92 lines
2.9 KiB
C++
92 lines
2.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
/* Note, elements of PixeBufferWin32 have used Producer/RenderSurface_Win32.cpp as both
|
|
* a guide to use of X11/GLX and copiying directly in the case of setBorder().
|
|
* These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
|
|
*/
|
|
|
|
#ifndef OSGVIEWER_PIXELBUFFERWIN32
|
|
#define OSGVIEWER_PIXELBUFFERWIN32 1
|
|
|
|
#include <osgViewer/GraphicsWindow>
|
|
|
|
#ifndef _WIN32_WINNT
|
|
#define _WIN32_WINNT 0x0500
|
|
#endif
|
|
|
|
#include <windows.h>
|
|
|
|
namespace osgViewer
|
|
{
|
|
|
|
class OSGVIEWER_EXPORT PixelBufferWin32 : public osg::GraphicsContext
|
|
{
|
|
public:
|
|
|
|
PixelBufferWin32(osg::GraphicsContext::Traits* traits);
|
|
|
|
virtual ~PixelBufferWin32();
|
|
|
|
virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const PixelBufferWin32*>(object)!=0; }
|
|
virtual const char* libraryName() const { return "osgViewer"; }
|
|
virtual const char* className() const { return "PixelBufferWin32"; }
|
|
|
|
virtual bool valid() const { return _valid; }
|
|
|
|
/** Realize the GraphicsContext.*/
|
|
virtual bool realizeImplementation();
|
|
|
|
/** Return true if the graphics context has been realized and is ready to use.*/
|
|
virtual bool isRealizedImplementation() const { return _realized; }
|
|
|
|
/** Close the graphics context.*/
|
|
virtual void closeImplementation();
|
|
|
|
/** Make this graphics context current.*/
|
|
virtual bool makeCurrentImplementation();
|
|
virtual bool makeContextCurrentImplementation( GraphicsContext* /*readContext*/ );
|
|
|
|
/** Release the graphics context.*/
|
|
virtual bool releaseContextImplementation();
|
|
|
|
/** Swap the front and back buffers.*/
|
|
virtual void swapBuffersImplementation();
|
|
|
|
/** Get native window.*/
|
|
HWND getHWND() const { return _hwnd; }
|
|
|
|
HDC getHDC() const { return _hdc; }
|
|
|
|
/** Get native OpenGL graphics context.*/
|
|
HGLRC getWGLContext() const { return _hglrc; }
|
|
|
|
virtual void bindPBufferToTextureImplementation( GLenum /*buffer*/ );
|
|
|
|
protected:
|
|
|
|
void init();
|
|
|
|
HWND _hwnd;
|
|
HDC _hdc;
|
|
HGLRC _hglrc;
|
|
|
|
bool _initialized;
|
|
bool _valid;
|
|
bool _realized;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|