OpenSceneGraph/doc/doc++/osg/Geometry.html
2003-10-02 14:28:30 +00:00

1259 lines
75 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE>class SG_EXPORT osg::Geometry</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Geometry</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CDrawable,MDrawable.html,CGeometry,MGeometry.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A> <B><A HREF="#DOC.2.84.13">s_InvalidArrayData</A></B>
<DD><I>static ArrayData which is returned get getTexCoordData(i) const and getVertexAttribData(i) const when i is out of range</I>
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.84.1">Geometry</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.84.2">Geometry</A></B>(const <!1><A HREF="Geometry.html#DOC.2.84.2">Geometry</A>&amp; geometry, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.84.3">cloneType</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.84.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.84.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.84.6">libraryName</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.84.7">className</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Geometry.html">Geometry</A>* <B><A HREF="#DOC.2.84.8">asGeometry</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="Geometry.html">Geometry</A>* <B><A HREF="#DOC.2.84.9">asGeometry</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.15">setVertexArray</A></B>(<!1><A HREF="Array.html">Array</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.84.16">getVertexArray</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.84.17">getVertexArray</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.18">setVertexIndices</A></B>(<!1><A HREF="IndexArray.html">IndexArray</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.84.19">getVertexIndices</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.84.20">getVertexIndices</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.21">setVertexData</A></B>(const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; <B><A HREF="#DOC.2.84.22">getVertexData</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; <B><A HREF="#DOC.2.84.23">getVertexData</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.24">setNormalBinding</A></B>(<!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> ab)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> <B><A HREF="#DOC.2.84.25">getNormalBinding</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.26">setNormalArray</A></B>(<!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>* <B><A HREF="#DOC.2.84.27">getNormalArray</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>* <B><A HREF="#DOC.2.84.28">getNormalArray</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.29">setNormalIndices</A></B>(<!1><A HREF="IndexArray.html">IndexArray</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.84.30">getNormalIndices</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.84.31">getNormalIndices</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.32">setNormalData</A></B>(const <!1><A HREF="Geometry.html#DOC.2.84.12">Vec3ArrayData</A>&amp; arrayData)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.12">Vec3ArrayData</A>&amp; <B><A HREF="#DOC.2.84.33">getNormalData</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html#DOC.2.84.12">Vec3ArrayData</A>&amp; <B><A HREF="#DOC.2.84.34">getNormalData</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.35">setColorBinding</A></B>(<!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> ab)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> <B><A HREF="#DOC.2.84.36">getColorBinding</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.37">setColorArray</A></B>(<!1><A HREF="Array.html">Array</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.84.38">getColorArray</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.84.39">getColorArray</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.40">setColorIndices</A></B>(<!1><A HREF="IndexArray.html">IndexArray</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.84.41">getColorIndices</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.84.42">getColorIndices</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.43">setColorData</A></B>(const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; <B><A HREF="#DOC.2.84.44">getColorData</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; <B><A HREF="#DOC.2.84.45">getColorData</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.46">setSecondaryColorBinding</A></B>(<!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> ab)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> <B><A HREF="#DOC.2.84.47">getSecondaryColorBinding</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.48">setSecondaryColorArray</A></B>(<!1><A HREF="Array.html">Array</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.84.49">getSecondaryColorArray</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.84.50">getSecondaryColorArray</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.51">setSecondaryColorIndices</A></B>(<!1><A HREF="IndexArray.html">IndexArray</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.84.52">getSecondaryColorIndices</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.84.53">getSecondaryColorIndices</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.54">setSecondaryColorData</A></B>(const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; <B><A HREF="#DOC.2.84.55">getSecondaryColorData</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; <B><A HREF="#DOC.2.84.56">getSecondaryColorData</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.57">setFogCoordBinding</A></B>(<!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> ab)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> <B><A HREF="#DOC.2.84.58">getFogCoordBinding</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.59">setFogCoordArray</A></B>(<!1><A HREF="Array.html">Array</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.84.60">getFogCoordArray</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.84.61">getFogCoordArray</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.62">setFogCoordIndices</A></B>(<!1><A HREF="IndexArray.html">IndexArray</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.84.63">getFogCoordIndices</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.84.64">getFogCoordIndices</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.65">setFogCoordData</A></B>(const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; <B><A HREF="#DOC.2.84.66">setFogCoordData</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; <B><A HREF="#DOC.2.84.67">setFogCoordData</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.68">setTexCoordArray</A></B>(unsigned int unit, <!1><A HREF="Array.html">Array</A>*)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.84.69">getTexCoordArray</A></B>(unsigned int unit)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.84.70">getTexCoordArray</A></B>(unsigned int unit) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.71">setTexCoordIndices</A></B>(unsigned int unit, <!1><A