OpenSceneGraph/include/osgUtil
Robert Osfield e28f9a7d32 Added CullVisitor::Identifier to help with cull operations that require a consistent identifier for
cull traveresals when osgViewer::Renderer uses double buffering.
2011-03-17 13:54:14 +00:00
..
ConvertVec
CubeMapGenerator
CullVisitor Added CullVisitor::Identifier to help with cull operations that require a consistent identifier for 2011-03-17 13:54:14 +00:00
DelaunayTriangulator Cleaned up the inline methods 2010-08-09 16:14:25 +00:00
DisplayRequirementsVisitor
DrawElementTypeSimplifier
EdgeCollector
Export From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should 2011-03-09 14:15:04 +00:00
GLObjectsVisitor
HalfWayMapGenerator
HighlightMapGenerator
IncrementalCompileOperation Implementated experimental reuse of PBO's after download 2011-02-07 14:19:58 +00:00
IntersectionVisitor From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables. 2011-03-14 10:07:15 +00:00
IntersectVisitor
LineSegmentIntersector From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables. 2011-03-14 10:07:15 +00:00
MeshOptimizers From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog, 2010-03-11 18:15:20 +00:00
OperationArrayFunctor
Optimizer Renamed YES and NO enums with more description names that don't overlap with iOS #define's 2010-12-06 10:35:02 +00:00
PlaneIntersector From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables. 2011-03-14 10:07:15 +00:00
PolytopeIntersector From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables. 2011-03-14 10:07:15 +00:00
PositionalStateContainer
PrintVisitor
ReflectionMapGenerator
RenderBin Clean up of initialization of statics/use of getenv 2010-03-11 16:46:01 +00:00
RenderLeaf
RenderStage From Farshid Lashkari, "I noticed that osg::State::getInitialViewMatrix returns the monocular view matrix when rendering in stereo. I've made some changes to osgUtil::RenderStage & SceneView so that it will return the correct view matrix depending on which eye is currently being rendered." & "I made a small change to the previous patch so that osg::State::getInitialViewMatrix works correctly with pre/post render stages as well." 2010-04-19 14:49:42 +00:00
ReversePrimitiveFunctor
SceneGraphBuilder Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu, 2010-10-06 14:44:52 +00:00
SceneView Refactor of DatabasePage/IncrementalCompileOperation to use the IncrementalCompileOperator for compiling objects 2010-12-10 15:27:19 +00:00
ShaderGen Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints, 2010-03-05 12:55:08 +00:00
Simplifier
SmoothingVisitor Beginning of crease angle support for SmoothingVisitor to all it duplicate vertices are creases 2010-07-30 19:39:38 +00:00
StateGraph
Statistics Added number of primitive sets to on screen stats 2010-10-25 13:42:01 +00:00
TangentSpaceGenerator
Tessellator Introduced osg namespace to new local GLU functions 2010-10-07 11:53:28 +00:00
TransformAttributeFunctor
TransformCallback Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
TriStripVisitor
UpdateVisitor
Version