35e0ba12bc
Removed the Win32 remapping of keycodes from the osgProducer::EventAdapter.
144 lines
5.3 KiB
C++
144 lines
5.3 KiB
C++
#include <osg/Group>
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#include <osg/StateSet>
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#include <osg/TextureCubeMap>
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#include <osg/TexGen>
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#include <osg/TexEnvCombine>
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#include <osgUtil/ReflectionMapGenerator>
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#include <osgUtil/HighlightMapGenerator>
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#include <osgUtil/HalfWayMapGenerator>
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#include <osgUtil/Optimizer>
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#include <osgDB/ReadFile>
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#include <osgDB/Registry>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgProducer/Viewer>
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#include <iostream>
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#include <string>
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#include <vector>
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void create_specular_highlights(osg::Node *node)
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{
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osg::StateSet *ss = node->getOrCreateStateSet();
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// create and setup the texture object
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osg::TextureCubeMap *tcm = new osg::TextureCubeMap;
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tcm->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
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tcm->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP);
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tcm->setWrap(osg::Texture::WRAP_R, osg::Texture::CLAMP);
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tcm->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
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tcm->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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// generate the six highlight map images (light direction = [1, 1, -1])
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osgUtil::HighlightMapGenerator *mapgen = new osgUtil::HighlightMapGenerator(
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osg::Vec3(1, 1, -1), // light direction
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osg::Vec4(1, 0.9f, 0.8f, 1), // light color
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8); // specular exponent
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mapgen->generateMap();
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// assign the six images to the texture object
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tcm->setImage(osg::TextureCubeMap::POSITIVE_X, mapgen->getImage(osg::TextureCubeMap::POSITIVE_X));
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tcm->setImage(osg::TextureCubeMap::NEGATIVE_X, mapgen->getImage(osg::TextureCubeMap::NEGATIVE_X));
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tcm->setImage(osg::TextureCubeMap::POSITIVE_Y, mapgen->getImage(osg::TextureCubeMap::POSITIVE_Y));
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tcm->setImage(osg::TextureCubeMap::NEGATIVE_Y, mapgen->getImage(osg::TextureCubeMap::NEGATIVE_Y));
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tcm->setImage(osg::TextureCubeMap::POSITIVE_Z, mapgen->getImage(osg::TextureCubeMap::POSITIVE_Z));
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tcm->setImage(osg::TextureCubeMap::NEGATIVE_Z, mapgen->getImage(osg::TextureCubeMap::NEGATIVE_Z));
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// enable texturing, replacing any textures in the subgraphs
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ss->setTextureAttributeAndModes(0, tcm, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
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// texture coordinate generation
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osg::TexGen *tg = new osg::TexGen;
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tg->setMode(osg::TexGen::REFLECTION_MAP);
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ss->setTextureAttributeAndModes(0, tg, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
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// use TexEnvCombine to add the highlights to the original lighting
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osg::TexEnvCombine *te = new osg::TexEnvCombine;
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te->setCombine_RGB(osg::TexEnvCombine::ADD);
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te->setSource0_RGB(osg::TexEnvCombine::TEXTURE);
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te->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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te->setSource1_RGB(osg::TexEnvCombine::PRIMARY_COLOR);
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te->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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ss->setTextureAttributeAndModes(0, te, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
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}
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int main(int argc, char *argv[])
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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// construct the viewer.
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osgProducer::Viewer viewer(arguments);
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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// load the nodes from the commandline arguments.
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osg::Node* rootnode = osgDB::readNodeFiles(arguments);
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if (!rootnode) {
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return 1;
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}
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// create specular highlights
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create_specular_highlights(rootnode);
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// run optimization over the scene graph
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osgUtil::Optimizer optimzer;
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optimzer.optimize(rootnode);
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// add a viewport to the viewer and attach the scene graph.
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viewer.setSceneData(rootnode);
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// create the windows and run the threads.
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viewer.realize(Producer::CameraGroup::ThreadPerCamera);
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer.update();
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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}
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// wait for all cull and draw threads to complete before exit.
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viewer.sync();
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return 0;
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}
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