OpenSceneGraph/src
2014-09-12 14:16:08 +00:00
..
OpenThreads Replaced obsolete __linux usage. 2014-05-06 16:38:57 +00:00
osg Changed the NodeVisitor::apply(Drawable&) to call apply(Node&) 2014-08-27 15:07:47 +00:00
osgAnimation From Pjotr Svetachov, "For a scene with a lot of animated agents I did some small 2014-06-26 10:45:07 +00:00
osgDB Introduced support for specifying whether a serializer supports different types of usage - one or more of READ_WRITE_PROPERTY, GET_PROPERTY and SET_PROPERTY. 2014-09-05 11:05:43 +00:00
osgFX Clean up up osg::Geometry, removing long deprecated support for array indices and BIND_PER_PRIMITIVE binding that forced OpenGL slow paths. osg::Geometry is now smaller and only supports OpenGL fasts paths. 2013-06-18 11:18:28 +00:00
osgGA Removed debugging message 2014-09-02 08:41:31 +00:00
osgManipulator From Kristofer Tingdahl, reimplement of AntiSquish node to avoid the use of an update callback. 2014-01-20 11:00:09 +00:00
osgParticle 2014-05-14 10:19:43 +00:00
osgPlugins Fixed MD2 danglng pointer crash. 2014-08-19 09:27:46 +00:00
osgPresentation Added setting of the IsoSurfaceProperty in VolumeSettings 2014-09-03 15:54:47 +00:00
osgQt From Kristofer Tingdahl, "I and my team have gone over the code again, and we feel that we are comfortable in our current proposal for change. It goes deeper than it did before, and I explain why: 2014-04-24 17:14:54 +00:00
osgShadow Refactor osg::Geode to subclass from osg::Group and reuse the NodeList children container 2014-06-03 09:23:24 +00:00
osgSim Refactor osg::Geode to subclass from osg::Group and reuse the NodeList children container 2014-06-03 09:23:24 +00:00
osgTerrain From David Callu, warning fixes and removal of spaces at end of lines. 2013-06-28 12:00:43 +00:00
osgText Added setting of glPixelStore before glTexSubImage2D call. 2014-07-21 13:45:58 +00:00
osgUI Added basic frame rendering for TabWidget 2014-09-12 14:16:08 +00:00
osgUtil From Tim George, "Currently there is a problem with using a camera with a viewport with a non 0 offset and also using an FBO. The problem is that only area made up of the viewports width and height is drawn based on an offset of 0,0 instead of using the viewports offset. 2014-08-08 16:34:12 +00:00
osgViewer Added a render order sort to the list of Cameras being tested by the *Viewer::generatePointerData(..) method to ensure that the highest Camera gets focus. 2014-06-27 15:30:56 +00:00
osgVolume Added setting of the IsoSurfaceProperty in VolumeSettings 2014-09-03 15:54:47 +00:00
osgWidget Further work on Bound class/Node::getBound() and Drawable::getBound() and usage in OSG codebase 2014-05-14 16:01:40 +00:00
osgWrappers Introduced Widget::WidgetStateSet to help localize the StateSet set up by Widget implementations from being serialized or 2014-09-09 13:37:33 +00:00
CMakeLists.txt Added beginnings of new osgUI library, a replacement for osgWidget that works fully in 3D/stereo and is scriptable. 2014-05-12 11:27:54 +00:00