OpenSceneGraph/include/osgParticle/PrecipitationEffect
2006-04-22 15:08:07 +00:00

220 lines
7.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPARTICLE_PRECIPITATIONEFFECT
#define OSGPARTICLE_PRECIPITATIONEFFECT
#include <osg/Group>
#include <osg/BoundingBox>
#include <osg/ClearNode>
#include <osg/Fog>
#include <osg/Geometry>
#include <osgUtil/CullVisitor>
#include <osgParticle/Export>
namespace osgParticle
{
struct OSGPARTICLE_EXPORT PrecipitationParameters : public osg::Referenced
{
PrecipitationParameters();
void rain (float intensity);
void snow(float intensity);
osg::BoundingBox boundingBox;
osg::Vec3 particleVelocity;
float particleSize;
osg::Vec4 particleColour;
float particleDensity;
float cellSizeX;
float cellSizeY;
float cellSizeZ;
float nearTransition;
float farTransition;
float fogExponent;
float fogDensity;
float fogEnd;
osg::Vec4 fogColour;
osg::Vec4 clearColour;
bool useFarLineSegments;
};
class OSGPARTICLE_EXPORT PrecipitationEffect : public osg::Group
{
public:
PrecipitationEffect();
PrecipitationEffect(const PrecipitationEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
virtual const char* libraryName() const { return "osgParticle"; }
virtual const char* className() const { return "PrecipitationEffect"; }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const PrecipitationEffect*>(obj) != 0; }
virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
virtual void traverse(osg::NodeVisitor& nv);
void setParameters(PrecipitationParameters* parameters);
PrecipitationParameters* getParameters() { return _parameters.get(); }
const PrecipitationParameters* getParameters() const { return _parameters.get(); }
void compileGLObjects(osg::State& state) const;
void update();
protected:
virtual ~PrecipitationEffect() {}
void createGeometry(unsigned int numParticles,
osg::Geometry* quad_geometry,
osg::Geometry* line_geometry,
osg::Geometry* point_geometry);
void setUpGeometries(unsigned int numParticles);
class OSGPARTICLE_EXPORT PrecipitationDrawable : public osg::Drawable
{
public:
PrecipitationDrawable();
PrecipitationDrawable(const PrecipitationDrawable& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(osgParticle, PrecipitationDrawable);
virtual bool supports(const osg::PrimitiveFunctor&) const { return false; }
virtual void accept(osg::PrimitiveFunctor&) const {}
virtual bool supports(const osg::PrimitiveIndexFunctor&) const { return false; }
virtual void accept(osg::PrimitiveIndexFunctor&) const {}
void setRequiresPreviousMatrix(bool flag) { _requiresPreviousMatrix = flag; }
bool getRequiresPreviousMatrix() const { return _requiresPreviousMatrix; }
void setGeometry(osg::Geometry* geom) { _geometry = geom; }
osg::Geometry* getGeometry() { return _geometry.get(); }
const osg::Geometry* getGeometry() const { return _geometry.get(); }
virtual void drawImplementation(osg::State& state) const;
struct Cell
{
Cell(int in_i, int in_j, int in_k):
i(in_i), j(in_j), k(in_k) {}
inline bool operator == (const Cell& rhs) const
{
return i==rhs.i && j==rhs.j && k==rhs.k;
}
inline bool operator != (const Cell& rhs) const
{
return i!=rhs.i || j!=rhs.j || k!=rhs.k;
}
inline bool operator < (const Cell& rhs) const
{
if (i<rhs.i) return true;
if (i>rhs.i) return false;
if (j<rhs.j) return true;
if (j>rhs.j) return false;
if (k<rhs.k) return true;
if (k>rhs.k) return false;
return false;
}
int i;
int j;
int k;
};
typedef std::pair<osg::Matrix, float> MatrixStartTimePair;
typedef std::map< Cell, MatrixStartTimePair > CellMatrixMap;
CellMatrixMap& getCurrentCellMatrixMap() { return _currentCellMatrixMap; }
CellMatrixMap& getPreviousCellMatrixMap() { return _previousCellMatrixMap; }
inline void newFrame()
{
_previousCellMatrixMap.swap(_currentCellMatrixMap);
_currentCellMatrixMap.clear();
}
protected:
virtual ~PrecipitationDrawable() {}
bool _requiresPreviousMatrix;
osg::ref_ptr<osg::Geometry> _geometry;
mutable CellMatrixMap _currentCellMatrixMap;
mutable CellMatrixMap _previousCellMatrixMap;
};
struct PrecipitationDrawableSet
{
osg::ref_ptr<PrecipitationDrawable> _quadPrecipitationDrawable;
osg::ref_ptr<PrecipitationDrawable> _linePrecipitationDrawable;
osg::ref_ptr<PrecipitationDrawable> _pointPrecipitationDrawable;
};
void cull(PrecipitationDrawableSet& pds, osgUtil::CullVisitor* cv) const;
bool build(const osg::Vec3 eyeLocal, int i, int j, int k, float startTime, PrecipitationDrawableSet& pds, osg::Polytope& frustum, osgUtil::CullVisitor* cv) const;
osg::ref_ptr<PrecipitationParameters> _parameters;
// elements for the subgraph
osg::ref_ptr<osg::ClearNode> _clearNode;
osg::ref_ptr<osg::Fog> _fog;
typedef std::pair< osg::NodeVisitor*, osg::NodePath > ViewIdenitifier;
typedef std::map< ViewIdenitifier, PrecipitationDrawableSet > ViewDrawableMap;
OpenThreads::Mutex _mutex;
ViewDrawableMap _viewDrawableMap;
osg::ref_ptr<osg::StateSet> _precipitationStateSet;
osg::ref_ptr<osg::Geometry> _quadGeometry;
osg::ref_ptr<osg::StateSet> _quadStateSet;
osg::ref_ptr<osg::Geometry> _lineGeometry;
osg::ref_ptr<osg::StateSet> _lineStateSet;
osg::ref_ptr<osg::Geometry> _pointGeometry;
osg::ref_ptr<osg::StateSet> _pointStateSet;
float _period;
osg::Vec3 _origin;
osg::Vec3 _du;
osg::Vec3 _dv;
osg::Vec3 _dw;
osg::Vec3 _inverse_du;
osg::Vec3 _inverse_dv;
osg::Vec3 _inverse_dw;
};
}
#endif