HREF="IndexArray.html">IndexArray</A>*)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.84.72">getTexCoordIndices</A></B>(unsigned int unit)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.84.73">getTexCoordIndices</A></B>(unsigned int unit) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.74">setTexCoordData</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; <B><A HREF="#DOC.2.84.75">getTexCoordData</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; <B><A HREF="#DOC.2.84.76">getTexCoordData</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.84.77">getNumTexCoordArrays</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.14">ArrayList</A>&amp; <B><A HREF="#DOC.2.84.78">getTexCoordArrayList</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html#DOC.2.84.14">ArrayList</A>&amp; <B><A HREF="#DOC.2.84.79">getTexCoordArrayList</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.80">setVertexAttribArray</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, <!1><A HREF="Array.html">Array</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.84.81">getVertexAttribArray</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.84.82">getVertexAttribArray</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.83">setVertexAttribIndices</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, <!1><A HREF="IndexArray.html">IndexArray</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.84.84">getVertexAttribIndices</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.84.85">getVertexAttribIndices</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.86">setVertexAttribBinding</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, <!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> ab)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> <B><A HREF="#DOC.2.84.87">getVertexAttribBinding</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.88">setVertexAttribNormalize</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, GLboolean norm)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLboolean <B><A HREF="#DOC.2.84.89">getVertexAttribNormalize</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.90">setVertexAttribData</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; <B><A HREF="#DOC.2.84.91">getVertexAttribData</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; <B><A HREF="#DOC.2.84.92">getVertexAttribData</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.84.93">getNumVertexAttribArrays</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.14">ArrayList</A>&amp; <B><A HREF="#DOC.2.84.94">getVertexAttribArrayList</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html#DOC.2.84.14">ArrayList</A>&amp; <B><A HREF="#DOC.2.84.95">getVertexAttribArrayList</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.97">setPrimitiveSetList</A></B>(const <!1><A HREF="Geometry.html#DOC.2.84.96">PrimitiveSetList</A>&amp; primitives)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.96">PrimitiveSetList</A>&amp; <B><A HREF="#DOC.2.84.98">getPrimitiveSetList</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html#DOC.2.84.96">PrimitiveSetList</A>&amp; <B><A HREF="#DOC.2.84.99">getPrimitiveSetList</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.84.100">getNumPrimitiveSets</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* <B><A HREF="#DOC.2.84.101">getPrimitiveSet</A></B>(unsigned int pos)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* <B><A HREF="#DOC.2.84.102">getPrimitiveSet</A></B>(unsigned int pos) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.84.103">addPrimitiveSet</A></B>(<!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset)
<DD><I>Add a primitive set to the geometry</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.84.104">setPrimitiveSet</A></B>(unsigned int i, <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset)
<DD><I>Set a primitive set to the specified position in geometry's primitive set list</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.84.105">insertPrimitiveSet</A></B>(unsigned int i, <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset)
<DD><I>Insert a primitive set to the specified position in geometry's primitive set list</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.84.106">removePrimitiveSet</A></B>(unsigned int i, unsigned int numElementsToRemove=1)
<DD><I>Remove primitive set(s) from the specified position in geometry's primitive set list</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.84.107">getPrimitiveSetIndex</A></B>(const <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset) const
<DD><I>Get the index number of a primitive set, return a value between 0 and getNumPrimitiveSet()-1 if found, if not found then return getNumPrimitiveSet().</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.108">setFastPathHint</A></B>(bool on)
<DD><I>Set whether fast paths should be used when supported</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.84.109">getFastPathHint</A></B>() const
<DD><I>Get whether fast paths should be used when supported</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.84.110">areFastPathsUsed</A></B>() const
<DD><I>return true if OpenGL fast paths will be used with drawing this Geometry.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.84.111">computeFastPathsUsed</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.84.112">verifyBindings</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.113">computeCorrectBindingsAndArraySizes</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.84.114">suitableForOptimization</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.115">copyToAndOptimize</A></B>(<!1><A HREF="Geometry.html">Geometry</A>&amp; target)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.116">computeInternalOptimizedGeometry</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.117">removeInternalOptimizedGeometry</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.118">setInternalOptimizedGeometry</A></B>(<!1><A HREF="Geometry.html">osg::Geometry</A>* geometry)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html">osg::Geometry</A>* <B><A HREF="#DOC.2.84.119">getInternalOptimizedGeometry</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html">osg::Geometry</A>* <B><A HREF="#DOC.2.84.120">getInternalOptimizedGeometry</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.84.121">drawImplementation</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DD><I>draw Geometry directly ignoring an OpenGL display list which could be attached.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.84.122">supports</A></B>(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&amp;) const
<DD><I>return true, osg::Geometry does support accept(AttributeFunctor&)</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.84.123">accept</A></B>(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&amp; af)
<DD><I>accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.84.124">supports</A></B>(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>&amp;) const
