115 lines
3.5 KiB
C++
115 lines
3.5 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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* Copyright (C) 2003 3Dlabs Inc. Ltd.
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commericial and non commericial
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* applications, as long as this copyright notice is maintained.
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*
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* This application is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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/* file: include/osgGL2/UniformValue
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* author: Mike Weiblen 2003-12-28
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*
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* See http://www.3dlabs.com/opengl2/ for more information regarding
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* the OpenGL Shading Language.
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*/
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#ifndef OSGGL2_UNIFORMVALUE
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#define OSGGL2_UNIFORMVALUE 1
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#include <vector>
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#include <typeinfo>
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#include <osg/ref_ptr>
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/Referenced>
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#include <osgGL2/Extensions>
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namespace osgGL2 {
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///////////////////////////////////////////////////////////////////////////
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/** osgGL2::UniformValue is for internal use by osgGL2::ProgramObject.
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* UniformValue is an abstract class to encapsulate a new value for a glUniform.
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* osgGL2::ProgramObject.setUniform() constructs and sends a UniformValue
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* to all its PerContextProgramObjects (PCPOs) to set the value of a
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* glUniform.
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* The value contained in each UniformValue value is propagated to the
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* glProgramObjects during the next osgGL2::ProgramObject.apply().
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*/
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class OSGGL2_EXPORT UniformValue : public osg::Referenced
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{
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public:
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virtual void apply( Extensions *ext, const GLhandleARB progObj ) const = 0;
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virtual int compare(const UniformValue& uv) const;
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protected:
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UniformValue( const char* uniformName ) : _name( uniformName ) {};
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virtual ~UniformValue() {};
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UniformValue();
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UniformValue(const UniformValue&);
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UniformValue& operator=(const UniformValue&);
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int getLocation( Extensions *ext, const GLhandleARB progObj ) const;
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std::string _name;
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};
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typedef std::vector< osg::ref_ptr<UniformValue> > UniformValueList;
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///////////////////////////////////////////////////////////////////////////
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/** UniformValueTemplate creates the concrete classes for each of the
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* uniform value types */
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template<typename T>
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class UniformValueTemplate: public UniformValue
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{
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public:
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UniformValueTemplate( const char* uniformName, T value ) :
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UniformValue( uniformName ), _value( value ) {}
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virtual void apply( Extensions *ext, const GLhandleARB progObj ) const;
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virtual int compare(const UniformValue& uv) const
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{
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if (this==&uv) return 0;
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const std::type_info* type_lhs = &typeid(*this);
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const std::type_info* type_rhs = &typeid(uv);
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if (type_lhs->before(*type_rhs)) return -1;
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if (*type_lhs != *type_rhs) return 1;
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const UniformValueTemplate& rhs = static_cast<const UniformValueTemplate&>(uv);
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if (_name<rhs._name) return -1;
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if (rhs._name<_name) return 1;
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if (_value<rhs._value) return -1;
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if (rhs._value<_value) return 1;
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return 0;
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}
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protected:
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UniformValueTemplate();
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const T _value;
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};
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typedef UniformValueTemplate<int> UniformValue_int;
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typedef UniformValueTemplate<float> UniformValue_float;
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typedef UniformValueTemplate<osg::Vec2> UniformValue_Vec2;
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typedef UniformValueTemplate<osg::Vec3> UniformValue_Vec3;
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typedef UniformValueTemplate<osg::Vec4> UniformValue_Vec4;
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}
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#endif
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/*EOF*/
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