OpenSceneGraph/examples/osgcegui/osgcegui.cpp
2010-11-22 11:22:03 +00:00

281 lines
8.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commercial and non commercial applications,
* as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgViewer/Viewer>
#include <osg/CoordinateSystemNode>
#include <osgGA/GUIEventAdapter>
#include <CEGUISystem.h>
#include <RendererModules/OpenGLGUIRenderer/openglrenderer.h>
#include <CEGUIScriptModule.h>
#include <CEGUIFontManager.h>
#include <CEGUISchemeManager.h>
#include <CEGUIWindowManager.h>
#include <CEGUIExceptions.h>
#include <iostream>
class CEGUIDrawable : public osg::Drawable
{
public:
CEGUIDrawable();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
CEGUIDrawable(const CEGUIDrawable& drawable,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
Drawable(drawable,copyop) {}
META_Object(osg,CEGUIDrawable);
void loadScheme(const std::string& scheme);
void loadFont(const std::string& font);
void loadLayout(const std::string& layout);
void drawImplementation(osg::RenderInfo& renderInfo) const;
protected:
virtual ~CEGUIDrawable();
unsigned int _activeContextID;
};
struct CEGUIEventCallback : public osgGA::GUIEventHandler
{
CEGUIEventCallback() {}
/** do customized Event code. */
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object* obj, osg::NodeVisitor* nv)
{
osgGA::EventVisitor* ev = dynamic_cast<osgGA::EventVisitor*>(nv);
CEGUIDrawable* cd = dynamic_cast<CEGUIDrawable*>(obj);
if (!ev || !cd) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::DRAG):
case(osgGA::GUIEventAdapter::MOVE):
CEGUI::System::getSingleton().injectMousePosition(ea.getX(),ea.getY());
return true;
case(osgGA::GUIEventAdapter::PUSH):
{
CEGUI::System::getSingleton().injectMousePosition(ea.getX(), ea.getY());
if (ea.getButton() == osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON) // left
CEGUI::System::getSingleton().injectMouseButtonDown(CEGUI::LeftButton);
else if (ea.getButton() == osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON) // middle
CEGUI::System::getSingleton().injectMouseButtonDown(CEGUI::MiddleButton);
else if (ea.getButton() == osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON) // right
CEGUI::System::getSingleton().injectMouseButtonDown(CEGUI::RightButton);
return true;
}
case(osgGA::GUIEventAdapter::RELEASE):
{
CEGUI::System::getSingleton().injectMousePosition(ea.getX(), ea.getY());
if (ea.getButton() == osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON) // left
CEGUI::System::getSingleton().injectMouseButtonUp(CEGUI::LeftButton);
else if (ea.getButton() == osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON) // middle
CEGUI::System::getSingleton().injectMouseButtonUp(CEGUI::MiddleButton);
else if (ea.getButton() == osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON) // right
CEGUI::System::getSingleton().injectMouseButtonUp(CEGUI::RightButton);
return true;
}
case(osgGA::GUIEventAdapter::DOUBLECLICK):
{
// do we need to do something special here to handle double click??? Will just assume button down for now.
CEGUI::System::getSingleton().injectMousePosition(ea.getX(), ea.getY());
if (ea.getButton() == osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON) // left
CEGUI::System::getSingleton().injectMouseButtonDown(CEGUI::LeftButton);
else if (ea.getButton() == osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON) // middle
CEGUI::System::getSingleton().injectMouseButtonDown(CEGUI::MiddleButton);
else if (ea.getButton() == osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON) // right
CEGUI::System::getSingleton().injectMouseButtonDown(CEGUI::RightButton);
return true;
}
case(osgGA::GUIEventAdapter::KEYDOWN):
CEGUI::System::getSingleton().injectKeyDown( static_cast<CEGUI::uint>(ea.getKey()) );
CEGUI::System::getSingleton().injectChar( static_cast<CEGUI::utf32>( ea.getKey() ) );
return true;
case(osgGA::GUIEventAdapter::KEYUP):
CEGUI::System::getSingleton().injectKeyUp( static_cast<CEGUI::uint>(ea.getKey()) );
return true;
default:
break;
}
return false;
}
};
CEGUIDrawable::CEGUIDrawable()
{
setSupportsDisplayList(false);
setEventCallback(new CEGUIEventCallback());
new CEGUI::System( new CEGUI::OpenGLRenderer(0) );
_activeContextID = 0;
}
CEGUIDrawable::~CEGUIDrawable()
{
// delete CEGUI??
}
void CEGUIDrawable::loadScheme(const std::string& scheme)
{
try
{
CEGUI::SchemeManager::getSingleton().loadScheme(scheme.c_str());
}
catch (CEGUI::Exception e)
{
std::cout<<"CEGUIDrawable::loadScheme Error: "<<e.getMessage()<<std::endl;
}
}
void CEGUIDrawable::loadFont(const std::string& font)
{
try
{
CEGUI::FontManager::getSingleton().createFont(font.c_str());
}
catch (CEGUI::Exception e)
{
std::cout<<"CEGUIDrawable::loadFont Error: "<<e.getMessage()<<std::endl;
}
}
void CEGUIDrawable::loadLayout(const std::string& layout)
{
try
{
CEGUI::Window* myRoot = CEGUI::WindowManager::getSingleton().loadWindowLayout(layout.c_str());
CEGUI::System::getSingleton().setGUISheet(myRoot);
}
catch (CEGUI::Exception e)
{
std::cout<<"CEGUIDrawable::loadLayout error: "<<e.getMessage()<<std::endl;
}
}
void CEGUIDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
{
osg::State& state = renderInfo.getState();
if (state.getContextID()!=_activeContextID) return;
glPushAttrib(GL_ALL_ATTRIB_BITS);
state.disableAllVertexArrays();
CEGUI::System::getSingleton().renderGUI();
glPopAttrib();
state.checkGLErrors("CEGUIDrawable::drawImplementation");
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// construct the viewer.
osgViewer::Viewer viewer;
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
osg::ref_ptr<CEGUIDrawable> cd = new CEGUIDrawable();
geode->addDrawable(cd.get());
std::string scheme;
while(arguments.read("--scheme",scheme))
{
cd->loadScheme(scheme);
}
std::string font;
while(arguments.read("--font",font))
{
cd->loadFont(font);
}
std::string layout;
while(arguments.read("--layout",layout))
{
cd->loadLayout(layout);
}
osg::Timer_t start_tick = osg::Timer::instance()->tick();
// read the scene from the list of file specified command line args.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
// if no model has been successfully loaded report failure.
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
osg::ref_ptr<osg::Group> group = new osg::Group;
group->addChild(loadedModel.get());
group->addChild(geode.get());
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occurred when parsing the program arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
}
osg::Timer_t end_tick = osg::Timer::instance()->tick();
std::cout << "Time to load = "<<osg::Timer::instance()->delta_s(start_tick,end_tick)<<std::endl;
// optimize the scene graph, remove redundant nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel.get());
// pass the loaded scene graph to the viewer.
viewer.setSceneData(group.get());
// run the viewer
return viewer.run();
}