OpenSceneGraph/include/osgParticle/SmokeEffect
Robert Osfield ae5aefac0e Added the beginings of new osgParticle Explosion, Fire and SmokeEffects.
Added support for generation explosion, fire and smoke effects in osgsimulation
2004-05-13 22:09:23 +00:00

42 lines
1.1 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPARTICLE_SmokeEffect
#define OSGPARTICLE_SmokeEffect
#include <osgParticle/ParticleEffect>
namespace osgParticle
{
class OSGPARTICLE_EXPORT SmokeEffect : public ParticleEffect
{
public:
SmokeEffect();
SmokeEffect(const SmokeEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Node(osgParticle,SmokeEffect);
virtual void setDefaults();
virtual void buildEffect();
protected:
};
}
#endif