OpenSceneGraph/doc/doc++/osg/CullingSet.html
2003-10-02 14:28:30 +00:00

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<TITLE>class SG_EXPORT osg::CullingSet</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::CullingSet</A></H2></H2><BLOCKQUOTE>A CullingSet class which contains a frustum and a list of occluder.</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="CReferenced,MReferenced.html,CCullingSet,MCullingSet.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
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<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.57.1">CullingSet</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.57.2">CullingSet</A></B>(const <!1><A HREF="CullingSet.html#DOC.2.57.2">CullingSet</A>&amp; cs)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.57.3">CullingSet</A></B>(const <!1><A HREF="CullingSet.html#DOC.2.57.3">CullingSet</A>&amp; cs, const <!1><A HREF="osg.html#DOC.2.102">Matrix</A>&amp; matrix, const <!1><A HREF="Vec4.html">Vec4</A>&amp; pixelSizeVector)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullingSet.html">CullingSet</A>&amp; <B><A HREF="#DOC.2.57.4">operator = </A></B>(const <!1><A HREF="CullingSet.html">CullingSet</A>&amp; cs)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.57.5">set</A></B>(const <!1><A HREF="CullingSet.html">CullingSet</A>&amp; cs)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.57.6">set</A></B>(const <!1><A HREF="CullingSet.html">CullingSet</A>&amp; cs, const <!1><A HREF="osg.html#DOC.2.102">Matrix</A>&amp; matrix, const <!1><A HREF="Vec4.html">Vec4</A>&amp; pixelSizeVector)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.10">setCullingMask</A></B>(<!1><A HREF="CullingSet.html#DOC.2.57.8">Mask</A> mask)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.11">setFrustum</A></B>(<!1><A HREF="Polytope.html">Polytope</A>&amp; cv)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Polytope.html">Polytope</A>&amp; <B><A HREF="#DOC.2.57.12">getFrustum</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Polytope.html">Polytope</A>&amp; <B><A HREF="#DOC.2.57.13">getFrustum</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.14">addOccluder</A></B>(<!1><A HREF="ShadowVolumeOccluder.html">ShadowVolumeOccluder</A>&amp; cv)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.15">setPixelSizeVector</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; v)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.57.16">getPixelSizeVector</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.57.17">getPixelSizeVector</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.18">setSmallFeatureCullingPixelSize</A></B>(float value)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float&amp; <B><A HREF="#DOC.2.57.19">getSmallFeatureCullingPixelSize</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.57.20">getSmallFeatureCullingPixelSize</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.57.21">pixelSize</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, float <!1><A HREF="BoundingSphere.html#DOC.2.31.10">radius</A>) const
<DD><I>Compute the pixel of an object at position v, with specified radius</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.57.22">pixelSize</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; bs) const
<DD><I>Compute the pixel of an bounding sphere</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.57.23">isCulled</A></B>(const std::vector&lt;<!1><A HREF="Vec3.html">Vec3</A>&gt;&amp; vertices)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.57.24">isCulled</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.57.25">isCulled</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; bs)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.57.26">pushCurrentMask</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.57.27">popCurrentMask</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.28">disableAndPushOccludersCurrentMask</A></B>(<!1><A HREF="NodePath.html">NodePath</A>&amp; nodePath)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.29">popOccludersCurrentMask</A></B>(<!1><A HREF="NodePath.html">NodePath</A>&amp; nodePath)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.57.30">~CullingSet</A></B>()
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;<!1><A HREF="ShadowVolumeOccluder.html">ShadowVolumeOccluder</A>&gt; <B><A HREF="#DOC.2.57.7">OccluderList</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.57.8">Mask</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.57.9">MaskValues</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullingSet.html#DOC.2.57.8">Mask</A> <B><A HREF="#DOC.2.57.31">_mask</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Polytope.html">Polytope</A> <B><A HREF="#DOC.2.57.32">_frustum</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullingSet.html#DOC.2.57.7">OccluderList</A> <B><A HREF="#DOC.2.57.33">_occluderList</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.57.34">_pixelSizeVector</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.57.35">_smallFeatureCullingPixelSize</A></B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>A CullingSet class which contains a frustum and a list of occluder. </BLOCKQUOTE>
<DL>
<A NAME="CullingSet"></A>
<A NAME="DOC.2.57.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullingSet()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CullingSet"></A>
<A NAME="DOC.2.57.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullingSet(const <!1><A HREF="CullingSet.html#DOC.2.57.2">CullingSet</A>&amp; cs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CullingSet"></A>
<A NAME="DOC.2.57.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullingSet(const <!1><A HREF="CullingSet.html#DOC.2.57.3">CullingSet</A>&amp; cs, const <!1><A HREF="osg.html#DOC.2.102">Matrix</A>&amp; matrix, const <!1><A HREF="Vec4.html">Vec4</A>&amp; pixelSizeVector)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.57.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullingSet.html">CullingSet</A>&amp; operator = (const <!1><A HREF="CullingSet.html">CullingSet</A>&amp; cs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.57.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="CullingSet.html">CullingSet</A>&amp; cs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.57.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="CullingSet.html">CullingSet</A>&amp; cs, const <!1><A HREF="osg.html#DOC.2.102">Matrix</A>&amp; matrix, const <!1><A HREF="Vec4.html">Vec4</A>&amp; pixelSizeVector)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="OccluderList"></A>
<A NAME="DOC.2.57.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt;<!1><A HREF="ShadowVolumeOccluder.html">ShadowVolumeOccluder</A>&gt; OccluderList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Mask"></A>
<A NAME="DOC.2.57.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned int Mask</B></TT>
