98 lines
3.4 KiB
C++
98 lines
3.4 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_COPYOP
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#define OSG_COPYOP 1
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#include <osg/Export>
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namespace osg {
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class Referenced;
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class Object;
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class Image;
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class Texture;
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class StateSet;
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class StateAttribute;
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class StateAttributeCallback;
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class Uniform;
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class UniformBase;
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class UniformCallback;
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class Node;
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class Drawable;
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class Array;
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class PrimitiveSet;
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class Shape;
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class Callback;
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/** Copy Op(erator) used to control whether shallow or deep copy is used
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* during copy construction and clone operation.*/
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class OSG_EXPORT CopyOp
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{
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public:
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enum Options
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{
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SHALLOW_COPY = 0,
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DEEP_COPY_OBJECTS = 1<<0,
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DEEP_COPY_NODES = 1<<1,
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DEEP_COPY_DRAWABLES = 1<<2,
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DEEP_COPY_STATESETS = 1<<3,
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DEEP_COPY_STATEATTRIBUTES = 1<<4,
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DEEP_COPY_TEXTURES = 1<<5,
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DEEP_COPY_IMAGES = 1<<6,
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DEEP_COPY_ARRAYS = 1<<7,
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DEEP_COPY_PRIMITIVES = 1<<8,
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DEEP_COPY_SHAPES = 1<<9,
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DEEP_COPY_UNIFORMS = 1<<10,
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DEEP_COPY_CALLBACKS = 1<<11,
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DEEP_COPY_USERDATA = 1<<12,
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DEEP_COPY_ALL = 0x7FFFFFFF
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};
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typedef unsigned int CopyFlags;
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inline CopyOp(CopyFlags flags=SHALLOW_COPY):_flags(flags) {}
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virtual ~CopyOp() {}
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void setCopyFlags(CopyFlags flags) { _flags = flags; }
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CopyFlags getCopyFlags() const { return _flags; }
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virtual Referenced* operator() (const Referenced* ref) const;
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virtual Object* operator() (const Object* obj) const;
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virtual Node* operator() (const Node* node) const;
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virtual Drawable* operator() (const Drawable* drawable) const;
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virtual StateSet* operator() (const StateSet* stateset) const;
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virtual StateAttribute* operator() (const StateAttribute* attr) const;
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virtual Texture* operator() (const Texture* text) const;
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virtual Image* operator() (const Image* image) const;
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virtual Array* operator() (const Array* array) const;
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virtual PrimitiveSet* operator() (const PrimitiveSet* primitives) const;
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virtual Shape* operator() (const Shape* shape) const;
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virtual UniformBase* operator() (const UniformBase* uniform) const;
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virtual Uniform* operator() (const Uniform* uniform) const;
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virtual Callback* operator() (const Callback* nodecallback) const;
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virtual StateAttributeCallback* operator() (const StateAttributeCallback* stateattributecallback) const;
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virtual UniformCallback* operator() (const UniformCallback* uniformcallback) const;
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protected:
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CopyFlags _flags;
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};
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}
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#endif
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