357 lines
16 KiB
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357 lines
16 KiB
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<TITLE>class SG_EXPORT osg::Matrix</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.3">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Matrix</A>: public <!1><A HREF="Object.html#DOC.2.36.1">Object</A></H2>
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<BLOCKQUOTE>4x4 Matrix for storage & manipulation of transformations in scene graph.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CMatrix,MMatrix.html,CTexMat,MTexMat.html">
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<param name=before value="M,M,M,M^_">
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<param name=after value="Md_SP,Md_,M,M">
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<param name=indent value="0,1,2,2">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Fields</H3><DD><DT>
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<A HREF="#DOC.2.28.38"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>float <B>_mat</B>[4][4]
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<DD><I></I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<A HREF="#DOC.2.28.1"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A> <B>Matrix</B>()
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.2"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A> <B>Matrix</B>(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& matrix)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.3"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A> <B>Matrix</B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.4"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& <B>operator = </B>(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& matrix)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.5"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual <B>~Matrix</B>()
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.6"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>* <B>instance</B>()
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.7"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual <!1><A HREF="Object.html#DOC.2.36.1">Object</A>* <B>clone</B>() const
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.8"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>isSameKindAs</B>(<!1><A HREF="Object.html#DOC.2.36.1">Object</A>* obj)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.9"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual const char* <B>className</B>() const
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.10"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>makeIdent</B>()
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.11"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>set</B>(const float* m)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.12"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>copy</B>(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& matrix)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.13"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>makeScale</B>(float sx, float sy, float sz)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.14"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>preScale</B>( float sx, float sy, float sz, const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.15"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>postScale</B>( const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m, float sx, float sy, float sz )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.16"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>preScale</B>( float sx, float sy, float sz )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.17"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>postScale</B>( float sx, float sy, float sz )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.18"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>makeTrans</B>( float tx, float ty, float tz )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.19"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>preTrans</B>( float tx, float ty, float tz, const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.20"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>postTrans</B>( const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m, float tx, float ty, float tz )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.21"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>preTrans</B>( float tx, float ty, float tz )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.22"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>postTrans</B>( float tx, float ty, float tz )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.23"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>makeRot</B>( float deg, float x, float y, float z )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.24"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>preRot</B>( float deg, float x, float y, float z, const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.25"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>postRot</B>( const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m, float deg, float x, float y, float z )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.26"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>preRot</B>( float deg, float x, float y, float z )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.27"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>postRot</B>( float deg, float x, float y, float z )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.28"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>setTrans</B>( float tx, float ty, float tz )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.29"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>setTrans</B>( const <!1><A HREF="Vec3.html">Vec3</A>& v )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.30"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Vec3.html">Vec3</A> <B>getTrans</B>() const
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.31"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>preMult</B>(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.32"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>postMult</B>(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.33"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>mult</B>(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& lhs, const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& rhs)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.34"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A> <B>operator * </B>(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m) const
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.35"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>inline <!1><A HREF="Vec3.html">Vec3</A> <B>operator * </B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.36"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>inline friend <!1><A HREF="Vec3.html">Vec3</A> <B>operator * </B>(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.37"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>invert</B>(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m)
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<DD><I></I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<A HREF="#DOC.2.28.39"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>readLocalData</B>(<!1><A HREF="Input.html">Input</A>& fr)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.28.40"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>writeLocalData</B>(<!1><A HREF="Output.html">Output</A>& fw)
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<DD><I></I>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html#DOC.2.36.1">Object</A>* <B>readClone</B>(<!1><A HREF="Input.html">Input</A>& fr)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>write</B>(<!1><A HREF="Output.html">Output</A>& fw)
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>ref</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>unref</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>int <B>referenceCount</B>()
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU">
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>4x4 Matrix for storage & manipulation of transformations in scene graph.
