975 lines
43 KiB
C++
975 lines
43 KiB
C++
/* OpenSceneGraph example, osganimate.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <osg/Notify>
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#include <osg/io_utils>
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#include <osg/TextureRectangle>
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#include <osg/TexMat>
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#include <osg/Stencil>
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#include <osg/PolygonStipple>
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#include <osg/ValueObject>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgGA/StateSetManipulator>
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#include <osgGA/TrackballManipulator>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgViewer/Keystone>
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using namespace osgViewer;
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osg::Texture* createDistortionTexture(int width, int height)
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{
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osg::ref_ptr<osg::TextureRectangle> texture = new osg::TextureRectangle;
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texture->setTextureSize(width, height);
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texture->setInternalFormat(GL_RGB);
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texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
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texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
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texture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
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texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
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return texture.release();
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}
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osg::Camera* assignRenderToTextureCamera(osgViewer::View* view, osg::GraphicsContext* gc, int width, int height, osg::Texture* texture)
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setName("Render to texture camera");
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camera->setGraphicsContext(gc);
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camera->setViewport(new osg::Viewport(0,0,width, height));
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camera->setDrawBuffer(GL_FRONT);
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camera->setReadBuffer(GL_FRONT);
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camera->setAllowEventFocus(false);
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camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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camera->attach(osg::Camera::COLOR_BUFFER, texture);
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view->addSlave(camera.get(), osg::Matrixd(), osg::Matrixd());
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return camera.release();
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}
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osg::Camera* assignKeystoneDistortionCamera(osgViewer::View* view, osg::DisplaySettings* ds, osg::GraphicsContext* gc, int x, int y, int width, int height, GLenum buffer, osg::Texture* texture, Keystone* keystone)
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{
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double screenDistance = ds->getScreenDistance();
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double screenWidth = ds->getScreenWidth();
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double screenHeight = ds->getScreenHeight();
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double fovy = osg::RadiansToDegrees(2.0*atan2(screenHeight/2.0,screenDistance));
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double aspectRatio = screenWidth/screenHeight;
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osg::Geode* geode = keystone->createKeystoneDistortionMesh();
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// new we need to add the texture to the mesh, we do so by creating a
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// StateSet to contain the Texture StateAttribute.
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osg::StateSet* stateset = geode->getOrCreateStateSet();
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stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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osg::TexMat* texmat = new osg::TexMat;
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texmat->setScaleByTextureRectangleSize(true);
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stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc);
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camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
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camera->setClearColor( osg::Vec4(0.0,0.0,0.0,1.0) );
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camera->setViewport(new osg::Viewport(x, y, width, height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
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camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE);
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//camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
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camera->setViewMatrix(osg::Matrix::identity());
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camera->setProjectionMatrixAsPerspective(fovy, aspectRatio, 0.1, 1000.0);
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// add subgraph to render
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camera->addChild(geode);
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camera->addChild(keystone->createGrid());
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camera->setName("DistortionCorrectionCamera");
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// camera->addEventCallback(new KeystoneHandler(keystone));
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view->addSlave(camera.get(), osg::Matrixd(), osg::Matrixd(), false);
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return camera.release();
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}
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struct StereoSlaveCallback : public osg::View::Slave::UpdateSlaveCallback
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{
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StereoSlaveCallback(osg::DisplaySettings* ds, double eyeScale):_ds(ds), _eyeScale(eyeScale) {}
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virtual void updateSlave(osg::View& view, osg::View::Slave& slave)
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{
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osg::Camera* camera = slave._camera.get();
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osgViewer::View* viewer_view = dynamic_cast<osgViewer::View*>(&view);
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if (_ds.valid() && camera && viewer_view)
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{
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// set projection matrix
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if (_eyeScale<0.0)
