OpenSceneGraph/include/osgParticle/Placer
Robert Osfield be285c62c0 Added support for rapid movement of the emitter, with particle now seeding between
the position of the emitter in the previous frame and the new position in the new
frame, the number of particles added also scales up to compensate for this movement.
2005-08-25 14:12:08 +00:00

66 lines
2.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_PLACER
#define OSGPARTICLE_PLACER 1
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
namespace osgParticle
{
class Particle;
/** An abstract base class for implementing <I>particle placers</I>. A placer is an object which take
a particle as input, and places it somewhere by setting its position vector. Placer objects are
used by the <CODE>ModularEmitter</CODE> class as part of the particle emission process.
*/
class Placer: public osg::Object {
public:
inline Placer();
inline Placer(const Placer& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
virtual const char* libraryName() const { return "osgParticle"; }
virtual const char* className() const { return "Placer"; }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Placer *>(obj) != 0; }
/// Place a particle. Must be implemented in descendant classes.
virtual void place(Particle* P) const = 0;
/// Return the control position of particles that placer will generate. Must be implemented in descendant classes.
virtual osg::Vec3 getControlPosition() const = 0;
protected:
~Placer() {}
Placer& operator=(const Placer& ) { return *this; }
};
// INLINE FUNCTIONS
inline Placer::Placer()
: osg::Object()
{
}
inline Placer::Placer(const Placer& copy, const osg::CopyOp& copyop)
: osg::Object(copy, copyop)
{
}
}
#endif