<DD><I>return true, osg::Geometry does support accept(ConstAttributeFunctor&)</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.84.125">accept</A></B>(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>&amp; af) const
<DD><I>accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.84.126">supports</A></B>(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>&amp;) const
<DD><I>return true, osg::Geometry does support accept(PrimitiveFunctor&) </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.84.127">accept</A></B>(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>&amp; pf) const
<DD><I>accept a PrimitiveFunctor and call its methods to tell it about the interal primitives that this Drawable has</I>
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.84.10">AttributeBinding</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.84.11">ArrayData</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.84.12">Vec3ArrayData</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt; <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A> &gt; <B><A HREF="#DOC.2.84.14">ArrayList</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt; <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>&gt; &gt; <B><A HREF="#DOC.2.84.96">PrimitiveSetList</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.96">PrimitiveSetList</A> <B><A HREF="#DOC.2.84.134">_primitives</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A> <B><A HREF="#DOC.2.84.135">_vertexData</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.12">Vec3ArrayData</A> <B><A HREF="#DOC.2.84.136">_normalData</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A> <B><A HREF="#DOC.2.84.137">_colorData</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A> <B><A HREF="#DOC.2.84.138">_secondaryColorData</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A> <B><A HREF="#DOC.2.84.139">_fogCoordData</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.14">ArrayList</A> <B><A HREF="#DOC.2.84.140">_texCoordList</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.84.14">ArrayList</A> <B><A HREF="#DOC.2.84.141">_vertexAttribList</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.84.142">_fastPath</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.84.143">_fastPathHint</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Geometry.html">Geometry</A>&gt; <B><A HREF="#DOC.2.84.144">_internalOptimizedGeometry</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html">Geometry</A>&amp; <B><A HREF="#DOC.2.84.128">operator = </A></B>(const <!1><A HREF="Geometry.html">Geometry</A>&amp;)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.84.129">~Geometry</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.84.130">verifyBindings</A></B>(const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.84.131">verifyBindings</A></B>(const <!1><A HREF="Geometry.html#DOC.2.84.12">Vec3ArrayData</A>&amp; arrayData) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.132">computeCorrectBindingsAndArraySizes</A></B>(<!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData, const char* arrayName)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.133">computeCorrectBindingsAndArraySizes</A></B>(<!1><A HREF="Geometry.html#DOC.2.84.12">Vec3ArrayData</A>&amp; arrayData, const char* arrayName)
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Drawable.html">Drawable</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Drawable.html#DOC.2.69.8">ParentList</A>&amp; <B>getParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html#DOC.2.69.8">ParentList</A> <B>getParents</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getParent</B>(unsigned int i)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getParent</B>(unsigned int i) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">StateSet</A>* <B>getStateSet</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">StateSet</A>* <B>getStateSet</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="StateSet.html">StateSet</A>* <B>getOrCreateStateSet</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; <B>getBound</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setShape</B>(<!1><A HREF="Shape.html">Shape</A>* shape)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Shape.html">Shape</A>* <B>getShape</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Shape.html">Shape</A>* <B>getShape</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setSupportsDisplayList</B>(bool flag)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline bool <B>getSupportsDisplayList</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setUseDisplayList</B>(bool flag)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline bool <B>getUseDisplayList</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setUseVertexBufferObjects</B>(bool flag)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline bool <B>getUseVertexBufferObjects</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyDisplayList</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setUpdateCallback</B>(<!1><A HREF="Drawable.html#DOC.2.69.31">UpdateCallback</A>* ac)
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.69.31">UpdateCallback</A>* <B>getUpdateCallback</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setCullCallback</B>(<!1><A HREF="Drawable.html#DOC.2.69.34">CullCallback</A>* cc)
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.69.34">CullCallback</A>* <B>getCullCallback</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.69.34">CullCallback</A>* <B>getCullCallback</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setDrawCallback</B>(<!1><A HREF="Drawable.html#DOC.2.69.38">DrawCallback</A>* dc)
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.69.38">DrawCallback</A>* <B>getDrawCallback</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.69.38">DrawCallback</A>* <B>getDrawCallback</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>deleteDisplayList</B>(unsigned int contextID, GLuint globj)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>flushDeletedDisplayLists</B>(unsigned int contextID, double currentTime, double&amp; availableTime)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>deleteVertexBufferObject</B>(unsigned int contextID, GLuint globj)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>flushDeletedVertexBufferObjects</B>(unsigned int contextID, double currentTime, double&amp; availableTime)
<DT>
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="Extensions.2.html">Extensions</A>* <B>getExtensions</B>(unsigned int contextID, bool createIfNotInitalized)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>setExtensions</B>(unsigned int contextID, <!1><A HREF="Extensions.2.html">Extensions</A>* extensions)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>draw</B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;<!1><A HREF="Node.html">Node</A>*&gt; <B>ParentList</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>struct <B>UpdateCallback</B>: public virtual <!1><A HREF="Referenced.html">osg::Referenced</A>
<DT>
<IMG ALT="o" SRC=icon2.gif>struct <B>CullCallback</B>: public virtual <!1><A HREF="Referenced.html">osg::Referenced</A>
<DT>
