OpenSceneGraph/include/osgParticle/AccelOperator

109 lines
3.1 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_ACCELOPERATOR
#define OSGPARTICLE_ACCELOPERATOR 1
#include <osgParticle/ModularProgram>
#include <osgParticle/Operator>
#include <osgParticle/Particle>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
namespace osgParticle
{
/** An operator class that applies a constant acceleration to the particles.
*/
class AccelOperator: public Operator {
public:
inline AccelOperator();
inline AccelOperator(const AccelOperator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(osgParticle, AccelOperator);
/// Get the acceleration vector.
inline const osg::Vec3& getAcceleration() const;
/// Set the acceleration vector.
inline void setAcceleration(const osg::Vec3& v);
/** Quickly set the acceleration vector to the gravity on earth (0, 0, -9.81).
The acceleration will be multiplied by the <CODE>scale</CODE> parameter.
*/
inline void setToGravity(float scale = 1);
/// Apply the acceleration to a particle. Do not call this method manually.
inline void operate(Particle* P, double dt);
/// Perform some initializations. Do not call this method manually.
inline void beginOperate(Program *prg);
protected:
virtual ~AccelOperator() {}
AccelOperator &operator=(const AccelOperator &) { return *this; }
private:
osg::Vec3 _accel;
osg::Vec3 _xf_accel;
};
// INLINE FUNCTIONS
inline AccelOperator::AccelOperator()
: Operator(), _accel(0, 0, 0)
{
}
inline AccelOperator::AccelOperator(const AccelOperator& copy, const osg::CopyOp& copyop)
: Operator(copy, copyop), _accel(copy._accel)
{
}
inline const osg::Vec3& AccelOperator::getAcceleration() const
{
return _accel;
}
inline void AccelOperator::setAcceleration(const osg::Vec3& v)
{
_accel = v;
}
inline void AccelOperator::setToGravity(float scale)
{
_accel.set(0, 0, -9.80665f * scale);
}
inline void AccelOperator::operate(Particle* P, double dt)
{
P->addVelocity(_xf_accel * dt);
}
inline void AccelOperator::beginOperate(Program *prg)
{
if (prg->getReferenceFrame() == ModularProgram::RELATIVE_RF) {
_xf_accel = prg->rotateLocalToWorld(_accel);
} else {
_xf_accel = _accel;
}
}
}
#endif