<DL><DT><DD></DL><P>
<A NAME="MaskValues"></A>
<A NAME="DOC.2.57.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum MaskValues</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="NO_CULLING"></A>
<A NAME="DOC.2.57.9.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="VIEW_FRUSTUM_SIDES_CULLING"></A>
<A NAME="DOC.2.57.9.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VIEW_FRUSTUM_SIDES_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NEAR_PLANE_CULLING"></A>
<A NAME="DOC.2.57.9.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAR_PLANE_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FAR_PLANE_CULLING"></A>
<A NAME="DOC.2.57.9.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FAR_PLANE_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="VIEW_FRUSTUM_CULLING"></A>
<A NAME="DOC.2.57.9.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VIEW_FRUSTUM_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SMALL_FEATURE_CULLING"></A>
<A NAME="DOC.2.57.9.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SMALL_FEATURE_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SHADOW_OCCLUSION_CULLING"></A>
<A NAME="DOC.2.57.9.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SHADOW_OCCLUSION_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DEFAULT_CULLING"></A>
<A NAME="DOC.2.57.9.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEFAULT_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ENABLE_ALL_CULLING"></A>
<A NAME="DOC.2.57.9.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ENABLE_ALL_CULLING</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setCullingMask"></A>
<A NAME="DOC.2.57.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullingMask(<!1><A HREF="CullingSet.html#DOC.2.57.8">Mask</A> mask)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setFrustum"></A>
<A NAME="DOC.2.57.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFrustum(<!1><A HREF="Polytope.html">Polytope</A>&amp; cv)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFrustum"></A>
<A NAME="DOC.2.57.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Polytope.html">Polytope</A>&amp; getFrustum()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFrustum"></A>
<A NAME="DOC.2.57.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Polytope.html">Polytope</A>&amp; getFrustum() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="addOccluder"></A>
<A NAME="DOC.2.57.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addOccluder(<!1><A HREF="ShadowVolumeOccluder.html">ShadowVolumeOccluder</A>&amp; cv)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setPixelSizeVector"></A>
<A NAME="DOC.2.57.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPixelSizeVector(const <!1><A HREF="Vec4.html">Vec4</A>&amp; v)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPixelSizeVector"></A>
<A NAME="DOC.2.57.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A>&amp; getPixelSizeVector()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPixelSizeVector"></A>
<A NAME="DOC.2.57.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getPixelSizeVector() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSmallFeatureCullingPixelSize"></A>
<A NAME="DOC.2.57.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSmallFeatureCullingPixelSize(float value)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSmallFeatureCullingPixelSize"></A>
<A NAME="DOC.2.57.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float&amp; getSmallFeatureCullingPixelSize()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSmallFeatureCullingPixelSize"></A>
<A NAME="DOC.2.57.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getSmallFeatureCullingPixelSize() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="pixelSize"></A>
<A NAME="DOC.2.57.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float pixelSize(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, float <!1><A HREF="BoundingSphere.html#DOC.2.31.10">radius</A>) const </B></TT>
<DD>Compute the pixel of an object at position v, with specified radius
<DL><DT><DD></DL><P>
<A NAME="pixelSize"></A>
<A NAME="DOC.2.57.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float pixelSize(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; bs) const </B></TT>
<DD>Compute the pixel of an bounding sphere
<DL><DT><DD></DL><P>
<A NAME="isCulled"></A>
<A NAME="DOC.2.57.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isCulled(const std::vector&lt;<!1><A HREF="Vec3.html">Vec3</A>&gt;&amp; vertices)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isCulled"></A>
<A NAME="DOC.2.57.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isCulled(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isCulled"></A>
<A NAME="DOC.2.57.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isCulled(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; bs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="pushCurrentMask"></A>
<A NAME="DOC.2.57.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void pushCurrentMask()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="popCurrentMask"></A>
<A NAME="DOC.2.57.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void popCurrentMask()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="disableAndPushOccludersCurrentMask"></A>
<A NAME="DOC.2.57.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void disableAndPushOccludersCurrentMask(<!1><A HREF="NodePath.html">NodePath</A>&amp; nodePath)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="popOccludersCurrentMask"></A>
<A NAME="DOC.2.57.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void popOccludersCurrentMask(<!1><A HREF="NodePath.html">NodePath</A>&amp; nodePath)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~CullingSet"></A>
<A NAME="DOC.2.57.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~CullingSet()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_mask"></A>
<A NAME="DOC.2.57.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullingSet.html#DOC.2.57.8">Mask</A> _mask</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_frustum"></A>
<A NAME="DOC.2.57.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Polytope.html">Polytope</A> _frustum</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_occluderList"></A>
<A NAME="DOC.2.57.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullingSet.html#DOC.2.57.7">OccluderList</A> _occluderList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_pixelSizeVector"></A>
<A NAME="DOC.2.57.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _pixelSizeVector</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_smallFeatureCullingPixelSize"></A>
<A NAME="DOC.2.57.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _smallFeatureCullingPixelSize</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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