51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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* Copyright (C) 2003 3Dlabs Inc. Ltd.
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commericial and non commericial applications,
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* as long as this copyright notice is maintained.
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*
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* This application is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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/* file: examples/osgshaders/GL2Scene.h
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* author: Mike Weiblen 2003-09-18
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*
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* See http://www.3dlabs.com/opengl2/ for more information regarding
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* the OpenGL Shading Language.
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*/
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#include <osg/Node>
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#include <osg/Referenced>
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#include <osg/ref_ptr>
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#include <osgGL2/ProgramObject>
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class GL2Scene : public osg::Referenced
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{
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public:
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GL2Scene();
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osg::ref_ptr<osg::Group> getRootNode() { return _rootNode; }
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void reloadShaderSource();
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void toggleShaderEnable();
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protected:
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~GL2Scene();
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private: /*methods*/
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osg::ref_ptr<osg::Group> buildScene();
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private: /*data*/
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osg::ref_ptr<osg::Group> _rootNode;
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std::vector<osgGL2::ProgramObjectPtr> _progObjList;
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bool _shadersEnabled;
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};
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typedef osg::ref_ptr<GL2Scene> GL2ScenePtr;
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/*EOF*/
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