OpenSceneGraph/include/osg/ref_ptr
Robert Osfield f36bc69c58 Made the more of the OSG's referenced object desctructors protected to ensure
that they arn't created on the stack inappropriately.

Split the implemention of Matrix up so that it is a simple no referenced counted
class and can be safefly created on the stack.  To support referenced counting a
seperate subclass now exists, this is RefMatrix which inherits from both Matrix and
Object.
2003-01-10 09:25:42 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_REF_PTR
#define OSG_REF_PTR 1
namespace osg {
/** Smart pointer for handling referenced counted objects.*/
template<class T>
class ref_ptr
{
public:
ref_ptr() :_ptr(0L) {}
ref_ptr(T* t):_ptr(t) { if (_ptr) _ptr->ref(); }
ref_ptr(const ref_ptr& rp):_ptr(rp._ptr) { if (_ptr) _ptr->ref(); }
~ref_ptr() { if (_ptr) _ptr->unref(); _ptr=0; }
inline ref_ptr& operator = (const ref_ptr& rp)
{
if (_ptr==rp._ptr) return *this;
T* tmp_ptr = _ptr;
_ptr = rp._ptr;
if (_ptr) _ptr->ref();
// unref second to prevent any deletion of any object which might
// be referenced by the other object. i.e rp is child of the
// original _ptr.
if (tmp_ptr) tmp_ptr->unref();
return *this;
}
inline ref_ptr& operator = (T* ptr)
{
if (_ptr==ptr) return *this;
T* tmp_ptr = _ptr;
_ptr = ptr;
if (_ptr) _ptr->ref();
// unref second to prevent any deletion of any object which might
// be referenced by the other object. i.e rp is child of the
// original _ptr.
if (tmp_ptr) tmp_ptr->unref();
return *this;
}
inline bool operator == (const ref_ptr& rp) const
{
return (_ptr==rp._ptr);
}
inline bool operator == (const T* ptr) const
{
return (_ptr==ptr);
}
inline bool operator != (const ref_ptr& rp) const
{
return (_ptr!=rp._ptr);
}
inline bool operator != (const T* ptr) const
{
return (_ptr!=ptr);
}
inline bool operator < (const ref_ptr& rp) const
{
return (_ptr<rp._ptr);
}
inline bool operator > (const ref_ptr& rp) const
{
return (_ptr>rp._ptr);
}
inline bool operator > (const T* ptr) const
{
return (_ptr>ptr);
}
inline T& operator*() { return *_ptr; }
inline const T& operator*() const { return *_ptr; }
inline T* operator->() { return _ptr; }
inline const T* operator->() const { return _ptr; }
inline bool operator!() const { return _ptr==0L; }
inline bool valid() const { return _ptr!=0L; }
inline T* get() { return _ptr; }
inline const T* get() const { return _ptr; }
/** take control over the object pointed to by ref_ptr, unreference but do not delete even if ref count goes to 0,
* return the pointer to the object.
* Note, do not use this unless you are 100% sure your code handles the deletion of the object correctly, and
* only use when absolutely required.*/
inline T* take() { T* tmp=_ptr; if (_ptr) _ptr->unref_nodelete(); _ptr=0; return tmp;}
private:
T* _ptr;
};
}
#endif