<IMG ALT="o" SRC=icon2.gif>struct <B>DrawCallback</B>: public virtual <!1><A HREF="Referenced.html">osg::Referenced</A>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>AttributeType</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>AttributeTypes</B>
<DT>
class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
<DT>
class <B><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A></B>
<DT>
class <B><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A></B>
<DT>
class SG_EXPORT <B><A HREF="Extensions.2.html">Extensions</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
<DD><I>Extensions class which encapsulates the querring of extensions and associated function pointers, and provide convinience wrappers to check for the extensions or use the associated functions</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.69.8">ParentList</A> <B>_parents</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_stateset</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingBox.html">BoundingBox</A> <B>_bbox</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bbox_computed</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Shape.html">Shape</A>&gt; <B>_shape</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>_supportsDisplayList</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>_useDisplayList</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>_supportsVertexBufferObjects</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>_useVertexBufferObjects</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="Drawable.html#DOC.2.69.76">GLObjectList</A> <B>_globjList</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="Drawable.html#DOC.2.69.76">GLObjectList</A> <B>_vboList</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Drawable.html#DOC.2.69.31">UpdateCallback</A>&gt; <B>_updateCallback</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Drawable.html#DOC.2.69.38">DrawCallback</A>&gt; <B>_drawCallback</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Drawable.html#DOC.2.69.34">CullCallback</A>&gt; <B>_cullCallback</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>computeBound</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setBound</B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb) const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Node.html">osg::Node</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Node.html">osg::Node</A>* node)
</DL></P>
<P><DL>
<DT><H3>Protected Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef <!1><A HREF="buffered_value.html">osg::buffered_value</A>&lt;GLuint&gt; <B>GLObjectList</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.136.8">DataVariance</A> dv)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.136.8">DataVariance</A> <B>getDataVariance</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.136.8">DataVariance</A> <B>_dataVariance</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
<DT>
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<DL>
<A NAME="Geometry"></A>
<A NAME="DOC.2.84.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Geometry()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Geometry"></A>
<A NAME="DOC.2.84.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Geometry(const <!1><A HREF="Geometry.html#DOC.2.84.2">Geometry</A>&amp; geometry, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="cloneType"></A>
<A NAME="DOC.2.84.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="clone"></A>
<A NAME="DOC.2.84.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.84.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="libraryName"></A>
<A NAME="DOC.2.84.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.84.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="asGeometry"></A>
<A NAME="DOC.2.84.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Geometry.html">Geometry</A>* asGeometry()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="asGeometry"></A>
<A NAME="DOC.2.84.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="Geometry.html">Geometry</A>* asGeometry() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="AttributeBinding"></A>
<A NAME="DOC.2.84.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum AttributeBinding</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="BIND_OFF"></A>
<A NAME="DOC.2.84.10.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_OFF</B></TT>
<DL><DT><DD></DL><P>
<A NAME="BIND_OVERALL"></A>
<A NAME="DOC.2.84.10.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_OVERALL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="BIND_PER_PRIMITIVE_SET"></A>
<A NAME="DOC.2.84.10.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_PER_PRIMITIVE_SET</B></TT>
<DL><DT><DD></DL><P>
<A NAME="BIND_PER_PRIMITIVE"></A>
<A NAME="DOC.2.84.10.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_PER_PRIMITIVE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="BIND_PER_VERTEX"></A>
<A NAME="DOC.2.84.10.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_PER_VERTEX</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="ArrayData"></A>
<A NAME="DOC.2.84.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct ArrayData</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="ArrayData"></A>
<A NAME="DOC.2.84.11.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ArrayData()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ArrayData"></A>
<A NAME="DOC.2.84.11.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ArrayData(<!1><A HREF="Array.html">Array</A>* <!1><A HREF="UByte4.html#DOC.2.222.15">a</A>, <!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> <!1><A HREF="UByte4.html#DOC.2.222.14">b</A>, GLboolean n = GL_FALSE)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ArrayData"></A>
<A NAME="DOC.2.84.11.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ArrayData(<!1><A HREF="Array.html">Array</A>* <!1><A HREF="UByte4.html#DOC.2.222.15">a</A>, <!1><A HREF="IndexArray.html">IndexArray</A>* i, <!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> <!1><A HREF="UByte4.html#DOC.2.222.14">b</A>, GLboolean n = GL_FALSE)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.84.11.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; operator = (const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; rhs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="array"></A>
<A NAME="DOC.2.84.11.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Array.html">Array</A>&gt; array</B></TT>
<DL><DT><DD></DL><P>
<A NAME="indices"></A>
<A NAME="DOC.2.84.11.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="IndexArray.html">IndexArray</A>&gt; indices</B></TT>
<DL><DT><DD></DL><P>
<A NAME="binding"></A>
<A NAME="DOC.2.84.11.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> binding</B></TT>
<DL><DT><DD></DL><P>
<A NAME="normalize"></A>
<A NAME="DOC.2.84.11.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLboolean normalize</B></TT>
<DL><DT><DD></DL><P>
<A NAME="offset"></A>
<A NAME="DOC.2.84.11.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int offset</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="Vec3ArrayData"></A>
<A NAME="DOC.2.84.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct Vec3ArrayData</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="Vec3ArrayData"></A>
