valid() || !_images[n]->data())
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return false;
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}
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return true;
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}
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void TextureCubeMap::computeInternalFormat() const
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{
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if (imagesValid()) computeInternalFormatWithImage(*_images[0]);
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else computeInternalFormatType();
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}
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void TextureCubeMap::apply(State& state) const
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{
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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const unsigned int contextID = state.getContextID();
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Texture::TextureObjectManager* tom = Texture::getTextureObjectManager(contextID).get();
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ElapsedTime elapsedTime(&(tom->getApplyTime()));
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tom->getNumberApplied()++;
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const Extensions* extensions = getExtensions(contextID,true);
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if (!extensions->isCubeMapSupported())
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return;
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// get the texture object for the current contextID.
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TextureObject* textureObject = getTextureObject(contextID);
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if (textureObject)
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{
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const osg::Image* image = _images[0].get();
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if (image && getModifiedCount(0, contextID) != image->getModifiedCount())
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{
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// compute the internal texture format, this set the _internalFormat to an appropriate value.
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computeInternalFormat();
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GLsizei new_width, new_height, new_numMipmapLevels;
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// compute the dimensions of the texture.
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computeRequiredTextureDimensions(state, *image, new_width, new_height, new_numMipmapLevels);
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if (!textureObject->match(GL_TEXTURE_CUBE_MAP, new_numMipmapLevels, _internalFormat, new_width, new_height, 1, _borderWidth))
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{
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Texture::releaseTextureObject(contextID, _textureObjectBuffer[contextID].get());
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_textureObjectBuffer[contextID] = 0;
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textureObject = 0;
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}
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}
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}
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if (textureObject)
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{
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textureObject->bind();
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if (getTextureParameterDirty(state.getContextID())) applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
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if (_subloadCallback.valid())
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{
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_subloadCallback->subload(*this,state);
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}
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else
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{
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for (int n=0; n<6; n++)
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{
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const osg::Image* image = _images[n].get();
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if (image && getModifiedCount((Face)n,contextID) != image->getModifiedCount())
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{
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applyTexImage2D_subload( state, faceTarget[n], _images[n].get(), _textureWidth, _textureHeight, _internalFormat, _numMipmapLevels);
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getModifiedCount((Face)n,contextID) = image->getModifiedCount();
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}
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}
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}
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}
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else if (_subloadCallback.valid())
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{
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_textureObjectBuffer[contextID] = textureObject = generateTextureObject(this, contextID,GL_TEXTURE_CUBE_MAP);
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textureObject->bind();
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applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
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_subloadCallback->load(*this,state);
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// in theory the following line is redundent, but in practice
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// have found that the first frame drawn doesn't apply the textures
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// unless a second bind is called?!!
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// perhaps it is the first glBind which is not required...
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//glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
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}
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else if (imagesValid())
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{
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// compute the internal texture format, this set the _internalFormat to an appropriate value.
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computeInternalFormat();
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// compute the dimensions of the texture.
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computeRequiredTextureDimensions(state,*_images[0],_textureWidth, _textureHeight, _numMipmapLevels);
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// cubemap textures must have square dimensions
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if( _textureWidth != _textureHeight )
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{
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_textureWidth = _textureHeight = minimum( _textureWidth , _textureHeight );
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}
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textureObject = generateTextureObject(
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this, contextID,GL_TEXTURE_CUBE_MAP,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0);
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textureObject->bind();
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applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
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for (int n=0; n<6; n++)
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{
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const osg::Image* image = _images[n].get();
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if (image)
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{
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if (textureObject->isAllocated())
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{
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applyTexImage2D_subload( state, faceTarget[n], image, _textureWidth, _textureHeight, _internalFormat, _numMipmapLevels);
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}
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else
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{
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applyTexImage2D_load( state, faceTarget[n], image, _textureWidth, _textureHeight, _numMipmapLevels);
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}
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getModifiedCount((Face)n,contextID) = image->getModifiedCount();
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}
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}
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_textureObjectBuffer[contextID] = textureObject;
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// unref image data?
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if (isSafeToUnrefImageData(state))
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{
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TextureCubeMap* non_const_this = const_cast<TextureCubeMap*>(this);
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for (int n=0; n<6; n++)
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{
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if (_images[n].valid() && _images[n]->getDataVariance()==STATIC)
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{
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non_const_this->_images[n] = NULL;
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}
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}
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}
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}
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else if ( (_textureWidth!=0) && (_textureHeight!=0) && (_internalFormat!=0) )
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{
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_textureObjectBuffer[contextID] = textureObject = generateTextureObject(
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this, contextID,GL_TEXTURE_CUBE_MAP,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0);
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textureObject->bind();
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applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
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for (int n=0; n<6; n++)
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{
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// no image present, but dimensions at set so less create the texture
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glTexImage2D( faceTarget[n], 0, _internalFormat,
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_textureWidth, _textureHeight, _borderWidth,
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_sourceFormat ? _sourceFormat : _internalFormat,
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_sourceType ? _sourceType : GL_UNSIGNED_BYTE,
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0);
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}
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}
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else
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{
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glBindTexture( GL_TEXTURE_CUBE_MAP, 0 );
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}
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// if texture object is now valid and we have to allocate mipmap levels, then
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if (textureObject != 0 && _texMipmapGenerationDirtyList[contextID])
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{
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generateMipmap(state);
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}
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}
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void TextureCubeMap::copyTexSubImageCubeMap(State& state, int face, int xoffset, int yoffset, int x, int y, int width, int height )
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{
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const unsigned int contextID = state.getContextID();
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const Extensions* extensions = getExtensions(contextID,true);
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if (!extensions->isCubeMapSupported())
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return;
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if (_internalFormat==0) _internalFormat=GL_RGBA;
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// get the texture object for the current contextID.
