39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgFX - Copyright (C) 2003 Marco Jez
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#ifndef OSGFX_EXPORT_
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#define OSGFX_EXPORT_
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#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
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# ifdef OSGFX_LIBRARY
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# define OSGFX_EXPORT __declspec(dllexport)
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# else
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# define OSGFX_EXPORT __declspec(dllimport)
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# endif /* OSGFX_LIBRARY */
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#else
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# define OSGFX_EXPORT
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#endif
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/**
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\namespace osgFX
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The osgFX is a NodeKit library that extends the core scene graph to provide a special effects framework.
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osgFX's framework allows multiple rendering techniques to be provide for each effect, thereby provide the use
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appropriate rendering techniques for each different class of graphics hardware, i.e. support for both modern
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programmable graphics hardware and still have standard OpenGL 1.1 support as a fallback.
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*/
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#endif
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