<A NAME="DOC.2.84.12.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec3ArrayData()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Vec3ArrayData"></A>
<A NAME="DOC.2.84.12.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec3ArrayData(<!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>* <!1><A HREF="UByte4.html#DOC.2.222.15">a</A>, <!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> <!1><A HREF="UByte4.html#DOC.2.222.14">b</A>, GLboolean n = GL_FALSE)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Vec3ArrayData"></A>
<A NAME="DOC.2.84.12.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec3ArrayData(<!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>* <!1><A HREF="UByte4.html#DOC.2.222.15">a</A>, <!1><A HREF="IndexArray.html">IndexArray</A>* i, <!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> <!1><A HREF="UByte4.html#DOC.2.222.14">b</A>, GLboolean n = GL_FALSE)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.84.12.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.12">Vec3ArrayData</A>&amp; operator = (const <!1><A HREF="Geometry.html#DOC.2.84.12">Vec3ArrayData</A>&amp; rhs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="array"></A>
<A NAME="DOC.2.84.12.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>&gt; array</B></TT>
<DL><DT><DD></DL><P>
<A NAME="indices"></A>
<A NAME="DOC.2.84.12.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="IndexArray.html">IndexArray</A>&gt; indices</B></TT>
<DL><DT><DD></DL><P>
<A NAME="binding"></A>
<A NAME="DOC.2.84.12.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> binding</B></TT>
<DL><DT><DD></DL><P>
<A NAME="normalize"></A>
<A NAME="DOC.2.84.12.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLboolean normalize</B></TT>
<DL><DT><DD></DL><P>
<A NAME="offset"></A>
<A NAME="DOC.2.84.12.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int offset</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="s_InvalidArrayData"></A>
<A NAME="DOC.2.84.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A> s_InvalidArrayData</B></TT>
<DD>static ArrayData which is returned get getTexCoordData(i) const and getVertexAttribData(i) const
when i is out of range
<DL><DT><DD></DL><P>
<A NAME="ArrayList"></A>
<A NAME="DOC.2.84.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt; <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A> &gt; ArrayList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setVertexArray"></A>
<A NAME="DOC.2.84.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setVertexArray(<!1><A HREF="Array.html">Array</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexArray"></A>
<A NAME="DOC.2.84.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getVertexArray()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexArray"></A>
<A NAME="DOC.2.84.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getVertexArray() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setVertexIndices"></A>
<A NAME="DOC.2.84.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setVertexIndices(<!1><A HREF="IndexArray.html">IndexArray</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexIndices"></A>
<A NAME="DOC.2.84.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getVertexIndices()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexIndices"></A>
<A NAME="DOC.2.84.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getVertexIndices() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setVertexData"></A>
<A NAME="DOC.2.84.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setVertexData(const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexData"></A>
<A NAME="DOC.2.84.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; getVertexData()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexData"></A>
<A NAME="DOC.2.84.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; getVertexData() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setNormalBinding"></A>
<A NAME="DOC.2.84.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormalBinding(<!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> ab)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNormalBinding"></A>
<A NAME="DOC.2.84.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> getNormalBinding() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setNormalArray"></A>
<A NAME="DOC.2.84.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormalArray(<!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNormalArray"></A>
<A NAME="DOC.2.84.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>* getNormalArray()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNormalArray"></A>
<A NAME="DOC.2.84.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>* getNormalArray() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setNormalIndices"></A>
<A NAME="DOC.2.84.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormalIndices(<!1><A HREF="IndexArray.html">IndexArray</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNormalIndices"></A>
<A NAME="DOC.2.84.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getNormalIndices()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNormalIndices"></A>
<A NAME="DOC.2.84.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getNormalIndices() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setNormalData"></A>
<A NAME="DOC.2.84.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormalData(const <!1><A HREF="Geometry.html#DOC.2.84.12">Vec3ArrayData</A>&amp; arrayData)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNormalData"></A>
<A NAME="DOC.2.84.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.12">Vec3ArrayData</A>&amp; getNormalData()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNormalData"></A>
<A NAME="DOC.2.84.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html#DOC.2.84.12">Vec3ArrayData</A>&amp; getNormalData() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setColorBinding"></A>
<A NAME="DOC.2.84.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColorBinding(<!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> ab)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getColorBinding"></A>
<A NAME="DOC.2.84.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> getColorBinding() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setColorArray"></A>
<A NAME="DOC.2.84.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColorArray(<!1><A HREF="Array.html">Array</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getColorArray"></A>
<A NAME="DOC.2.84.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getColorArray()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getColorArray"></A>
<A NAME="DOC.2.84.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getColorArray() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setColorIndices"></A>
<A NAME="DOC.2.84.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColorIndices(<!1><A HREF="IndexArray.html">IndexArray</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getColorIndices"></A>
