OpenSceneGraph/include/osgUtil/TransformCallback
Robert Osfield 83d492162e Added the support in AnimationPathCallback for taking a pivot, axis and rotation rate
paramters in its constructor to allow it to be used to create rotations around a point.
This provides the same interface and functionality as osgUtil::TransformCallback but
has the advantage and AnimationPathCallback is fully supported by the .osg and .ive file formats.
2005-11-09 15:11:22 +00:00

52 lines
1.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//C++ header
#ifndef OSGUTIL_TRANSFORMCALLBACK
#define OSGUTIL_TRANSFORMCALLBACK 1
#include <osg/Node>
#include <osgUtil/Export>
namespace osgUtil
{
/** TransformCallback is now deprecated, use osg::AnimationPathCallback instead.*/
class OSGUTIL_EXPORT TransformCallback : public osg::NodeCallback
{
public:
TransformCallback(const osg::Vec3& pivot,const osg::Vec3& axis,float angularVelocity);
void setPause(bool pause) { _pause = pause; }
/** implements the callback*/
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
protected:
float _angular_velocity;
osg::Vec3 _pivot;
osg::Vec3 _axis;
int _previousTraversalNumber;
double _previousTime;
bool _pause;
};
}
#endif