OpenSceneGraph/VisualStudio/Demos/hangglide/hangglide.dsp
2001-09-19 21:08:56 +00:00

148 lines
4.9 KiB
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Executable File

# Microsoft Developer Studio Project File - Name="hangglide" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=hangglide - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "hangglide.mak".
!MESSAGE
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!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "hangglide.mak" CFG="hangglide - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "hangglide - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "hangglide - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
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RSC=rc.exe
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!ELSEIF "$(CFG)" == "hangglide - Win32 Debug"
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# ADD LINK32 osgGLUTd.lib osgUtild.lib osgd.lib glut32.lib glu32.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/hangglided.exe" /pdbtype:sept /libpath:"../../../lib"
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# Begin Target
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# Name "hangglide - Win32 Debug"
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# Begin Source File
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# End Source File
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SOURCE=..\..\..\Src\Demos\hangglide\GliderManipulator.cpp
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# Begin Source File
SOURCE=..\..\..\Src\Demos\hangglide\hangglide.cpp
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SOURCE=..\..\..\Src\Demos\hangglide\Hat.cpp
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# Begin Source File
SOURCE=..\..\..\Src\Demos\hangglide\ReaderWriterFLY.cpp
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# Begin Source File
SOURCE=..\..\..\Src\Demos\hangglide\Sky.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\Demos\hangglide\Tank.cpp
# End Source File
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SOURCE=..\..\..\Src\Demos\hangglide\Terrain.cpp
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# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\hangglide\terrain_data.h
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# End Project