<A NAME="DOC.2.84.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getColorIndices()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getColorIndices"></A>
<A NAME="DOC.2.84.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getColorIndices() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setColorData"></A>
<A NAME="DOC.2.84.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColorData(const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getColorData"></A>
<A NAME="DOC.2.84.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; getColorData()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getColorData"></A>
<A NAME="DOC.2.84.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; getColorData() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSecondaryColorBinding"></A>
<A NAME="DOC.2.84.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSecondaryColorBinding(<!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> ab)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSecondaryColorBinding"></A>
<A NAME="DOC.2.84.47"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> getSecondaryColorBinding() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSecondaryColorArray"></A>
<A NAME="DOC.2.84.48"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSecondaryColorArray(<!1><A HREF="Array.html">Array</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSecondaryColorArray"></A>
<A NAME="DOC.2.84.49"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getSecondaryColorArray()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSecondaryColorArray"></A>
<A NAME="DOC.2.84.50"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getSecondaryColorArray() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSecondaryColorIndices"></A>
<A NAME="DOC.2.84.51"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSecondaryColorIndices(<!1><A HREF="IndexArray.html">IndexArray</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSecondaryColorIndices"></A>
<A NAME="DOC.2.84.52"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getSecondaryColorIndices()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSecondaryColorIndices"></A>
<A NAME="DOC.2.84.53"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getSecondaryColorIndices() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSecondaryColorData"></A>
<A NAME="DOC.2.84.54"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSecondaryColorData(const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSecondaryColorData"></A>
<A NAME="DOC.2.84.55"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; getSecondaryColorData()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSecondaryColorData"></A>
<A NAME="DOC.2.84.56"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; getSecondaryColorData() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setFogCoordBinding"></A>
<A NAME="DOC.2.84.57"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFogCoordBinding(<!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> ab)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFogCoordBinding"></A>
<A NAME="DOC.2.84.58"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> getFogCoordBinding() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setFogCoordArray"></A>
<A NAME="DOC.2.84.59"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFogCoordArray(<!1><A HREF="Array.html">Array</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFogCoordArray"></A>
<A NAME="DOC.2.84.60"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getFogCoordArray()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFogCoordArray"></A>
<A NAME="DOC.2.84.61"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getFogCoordArray() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setFogCoordIndices"></A>
<A NAME="DOC.2.84.62"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFogCoordIndices(<!1><A HREF="IndexArray.html">IndexArray</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFogCoordIndices"></A>
<A NAME="DOC.2.84.63"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getFogCoordIndices()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFogCoordIndices"></A>
<A NAME="DOC.2.84.64"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getFogCoordIndices() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setFogCoordData"></A>
<A NAME="DOC.2.84.65"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFogCoordData(const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setFogCoordData"></A>
<A NAME="DOC.2.84.66"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; setFogCoordData()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setFogCoordData"></A>
<A NAME="DOC.2.84.67"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; setFogCoordData() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTexCoordArray"></A>
<A NAME="DOC.2.84.68"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTexCoordArray(unsigned int unit, <!1><A HREF="Array.html">Array</A>*)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTexCoordArray"></A>
<A NAME="DOC.2.84.69"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getTexCoordArray(unsigned int unit)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTexCoordArray"></A>
<A NAME="DOC.2.84.70"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getTexCoordArray(unsigned int unit) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTexCoordIndices"></A>
<A NAME="DOC.2.84.71"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTexCoordIndices(unsigned int unit, <!1><A HREF="IndexArray.html">IndexArray</A>*)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTexCoordIndices"></A>
<A NAME="DOC.2.84.72"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getTexCoordIndices(unsigned int unit)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTexCoordIndices"></A>
<A NAME="DOC.2.84.73"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getTexCoordIndices(unsigned int unit) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTexCoordData"></A>
<A NAME="DOC.2.84.74"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTexCoordData(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTexCoordData"></A>
<A NAME="DOC.2.84.75"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; getTexCoordData(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTexCoordData"></A>
<A NAME="DOC.2.84.76"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; getTexCoordData(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNumTexCoordArrays"></A>
<A NAME="DOC.2.84.77"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getNumTexCoordArrays() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTexCoordArrayList"></A>
<A NAME="DOC.2.84.78"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.14">ArrayList</A>&amp; getTexCoordArrayList()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTexCoordArrayList"></A>
<A NAME="DOC.2.84.79"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html#DOC.2.84.14">ArrayList</A>&amp; getTexCoordArrayList() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setVertexAttribArray"></A>
