134 lines
5.6 KiB
HTML
134 lines
5.6 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<TITLE>class OSGGA_EXPORT osgGA::StateSetManipulator</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<BODY BGCOLOR="#ffffff">
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<H2>class OSGGA_EXPORT <A HREF="#DOC.DOCU">osgGA::StateSetManipulator</A></H2></H2><BLOCKQUOTE> Experimental class, not been looked at for a while, but which will be returned to at some point :-\</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
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<param name=classes value="Mosg::Referenced,M,CGUIEventHandler,MGUIEventHandler.html,CStateSetManipulator,MStateSetManipulator.html">
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<param name=before value="M,M,M">
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<param name=after value="Md_SP,Md_,M">
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<param name=indent value="0,1,2">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.12.1">StateSetManipulator</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.12.2">~StateSetManipulator</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.3">setStateSet</A></B>(osg::StateSet*)
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<DD><I>attach a geostate to the manipulator to be used for specifying view</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::StateSet* <B><A HREF="#DOC.2.12.4">getStateSet</A></B>()
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<DD><I>get the attached a geostate</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::StateSet* <B><A HREF="#DOC.2.12.5">getStateSet</A></B>() const
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<DD><I>get the attached a geostate</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.12.6">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)
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<DD><I>Handle events, return true if handled, false otherwise</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.7">accept</A></B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&)
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<DD><I>Handle visitations </I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::StateSet> <B><A HREF="#DOC.2.12.8">_drawState</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.12.9">_backface</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.12.10">_lighting</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.12.11">_texture</A></B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="GUIEventHandler.html">GUIEventHandler</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="CompositeGUIEventHandler.html">CompositeGUIEventHandler</A>* <B>getComposite</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="CompositeGUIEventHandler.html">CompositeGUIEventHandler</A>* <B>getComposite</B>()
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>
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Experimental class, not been looked at for a while, but which will
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be returned to at some point :-\</BLOCKQUOTE>
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<DL>
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<A NAME="StateSetManipulator"></A>
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<A NAME="DOC.2.12.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateSetManipulator()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~StateSetManipulator"></A>
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<A NAME="DOC.2.12.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~StateSetManipulator()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setStateSet"></A>
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<A NAME="DOC.2.12.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSet(osg::StateSet*)</B></TT>
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<DD>attach a geostate to the manipulator to be used for specifying view
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<DL><DT><DD></DL><P>
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<A NAME="getStateSet"></A>
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<A NAME="DOC.2.12.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::StateSet* getStateSet()</B></TT>
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<DD>get the attached a geostate
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<DL><DT><DD></DL><P>
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<A NAME="getStateSet"></A>
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<A NAME="DOC.2.12.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const osg::StateSet* getStateSet() const </B></TT>
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<DD>get the attached a geostate
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<DL><DT><DD></DL><P>
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<A NAME="handle"></A>
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<A NAME="DOC.2.12.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)</B></TT>
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<DD>Handle events, return true if handled, false otherwise
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<DL><DT><DD></DL><P>
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<A NAME="accept"></A>
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<A NAME="DOC.2.12.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&)</B></TT>
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<DD>Handle visitations
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<DL><DT><DD></DL><P>
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<A NAME="_drawState"></A>
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<A NAME="DOC.2.12.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::StateSet> _drawState</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_backface"></A>
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<A NAME="DOC.2.12.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _backface</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_lighting"></A>
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<A NAME="DOC.2.12.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _lighting</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_texture"></A>
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<A NAME="DOC.2.12.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _texture</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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