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{
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camera->setProjectionMatrix(_ds->computeLeftEyeProjectionImplementation(view.getCamera()->getProjectionMatrix()));
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}
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else
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{
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camera->setProjectionMatrix(_ds->computeRightEyeProjectionImplementation(view.getCamera()->getProjectionMatrix()));
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}
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double sd = _ds->getScreenDistance();
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double fusionDistance = sd;
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switch(viewer_view->getFusionDistanceMode())
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{
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case(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE):
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fusionDistance = viewer_view->getFusionDistanceValue();
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break;
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case(osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE):
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fusionDistance *= viewer_view->getFusionDistanceValue();
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break;
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}
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double eyeScale = osg::absolute(_eyeScale) * (fusionDistance/sd);
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if (_eyeScale<0.0)
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{
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camera->setViewMatrix(_ds->computeLeftEyeViewImplementation(view.getCamera()->getViewMatrix(), eyeScale));
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}
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else
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{
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camera->setViewMatrix(_ds->computeRightEyeViewImplementation(view.getCamera()->getViewMatrix(), eyeScale));
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}
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}
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else
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{
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slave.updateSlaveImplementation(view);
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}
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}
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osg::ref_ptr<osg::DisplaySettings> _ds;
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double _eyeScale;
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};
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osg::Camera* assignStereoCamera(osgViewer::View* view, osg::DisplaySettings* ds, osg::GraphicsContext* gc, int x, int y, int width, int height, GLenum buffer, double eyeScale)
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc);
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camera->setViewport(new osg::Viewport(x,y, width, height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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// add this slave camera to the viewer, with a shift left of the projection matrix
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view->addSlave(camera.get(), osg::Matrixd::identity(), osg::Matrixd::identity());
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// assign update callback to maintain the correct view and projection matrices
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osg::View::Slave& slave = view->getSlave(view->getNumSlaves()-1);
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slave._updateSlaveCallback = new StereoSlaveCallback(ds, eyeScale);
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return camera.release();
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}
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static const GLubyte patternVertEven[] = {
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55};
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static const GLubyte patternVertOdd[] = {
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA};
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static const GLubyte patternHorzEven[] = {
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00};
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// 32 x 32 bit array every row is a horizontal line of pixels
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// and the (bitwise) columns a vertical line
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// The following is a checkerboard pattern
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static const GLubyte patternCheckerboard[] = {
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA};
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void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds)
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{
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if (!ds->getStereo()) return;
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ds->setUseSceneViewForStereoHint(false);
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std::string filename("keystone.osgt");
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osg::ref_ptr<Keystone> keystone = osgDB::readFile<Keystone>(filename);
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keystone->setUserValue("filename",filename);
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OSG_NOTICE<<"Keystone "<<keystone.get()<<std::endl;
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if (!keystone) keystone = new Keystone;
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// set up view's main camera
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{
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double height = osg::DisplaySettings::instance()->getScreenHeight();
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double width = osg::DisplaySettings::instance()->getScreenWidth();
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double distance = osg::DisplaySettings::instance()->getScreenDistance();
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double vfov = osg::RadiansToDegrees(atan2(height/2.0f,distance)*2.0);
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view->getCamera()->setProjectionMatrixAsPerspective( vfov, width/height, 1.0f,10000.0f);
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}
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int screenNum = 0;
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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OSG_NOTICE<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return;
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}
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// unsigned int numScreens = wsi->getNumScreens(si);
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osg::GraphicsContext::ScreenIdentifier si;
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si.readDISPLAY();
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// displayNum has not been set so reset it to 0.