<A NAME="DOC.2.84.80"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setVertexAttribArray(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, <!1><A HREF="Array.html">Array</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexAttribArray"></A>
<A NAME="DOC.2.84.81"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getVertexAttribArray(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexAttribArray"></A>
<A NAME="DOC.2.84.82"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getVertexAttribArray(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setVertexAttribIndices"></A>
<A NAME="DOC.2.84.83"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setVertexAttribIndices(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, <!1><A HREF="IndexArray.html">IndexArray</A>* <!1><A HREF="Geometry.html#DOC.2.84.12.5">array</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexAttribIndices"></A>
<A NAME="DOC.2.84.84"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getVertexAttribIndices(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexAttribIndices"></A>
<A NAME="DOC.2.84.85"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getVertexAttribIndices(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setVertexAttribBinding"></A>
<A NAME="DOC.2.84.86"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setVertexAttribBinding(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, <!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> ab)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexAttribBinding"></A>
<A NAME="DOC.2.84.87"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.10">AttributeBinding</A> getVertexAttribBinding(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setVertexAttribNormalize"></A>
<A NAME="DOC.2.84.88"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setVertexAttribNormalize(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, GLboolean norm)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexAttribNormalize"></A>
<A NAME="DOC.2.84.89"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLboolean getVertexAttribNormalize(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setVertexAttribData"></A>
<A NAME="DOC.2.84.90"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setVertexAttribData(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexAttribData"></A>
<A NAME="DOC.2.84.91"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; getVertexAttribData(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexAttribData"></A>
<A NAME="DOC.2.84.92"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; getVertexAttribData(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNumVertexAttribArrays"></A>
<A NAME="DOC.2.84.93"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getNumVertexAttribArrays() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexAttribArrayList"></A>
<A NAME="DOC.2.84.94"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.14">ArrayList</A>&amp; getVertexAttribArrayList()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertexAttribArrayList"></A>
<A NAME="DOC.2.84.95"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html#DOC.2.84.14">ArrayList</A>&amp; getVertexAttribArrayList() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="PrimitiveSetList"></A>
<A NAME="DOC.2.84.96"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt; <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>&gt; &gt; PrimitiveSetList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setPrimitiveSetList"></A>
<A NAME="DOC.2.84.97"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPrimitiveSetList(const <!1><A HREF="Geometry.html#DOC.2.84.96">PrimitiveSetList</A>&amp; primitives)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPrimitiveSetList"></A>
<A NAME="DOC.2.84.98"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.96">PrimitiveSetList</A>&amp; getPrimitiveSetList()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPrimitiveSetList"></A>
<A NAME="DOC.2.84.99"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html#DOC.2.84.96">PrimitiveSetList</A>&amp; getPrimitiveSetList() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNumPrimitiveSets"></A>
<A NAME="DOC.2.84.100"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getNumPrimitiveSets() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPrimitiveSet"></A>
<A NAME="DOC.2.84.101"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* getPrimitiveSet(unsigned int pos)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPrimitiveSet"></A>
<A NAME="DOC.2.84.102"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* getPrimitiveSet(unsigned int pos) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="addPrimitiveSet"></A>
<A NAME="DOC.2.84.103"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool addPrimitiveSet(<!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset)</B></TT>
<DD>Add a primitive set to the geometry
<DL><DT><DD></DL><P>
<A NAME="setPrimitiveSet"></A>
<A NAME="DOC.2.84.104"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool setPrimitiveSet(unsigned int i, <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset)</B></TT>
<DD>Set a primitive set to the specified position in geometry's primitive set list
<DL><DT><DD></DL><P>
<A NAME="insertPrimitiveSet"></A>
<A NAME="DOC.2.84.105"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool insertPrimitiveSet(unsigned int i, <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset)</B></TT>
<DD>Insert a primitive set to the specified position in geometry's primitive set list
<DL><DT><DD></DL><P>
<A NAME="removePrimitiveSet"></A>
<A NAME="DOC.2.84.106"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool removePrimitiveSet(unsigned int i, unsigned int numElementsToRemove=1)</B></TT>
<DD>Remove primitive set(s) from the specified position in geometry's primitive set list
<DL><DT><DD></DL><P>
<A NAME="getPrimitiveSetIndex"></A>
<A NAME="DOC.2.84.107"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getPrimitiveSetIndex(const <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset) const </B></TT>
<DD>Get the index number of a primitive set, return a value between
0 and getNumPrimitiveSet()-1 if found, if not found then return getNumPrimitiveSet().
When checking for a valid find value use if ((value=geoemtry->getPrimitiveSetIndex(primitive))!=geometry.getNumPrimitiveSet()) as
<DL><DT><DD></DL><P>
<A NAME="setFastPathHint"></A>
<A NAME="DOC.2.84.108"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFastPathHint(bool on)</B></TT>
<DD>Set whether fast paths should be used when supported
<DL><DT><DD></DL><P>
<A NAME="getFastPathHint"></A>
<A NAME="DOC.2.84.109"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getFastPathHint() const </B></TT>
<DD>Get whether fast paths should be used when supported
<DL><DT><DD></DL><P>
<A NAME="areFastPathsUsed"></A>
<A NAME="DOC.2.84.110"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool areFastPathsUsed() const </B></TT>
<DD>return true if OpenGL fast paths will be used with drawing this Geometry.
Fast paths use vertex arrays, and glDrawArrays/glDrawElements. Slow paths
use glBegin()/glVertex.../glEnd(). Use of per primitive bindings or per vertex indexed
arrays will drop the rendering path off the fast path.
