151 lines
7.1 KiB
HTML
151 lines
7.1 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
|
|
|
<HTML>
|
|
<HEAD>
|
|
<TITLE>class OSGUTIL_EXPORT osgUtil::DelaunayTriangulator</TITLE>
|
|
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
|
|
</HEAD>
|
|
<BODY BGCOLOR="#ffffff">
|
|
|
|
<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::DelaunayTriangulator</A></H2></H2><BLOCKQUOTE>Utility class that triangulates an irregolar network of sample points.</BLOCKQUOTE>
|
|
<HR>
|
|
|
|
<H2>Inheritance:</H2>
|
|
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
|
|
<param name=classes value="Mosg::Referenced,M,CDelaunayTriangulator,MDelaunayTriangulator.html">
|
|
<param name=before value="M,M">
|
|
<param name=after value="Md_,M">
|
|
<param name=indent value="0,1">
|
|
<param name=arrowdir value="down">
|
|
</APPLET>
|
|
<HR>
|
|
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.1">DelaunayTriangulator</A></B>()
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>explicit <B><A HREF="#DOC.2.3.2">DelaunayTriangulator</A></B>(osg::Vec3Array* points, osg::Vec3Array* normals = 0)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.3">DelaunayTriangulator</A></B>(const <!1><A HREF="DelaunayTriangulator.html#DOC.2.3.3">DelaunayTriangulator</A> &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.3.4">triangulate</A></B>()
|
|
<DD><I>Start triangulation</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3Array* <B><A HREF="#DOC.2.3.10">getInputPointArray</A></B>() const
|
|
<DD><I>Get the const input point array</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::Vec3Array* <B><A HREF="#DOC.2.3.11">getInputPointArray</A></B>()
|
|
<DD><I>Get the input point array</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.12">setInputPointArray</A></B>(osg::Vec3Array* points)
|
|
<DD><I>Set the input point array</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3Array* <B><A HREF="#DOC.2.3.13">getOutputNormalArray</A></B>() const
|
|
<DD><I>Get the const output normal array (optional)</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::Vec3Array* <B><A HREF="#DOC.2.3.14">getOutputNormalArray</A></B>()
|
|
<DD><I>Get the output normal array (optional)</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.15">setOutputNormalArray</A></B>(osg::Vec3Array* normals)
|
|
<DD><I>Set the output normal array (optional)</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::DrawElementsUInt* <B><A HREF="#DOC.2.3.16">getTriangles</A></B>() const
|
|
<DD><I>Get the generated primitive (call triangulate() first)</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::DrawElementsUInt* <B><A HREF="#DOC.2.3.17">getTriangles</A></B>()
|
|
<DD><I>Get the generated primitive (call triangulate() first)</I>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Methods</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.3.5">~DelaunayTriangulator</A></B>()
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DelaunayTriangulator.html">DelaunayTriangulator</A>& <B><A HREF="#DOC.2.3.6">operator=</A></B>(const <!1><A HREF="DelaunayTriangulator.html">DelaunayTriangulator</A> &)
|
|
</DL></P>
|
|
|
|
</DL>
|
|
|
|
<A NAME="DOC.DOCU"></A>
|
|
<HR>
|
|
<H2>Documentation</H2>
|
|
<BLOCKQUOTE>Utility class that triangulates an irregolar network of sample points.
|
|
Just create a DelaunayTriangulator, assign it the sample point array and call
|
|
its triangulate() method to start the triangulation. Then you can obtain the
|
|
generated primitive by calling the getTriangles() method.</BLOCKQUOTE>
|
|
<DL>
|
|
|
|
<A NAME="DelaunayTriangulator"></A>
|
|
<A NAME="DOC.2.3.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DelaunayTriangulator()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="DelaunayTriangulator"></A>
|
|
<A NAME="DOC.2.3.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>explicit DelaunayTriangulator(osg::Vec3Array* points, osg::Vec3Array* normals = 0)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="DelaunayTriangulator"></A>
|
|
<A NAME="DOC.2.3.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DelaunayTriangulator(const <!1><A HREF="DelaunayTriangulator.html#DOC.2.3.3">DelaunayTriangulator</A> &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="triangulate"></A>
|
|
<A NAME="DOC.2.3.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool triangulate()</B></TT>
|
|
<DD>Start triangulation
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="~DelaunayTriangulator"></A>
|
|
<A NAME="DOC.2.3.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~DelaunayTriangulator()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="operator="></A>
|
|
<A NAME="DOC.2.3.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DelaunayTriangulator.html">DelaunayTriangulator</A>& operator=(const <!1><A HREF="DelaunayTriangulator.html">DelaunayTriangulator</A> &)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInputPointArray"></A>
|
|
<A NAME="DOC.2.3.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::Vec3Array* getInputPointArray() const </B></TT>
|
|
<DD>Get the const input point array
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInputPointArray"></A>
|
|
<A NAME="DOC.2.3.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline osg::Vec3Array* getInputPointArray()</B></TT>
|
|
<DD>Get the input point array
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setInputPointArray"></A>
|
|
<A NAME="DOC.2.3.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInputPointArray(osg::Vec3Array* points)</B></TT>
|
|
<DD>Set the input point array
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getOutputNormalArray"></A>
|
|
<A NAME="DOC.2.3.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::Vec3Array* getOutputNormalArray() const </B></TT>
|
|
<DD>Get the const output normal array (optional)
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getOutputNormalArray"></A>
|
|
<A NAME="DOC.2.3.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline osg::Vec3Array* getOutputNormalArray()</B></TT>
|
|
<DD>Get the output normal array (optional)
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setOutputNormalArray"></A>
|
|
<A NAME="DOC.2.3.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setOutputNormalArray(osg::Vec3Array* normals)</B></TT>
|
|
<DD>Set the output normal array (optional)
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTriangles"></A>
|
|
<A NAME="DOC.2.3.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::DrawElementsUInt* getTriangles() const </B></TT>
|
|
<DD>Get the generated primitive (call triangulate() first)
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTriangles"></A>
|
|
<A NAME="DOC.2.3.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline osg::DrawElementsUInt* getTriangles()</B></TT>
|
|
<DD>Get the generated primitive (call triangulate() first)
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
|
|
|
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
|
<BR>
|
|
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
|
|
</BODY>
|
|
</HTML>
|