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TextureObject* textureObject = getTextureObject(contextID);
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if (!textureObject)
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{
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if (_textureWidth==0) _textureWidth = width;
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if (_textureHeight==0) _textureHeight = height;
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// create texture object.
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apply(state);
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textureObject = getTextureObject(contextID);
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if (!textureObject)
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{
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// failed to create texture object
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OSG_NOTICE<<"Warning : failed to create TextureCubeMap texture obeject, copyTexSubImageCubeMap abondoned."<<std::endl;
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return;
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}
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}
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GLenum target = faceTarget[face];
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if (textureObject)
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{
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// we have a valid image
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textureObject->bind();
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applyTexParameters(GL_TEXTURE_CUBE_MAP, state);
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bool needHardwareMipMap = (_min_filter != LINEAR && _min_filter != NEAREST);
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bool hardwareMipMapOn = false;
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if (needHardwareMipMap)
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{
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hardwareMipMapOn = isHardwareMipmapGenerationEnabled(state);
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if (!hardwareMipMapOn)
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{
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// have to switch off mip mapping
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OSG_NOTICE<<"Warning: TextureCubeMap::copyTexImage2D(,,,,) switch off mip mapping as hardware support not available."<<std::endl;
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_min_filter = LINEAR;
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}
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}
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GenerateMipmapMode mipmapResult = mipmapBeforeTexImage(state, hardwareMipMapOn);
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glCopyTexSubImage2D( target , 0, xoffset, yoffset, x, y, width, height);
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mipmapAfterTexImage(state, mipmapResult);
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// inform state that this texture is the current one bound.
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state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
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}
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}
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void TextureCubeMap::allocateMipmap(State& state) const
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{
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const unsigned int contextID = state.getContextID();
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// get the texture object for the current contextID.
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TextureObject* textureObject = getTextureObject(contextID);
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if (textureObject && _textureWidth != 0 && _textureHeight != 0)
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{
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// bind texture
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textureObject->bind();
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// compute number of mipmap levels
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int width = _textureWidth;
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int height = _textureHeight;
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int numMipmapLevels = Image::computeNumberOfMipmapLevels(width, height);
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// we do not reallocate the level 0, since it was already allocated
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width >>= 1;
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height >>= 1;
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for( GLsizei k = 1; k < numMipmapLevels && (width || height); k++)
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{
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if (width == 0)
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width = 1;
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if (height == 0)
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height = 1;
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for (int n=0; n<6; n++)
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{
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glTexImage2D( faceTarget[n], k, _internalFormat,
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width, height, _borderWidth,
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_sourceFormat ? _sourceFormat : _internalFormat,
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_sourceType ? _sourceType : GL_UNSIGNED_BYTE,
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0);
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}
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width >>= 1;
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height >>= 1;
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}
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// inform state that this texture is the current one bound.
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state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
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}
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}
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typedef buffered_value< ref_ptr<TextureCubeMap::Extensions> > BufferedExtensions;
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static BufferedExtensions s_extensions;
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TextureCubeMap::Extensions* TextureCubeMap::getExtensions(unsigned int contextID,bool createIfNotInitalized)
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{
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if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new Extensions(contextID);
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return s_extensions[contextID].get();
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}
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void TextureCubeMap::setExtensions(unsigned int contextID,Extensions* extensions)
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{
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s_extensions[contextID] = extensions;
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}
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TextureCubeMap::Extensions::Extensions(unsigned int contextID)
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{
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setupGLExtensions(contextID);
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}
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TextureCubeMap::Extensions::Extensions(const Extensions& rhs):
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Referenced()
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{
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_isCubeMapSupported = rhs._isCubeMapSupported;
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}
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void TextureCubeMap::Extensions::lowestCommonDenominator(const Extensions& rhs)
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{
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if (!rhs._isCubeMapSupported) _isCubeMapSupported = false;
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}
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void TextureCubeMap::Extensions::setupGLExtensions(unsigned int contextID)
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{
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_isCubeMapSupported = OSG_GLES2_FEATURES || OSG_GL3_FEATURES ||
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isGLExtensionSupported(contextID,"GL_ARB_texture_cube_map") ||
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isGLExtensionSupported(contextID,"GL_EXT_texture_cube_map") ||
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strncmp((const char*)glGetString(GL_VERSION),"1.3",3)>=0;;
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}
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