<DL><DT><DD></DL><P>
<A NAME="computeFastPathsUsed"></A>
<A NAME="DOC.2.84.111"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool computeFastPathsUsed()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="verifyBindings"></A>
<A NAME="DOC.2.84.112"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool verifyBindings() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeCorrectBindingsAndArraySizes"></A>
<A NAME="DOC.2.84.113"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeCorrectBindingsAndArraySizes()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="suitableForOptimization"></A>
<A NAME="DOC.2.84.114"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool suitableForOptimization() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="copyToAndOptimize"></A>
<A NAME="DOC.2.84.115"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyToAndOptimize(<!1><A HREF="Geometry.html">Geometry</A>&amp; target)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeInternalOptimizedGeometry"></A>
<A NAME="DOC.2.84.116"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeInternalOptimizedGeometry()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="removeInternalOptimizedGeometry"></A>
<A NAME="DOC.2.84.117"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void removeInternalOptimizedGeometry()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setInternalOptimizedGeometry"></A>
<A NAME="DOC.2.84.118"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setInternalOptimizedGeometry(<!1><A HREF="Geometry.html">osg::Geometry</A>* geometry)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getInternalOptimizedGeometry"></A>
<A NAME="DOC.2.84.119"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html">osg::Geometry</A>* getInternalOptimizedGeometry()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getInternalOptimizedGeometry"></A>
<A NAME="DOC.2.84.120"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html">osg::Geometry</A>* getInternalOptimizedGeometry() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="drawImplementation"></A>
<A NAME="DOC.2.84.121"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImplementation(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DD>draw Geometry directly ignoring an OpenGL display list which could be attached.
This is the internal draw method which does the drawing itself,
and is the method to override when deriving from Geometry for user-drawn objects.
<DL><DT><DD></DL><P>
<A NAME="supports"></A>
<A NAME="DOC.2.84.122"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool supports(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&amp;) const </B></TT>
<DD>return true, osg::Geometry does support accept(AttributeFunctor&)
<DL><DT><DD></DL><P>
<A NAME="accept"></A>
<A NAME="DOC.2.84.123"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&amp; af)</B></TT>
<DD>accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has
<DL><DT><DD></DL><P>
<A NAME="supports"></A>
<A NAME="DOC.2.84.124"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool supports(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>&amp;) const </B></TT>
<DD>return true, osg::Geometry does support accept(ConstAttributeFunctor&)
<DL><DT><DD></DL><P>
<A NAME="accept"></A>
<A NAME="DOC.2.84.125"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>&amp; af) const </B></TT>
<DD>accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has
<DL><DT><DD></DL><P>
<A NAME="supports"></A>
<A NAME="DOC.2.84.126"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool supports(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>&amp;) const </B></TT>
<DD>return true, osg::Geometry does support accept(PrimitiveFunctor&)
<DL><DT><DD></DL><P>
<A NAME="accept"></A>
<A NAME="DOC.2.84.127"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>&amp; pf) const </B></TT>
<DD>accept a PrimitiveFunctor and call its methods to tell it about the interal primitives that this Drawable has
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.84.128"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html">Geometry</A>&amp; operator = (const <!1><A HREF="Geometry.html">Geometry</A>&amp;)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Geometry"></A>
<A NAME="DOC.2.84.129"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Geometry()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="verifyBindings"></A>
<A NAME="DOC.2.84.130"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool verifyBindings(const <!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="verifyBindings"></A>
<A NAME="DOC.2.84.131"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool verifyBindings(const <!1><A HREF="Geometry.html#DOC.2.84.12">Vec3ArrayData</A>&amp; arrayData) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeCorrectBindingsAndArraySizes"></A>
<A NAME="DOC.2.84.132"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeCorrectBindingsAndArraySizes(<!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A>&amp; arrayData, const char* arrayName)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeCorrectBindingsAndArraySizes"></A>
<A NAME="DOC.2.84.133"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeCorrectBindingsAndArraySizes(<!1><A HREF="Geometry.html#DOC.2.84.12">Vec3ArrayData</A>&amp; arrayData, const char* arrayName)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_primitives"></A>
<A NAME="DOC.2.84.134"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.96">PrimitiveSetList</A> _primitives</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_vertexData"></A>
<A NAME="DOC.2.84.135"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A> _vertexData</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_normalData"></A>
<A NAME="DOC.2.84.136"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.12">Vec3ArrayData</A> _normalData</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_colorData"></A>
<A NAME="DOC.2.84.137"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A> _colorData</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_secondaryColorData"></A>
<A NAME="DOC.2.84.138"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A> _secondaryColorData</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_fogCoordData"></A>
<A NAME="DOC.2.84.139"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.11">ArrayData</A> _fogCoordData</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_texCoordList"></A>
<A NAME="DOC.2.84.140"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.14">ArrayList</A> _texCoordList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_vertexAttribList"></A>
<A NAME="DOC.2.84.141"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.84.14">ArrayList</A> _vertexAttribList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_fastPath"></A>
<A NAME="DOC.2.84.142"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _fastPath</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_fastPathHint"></A>
<A NAME="DOC.2.84.143"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _fastPathHint</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_internalOptimizedGeometry"></A>
<A NAME="DOC.2.84.144"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Geometry.html">Geometry</A>&gt; _internalOptimizedGeometry</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<BR>
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
</BODY>
</HTML>