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Provides basic maths operations, IO and via osg::Object reference counting.</BLOCKQUOTE>
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<DL>
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<A NAME="Matrix">
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<A NAME="DOC.2.28.1">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="Matrix">
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<A NAME="DOC.2.28.2">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& matrix)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="Matrix">
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<A NAME="DOC.2.28.3">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="operator = ">
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<A NAME="DOC.2.28.4">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& operator = (const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& matrix)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~Matrix">
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<A NAME="DOC.2.28.5">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Matrix()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="instance">
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<A NAME="DOC.2.28.6">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>* instance()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="clone">
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<A NAME="DOC.2.28.7">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html#DOC.2.36.1">Object</A>* clone() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="isSameKindAs">
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<A NAME="DOC.2.28.8">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(<!1><A HREF="Object.html#DOC.2.36.1">Object</A>* obj)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="className">
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<A NAME="DOC.2.28.9">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="makeIdent">
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<A NAME="DOC.2.28.10">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeIdent()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="set">
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<A NAME="DOC.2.28.11">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set(const float* m)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="copy">
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<A NAME="DOC.2.28.12">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copy(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& matrix)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="makeScale">
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<A NAME="DOC.2.28.13">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeScale(float sx, float sy, float sz)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="preScale">
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<A NAME="DOC.2.28.14">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preScale( float sx, float sy, float sz, const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="postScale">
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<A NAME="DOC.2.28.15">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postScale( const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m, float sx, float sy, float sz )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="preScale">
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<A NAME="DOC.2.28.16">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preScale( float sx, float sy, float sz )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="postScale">
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<A NAME="DOC.2.28.17">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postScale( float sx, float sy, float sz )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="makeTrans">
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<A NAME="DOC.2.28.18">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeTrans( float tx, float ty, float tz )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="preTrans">
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<A NAME="DOC.2.28.19">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preTrans( float tx, float ty, float tz, const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="postTrans">
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<A NAME="DOC.2.28.20">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postTrans( const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m, float tx, float ty, float tz )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="preTrans">
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<A NAME="DOC.2.28.21">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preTrans( float tx, float ty, float tz )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="postTrans">
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<A NAME="DOC.2.28.22">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postTrans( float tx, float ty, float tz )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="makeRot">
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<A NAME="DOC.2.28.23">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRot( float deg, float x, float y, float z )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="preRot">
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<A NAME="DOC.2.28.24">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preRot( float deg, float x, float y, float z, const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="postRot">
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<A NAME="DOC.2.28.25">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postRot( const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m, float deg, float x, float y, float z )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="preRot">
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<A NAME="DOC.2.28.26">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preRot( float deg, float x, float y, float z )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="postRot">
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<A NAME="DOC.2.28.27">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postRot( float deg, float x, float y, float z )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setTrans">
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<A NAME="DOC.2.28.28">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTrans( float tx, float ty, float tz )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setTrans">
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<A NAME="DOC.2.28.29">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTrans( const <!1><A HREF="Vec3.html">Vec3</A>& v )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getTrans">
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<A NAME="DOC.2.28.30">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> getTrans() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="preMult">
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<A NAME="DOC.2.28.31">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preMult(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="postMult">
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<A NAME="DOC.2.28.32">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postMult(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="mult">
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<A NAME="DOC.2.28.33">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void mult(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& lhs, const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& rhs)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="operator * ">
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<A NAME="DOC.2.28.34">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A> operator * (const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="operator * ">
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<A NAME="DOC.2.28.35">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> operator * (const <!1><A HREF="Vec3.html">Vec3</A>& v) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="operator * ">
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<A NAME="DOC.2.28.36">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline friend <!1><A HREF="Vec3.html">Vec3</A> operator * (const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="invert">
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<A NAME="DOC.2.28.37">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool invert(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>& m)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_mat">
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<A NAME="DOC.2.28.38">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _mat[4][4]</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="readLocalData">
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<A NAME="DOC.2.28.39">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool readLocalData(<!1><A HREF="Input.html">Input</A>& fr)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="writeLocalData">
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<A NAME="DOC.2.28.40">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool writeLocalData(<!1><A HREF="Output.html">Output</A>& fw)</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR>
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<DL><DT><B>Direct child classes:
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</B><DD><A HREF="TexMat.html">TexMat</A><BR>
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</DL>
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<DL><DT><DD></DL><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I><P><HR>
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