367 lines
17 KiB
HTML
367 lines
17 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::ClearNode</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::ClearNode</A></H2></H2><BLOCKQUOTE>ClearNode is a Group node which controls the clearing of the color and depth buffers at the start of each frame.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=155>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CClearNode,MClearNode.html">
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<param name=before value="M,M,M,M,M">
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<param name=after value="Md_SPSPSP,Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3,4">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.1">ClearNode</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.2">ClearNode</A></B>(const <!1><A HREF="ClearNode.html#DOC.2.47.2">ClearNode</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.3">META_Node</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="ClearNode.html">ClearNode</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.4">setRequiresClear</A></B>(bool requiresClear)
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<DD><I>Sets the flag which control whether a glClear is required at the beginning of each frame.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.47.5">getRequiresClear</A></B>() const
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<DD><I>Gets the flag which control whether a glClear is required at the beginning of each frame.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.6">setClearColor</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& color)
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<DD><I>Sets the clear color.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.47.7">getClearColor</A></B>() const
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<DD><I>Returns the clear color.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.47.9">_requiresClear</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.47.10">_clearColor</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.47.8">~ClearNode</A></B>()
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Group.html">Group</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Group.html">Group</A>* <B>asGroup</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="Group.html">Group</A>* <B>asGroup</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>insertChild</B>( unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, <!1><A HREF="Node.html">Node</A>* child )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>(unsigned int pos, unsigned int numChildrenToRemove=1)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildren</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>setChild</B>( unsigned int i, <!1><A HREF="Node.html">Node</A>* node )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( unsigned int i )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( unsigned int i ) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getChildIndex</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="osg.html#DOC.2.86">NodeList</A> <B>_children</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>computeBound</B>() const
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Transform.html">Transform</A>* <B>asTransform</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="Transform.html">Transform</A>* <B>asTransform</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string& <!1><A HREF="Test.html#DOC.202.1.3">name</A> )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* <!1><A HREF="Test.html#DOC.202.1.3">name</A> )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.119.18">ParentList</A>& <B>getParents</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.119.18">ParentList</A> <B>getParents</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(unsigned int i)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(unsigned int i) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumParents</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setUpdateCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getUpdateCallback</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getUpdateCallback</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildrenRequiringUpdateTraversal</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setCullCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getCullCallback</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getCullCallback</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(bool active)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getCullingActive</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildrenWithCullingDisabled</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>isCullingActive</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildrenWithOccluderNodes</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>containsOccluderNodes</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(<!1><A HREF="Node.html#DOC.2.119.37">NodeMask</A> nm)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.119.37">NodeMask</A> <B>getNodeMask</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.119.40">DescriptionList</A>& <B>getDescriptions</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.119.40">DescriptionList</A>& <B>getDescriptions</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(unsigned int i) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline std::string& <B>getDescription</B>(unsigned int i)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumDescriptions</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string& desc)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getOrCreateStateSet</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B>getBound</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B>ParentList</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>NodeMask</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef std::vector<std::string> <B>DescriptionList</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.119.18">ParentList</A> <B>_parents</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_updateCallback</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_numChildrenRequiringUpdateTraversal</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_cullCallback</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_numChildrenWithCullingDisabled</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_numChildrenWithOccluderNodes</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.119.37">NodeMask</A> <B>_nodeMask</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.119.40">DescriptionList</A> <B>_descriptions</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_stateset</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringUpdateTraversal</B>(unsigned int num)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(unsigned int num)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithOccluderNodes</B>(unsigned int num)
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.136.8">DataVariance</A> dv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.136.8">DataVariance</A> <B>getDataVariance</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.136.8">DataVariance</A> <B>_dataVariance</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>ClearNode is a Group node which controls the clearing of the color and depth
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buffers at the start of each frame.
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The earth sky by default is empty and simply holds the clear color of
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|
the background. However, if the uses wants to add their own clearing of
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|
the color and depth buffers then the children can be added, and the
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background clear turned off. The ClearNode by default has StateSet attached
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|
to it which sets the default ClearNode bin number to -1, so that all drawables
|
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below it are placed in a separate bin from the rest of the scene graph, and
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are rendered prior to standard opaque and transparent drawables.</BLOCKQUOTE>
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<DL>
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<A NAME="ClearNode"></A>
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<A NAME="DOC.2.47.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ClearNode()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="ClearNode"></A>
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|
<A NAME="DOC.2.47.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ClearNode(const <!1><A HREF="ClearNode.html#DOC.2.47.2">ClearNode</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="META_Node"></A>
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|
<A NAME="DOC.2.47.3"></A>
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="ClearNode.html">ClearNode</A>)</B></TT>
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|
<DL><DT><DD></DL><P>
|
|
<A NAME="setRequiresClear"></A>
|
|
<A NAME="DOC.2.47.4"></A>
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRequiresClear(bool requiresClear)</B></TT>
|
|
<DD>Sets the flag which control whether a glClear is required at the beginning of each frame.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getRequiresClear"></A>
|
|
<A NAME="DOC.2.47.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getRequiresClear() const </B></TT>
|
|
<DD>Gets the flag which control whether a glClear is required at the beginning of each frame.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setClearColor"></A>
|
|
<A NAME="DOC.2.47.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setClearColor(const <!1><A HREF="Vec4.html">Vec4</A>& color)</B></TT>
|
|
<DD>Sets the clear color.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getClearColor"></A>
|
|
<A NAME="DOC.2.47.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>& getClearColor() const </B></TT>
|
|
<DD>Returns the clear color.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="~ClearNode"></A>
|
|
<A NAME="DOC.2.47.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ClearNode()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_requiresClear"></A>
|
|
<A NAME="DOC.2.47.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _requiresClear</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_clearColor"></A>
|
|
<A NAME="DOC.2.47.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _clearColor</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
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<HR><DL><DT><B>This class has no child classes.</B></DL>
|
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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