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if (si.displayNum<0) si.displayNum = 0;
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si.screenNum = screenNum;
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unsigned int width, height;
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wsi->getScreenResolution(si, width, height);
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// width/=2; height/=2;
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits(ds);
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traits->hostName = si.hostName;
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traits->displayNum = si.displayNum;
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traits->screenNum = si.screenNum;
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traits->x = 0;
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traits->y = 0;
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traits->width = width;
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traits->height = height;
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traits->windowDecoration = false;
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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OSG_NOTICE<<"traits->stencil="<<traits->stencil<<std::endl;
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (!gc)
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{
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OSG_NOTICE<<"GraphicsWindow has not been created successfully."<<std::endl;
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return;
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}
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switch(ds->getStereoMode())
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{
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case(osg::DisplaySettings::QUAD_BUFFER):
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{
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// left Camera left buffer
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osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT, -1.0);
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left_camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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left_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
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// right Camera right buffer
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osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_RIGHT : GL_FRONT_RIGHT, 1.0);
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right_camera->setClearMask(GL_DEPTH_BUFFER_BIT);
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right_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
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// for keystone:
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// left camera to render to left texture
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// right camera to render to right texture
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// left keystone camera to render to left buffer
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// left keystone camera to render to right buffer
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// one keystone and editing for the one window
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if (keystone.valid())
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{
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// for keystone:
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// left camera to render to left texture using whole viewport of left texture
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// right camera to render to right texture using whole viewport of right texture
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// left keystone camera to render to left viewport/window
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// right keystone camera to render to right viewport/window
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// two keystone, one for each of the left and right viewports/windows
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// create distortion texture
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osg::ref_ptr<osg::Texture> left_texture = createDistortionTexture(traits->width, traits->height);
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// convert to RTT Camera
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left_camera->setViewport(0, 0, traits->width, traits->height);
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|
left_camera->setDrawBuffer(GL_FRONT);
|
|
left_camera->setReadBuffer(GL_FRONT);
|
|
left_camera->setAllowEventFocus(true);
|
|
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
|
|
|
// attach the texture and use it as the color buffer.
|
|
left_camera->attach(osg::Camera::COLOR_BUFFER, left_texture.get());
|
|
|
|
|
|
// create distortion texture
|
|
osg::ref_ptr<osg::Texture> right_texture = createDistortionTexture(traits->width, traits->height);
|
|
|
|
// convert to RTT Camera
|
|
right_camera->setViewport(0, 0, traits->width, traits->height);
|
|
right_camera->setDrawBuffer(GL_FRONT);
|
|
right_camera->setReadBuffer(GL_FRONT);
|
|
right_camera->setAllowEventFocus(true);
|
|
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
|
|
|
// attach the texture and use it as the color buffer.
|
|
right_camera->attach(osg::Camera::COLOR_BUFFER, right_texture.get());
|
|
|
|
|
|
// create Keystone left distortion camera
|
|
keystone->setGridColor(osg::Vec4(1.0f,0.0f,0.0,1.0));
|
|
osg::ref_ptr<osg::Camera> left_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
|
0, 0, traits->width, traits->height,
|
|
traits->doubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT,
|
|
left_texture, keystone.get());
|
|
|
|
left_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
|
|
|
// attach Keystone editing event handler.
|
|
left_keystone_camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
|
|
|
|
|
// create Keystone right distortion camera
|
|
osg::ref_ptr<osg::Camera> right_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
|
0, 0, traits->width, traits->height,
|
|
traits->doubleBuffer ? GL_BACK_RIGHT : GL_FRONT_RIGHT,
|
|
right_texture, keystone.get());
|
|
|
|
right_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 3);
|
|
right_keystone_camera->setAllowEventFocus(false);
|
|
|
|
}
|
|
|
|
break;
|
|
}
|
|
case(osg::DisplaySettings::ANAGLYPHIC):
|
|
{
|
|
// left Camera red
|
|
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
|
|
left_camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
|
left_camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(true, false, false, true));
|
|
left_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
|
|
|
|
// right Camera cyan
|
|
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
|
|
right_camera->setClearMask(GL_DEPTH_BUFFER_BIT);
|
|
right_camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(false, true, true, true));
|
|
right_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
|
|
|
|
if (keystone.valid())
|
|
{
|
|
// for keystone:
|
|
// left camera to render to texture using red colour mask
|
|
// right camera to render to same texture using cyan colour mask
|
|
// keystone camera to render to whole screen without colour masks
|
|
// one keystone and editing for the one window
|
|
|
|
// create distortion texture
|
|
osg::ref_ptr<osg::Texture> texture = createDistortionTexture(traits->width, traits->height);
|
|
|
|
// convert to RTT Camera
|
|
left_camera->setDrawBuffer(GL_FRONT);
|
|
left_camera->setReadBuffer(GL_FRONT);
|
|
left_camera->setAllowEventFocus(false);
|
|
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
|
|
|
// attach the texture and use it as the color buffer.
