OpenSceneGraph/examples/osglogicop/osglogicop.cpp

228 lines
6.5 KiB
C++

#include <osg/Geode>
#include <osg/Group>
#include <osg/Notify>
#include <osg/LogicOp>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgProducer/Viewer>
#include <osgUtil/Optimizer>
class TechniqueEventHandler : public osgGA::GUIEventHandler
{
public:
TechniqueEventHandler(osg::LogicOp* logicOp) { _logicOp =logicOp;_ops_index=_ops_nb-1;}
TechniqueEventHandler() { std::cerr<<"Error, can't initialize it!";}
META_Object(osglogicopApp,TechniqueEventHandler);
virtual void accept(osgGA::GUIEventHandlerVisitor& v) { v.visit(*this); }
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&);
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
~TechniqueEventHandler() {}
TechniqueEventHandler(const TechniqueEventHandler&,const osg::CopyOp&) {}
osg::LogicOp* _logicOp;
static const int _ops_nb=16;
int _ops_index;
static const osg::LogicOp::Opcode _operations[_ops_nb];
static const char* _ops_name[_ops_nb];
};
const osg::LogicOp::Opcode TechniqueEventHandler::_operations[_ops_nb]={
osg::LogicOp::CLEAR,
osg::LogicOp::SET,
osg::LogicOp::COPY,
osg::LogicOp::COPY_INVERTED,
osg::LogicOp::NOOP,
osg::LogicOp::INVERT,
osg::LogicOp::AND,
osg::LogicOp::NAND,
osg::LogicOp::OR,
osg::LogicOp::NOR,
osg::LogicOp::XOR,
osg::LogicOp::EQUIV,
osg::LogicOp::AND_REVERSE,
osg::LogicOp::AND_INVERTED,
osg::LogicOp::OR_REVERSE,
osg::LogicOp::OR_INVERTED
};
const char* TechniqueEventHandler::_ops_name[_ops_nb]={
"osg::LogicOp::CLEAR",
"osg::LogicOp::SET",
"osg::LogicOp::COPY",
"osg::LogicOp::COPY_INVERTED",
"osg::LogicOp::NOOP",
"osg::LogicOp::INVERT",
"osg::LogicOp::AND",
"osg::LogicOp::NAND",
"osg::LogicOp::OR",
"osg::LogicOp::NOR",
"osg::LogicOp::XOR",
"osg::LogicOp::EQUIV",
"osg::LogicOp::AND_REVERSE",
"osg::LogicOp::AND_INVERTED",
"osg::LogicOp::OR_REVERSE",
"osg::LogicOp::OR_INVERTED"
};
bool TechniqueEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
{
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Right ||
ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Right)
{
_ops_index++;
if (_ops_index>=_ops_nb)
_ops_index=0;
_logicOp->setOpcode(_operations[_ops_index]);
std::cout<<"Operation name = "<<_ops_name[_ops_index]<<std::endl;
return true;
}
else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Left ||
ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Left)
{
_ops_index--;
if (_ops_index<0)
_ops_index=_ops_nb-1;
_logicOp->setOpcode(_operations[_ops_index]);
std::cout<<"Operation name = "<<_ops_name[_ops_index]<<std::endl;
return true;
}
return false;
}
default:
return false;
}
}
void TechniqueEventHandler::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding("- or Left Arrow","Advance to next opcode");
usage.addKeyboardMouseBinding("+ or Right Array","Move to previous opcode");
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates how to use glLogicOp for mixing rendered scene and the frame-buffer.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// load the nodes from the commandline arguments.
osg::Node* loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel)
{
return 1;
}
osg::Group* root = new osg::Group;
root->addChild(loadedModel);
osg::StateSet* stateset = new osg::StateSet;
osg::LogicOp* logicOp = new osg::LogicOp(osg::LogicOp::OR_INVERTED);
stateset->setAttributeAndModes(logicOp,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
//tell to sort the mesh before displaying it
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
loadedModel->setStateSet(stateset);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
viewer.getEventHandlerList().push_front(new TechniqueEventHandler(logicOp));
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(root);
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData( root );
// create the windows and run the threads.
viewer.realize();
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
return 0;
}