|
|
left_camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
|
|
|
|
|
|
// convert to RTT Camera
|
|
right_camera->setDrawBuffer(GL_FRONT);
|
|
right_camera->setReadBuffer(GL_FRONT);
|
|
right_camera->setAllowEventFocus(false);
|
|
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
|
|
|
// attach the texture and use it as the color buffer.
|
|
right_camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
|
|
|
|
|
|
// create Keystone distortion camera
|
|
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
|
0, 0, traits->width, traits->height,
|
|
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
|
texture, keystone.get());
|
|
|
|
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
|
|
|
// attach Keystone editing event handler.
|
|
camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
|
}
|
|
|
|
break;
|
|
}
|
|
case(osg::DisplaySettings::HORIZONTAL_SPLIT):
|
|
{
|
|
bool left_eye_left_viewport = ds->getSplitStereoHorizontalEyeMapping()==osg::DisplaySettings::LEFT_EYE_LEFT_VIEWPORT;
|
|
int left_start = (left_eye_left_viewport) ? 0 : traits->width/2;
|
|
int right_start = (left_eye_left_viewport) ? traits->width/2 : 0;
|
|
|
|
// left viewport Camera
|
|
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(view, ds, gc,
|
|
left_start, 0, traits->width/2, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
|
1.0);
|
|
|
|
// right viewport Camera
|
|
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(view, ds, gc,
|
|
right_start, 0, traits->width/2, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
|
1.0);
|
|
|
|
if (keystone.valid())
|
|
{
|
|
// for keystone:
|
|
// left camera to render to left texture using whole viewport of left texture
|
|
// right camera to render to right texture using whole viewport of right texture
|
|
// left keystone camera to render to left viewport/window
|
|
// right keystone camera to render to right viewport/window
|
|
// two keystone, one for each of the left and right viewports/windows
|
|
|
|
keystone->setName("left");
|
|
|
|
// create distortion texture
|
|
osg::ref_ptr<osg::Texture> left_texture = createDistortionTexture(traits->width/2, traits->height);
|
|
|
|
// convert to RTT Camera
|
|
left_camera->setViewport(0, 0, traits->width/2, traits->height);
|
|
left_camera->setDrawBuffer(GL_FRONT);
|
|
left_camera->setReadBuffer(GL_FRONT);
|
|
left_camera->setAllowEventFocus(true);
|
|
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
|
|
|
// attach the texture and use it as the color buffer.
|
|
left_camera->attach(osg::Camera::COLOR_BUFFER, left_texture.get());
|
|
|
|
|
|
// create distortion texture
|
|
osg::ref_ptr<osg::Texture> right_texture = createDistortionTexture(traits->width/2, traits->height);
|
|
|
|
// convert to RTT Camera
|
|
right_camera->setViewport(0, 0, traits->width/2, traits->height);
|
|
right_camera->setDrawBuffer(GL_FRONT);
|
|
right_camera->setReadBuffer(GL_FRONT);
|
|
right_camera->setAllowEventFocus(true);
|
|
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
|
|
|
// attach the texture and use it as the color buffer.
|
|
right_camera->attach(osg::Camera::COLOR_BUFFER, right_texture.get());
|
|
|
|
|
|
// create Keystone left distortion camera
|
|
keystone->setGridColor(osg::Vec4(1.0f,0.0f,0.0,1.0));
|
|
osg::ref_ptr<osg::Camera> left_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
|
left_start, 0, traits->width/2, traits->height,
|
|
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
|
left_texture, keystone.get());
|
|
|
|
left_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
|
|
|
// attach Keystone editing event handler.
|
|
left_keystone_camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
|
|
|
|
|
osg::ref_ptr<Keystone> right_keystone = new Keystone;
|
|
right_keystone->setGridColor(osg::Vec4(0.0f,1.0f,0.0,1.0));
|
|
|
|
right_keystone->setName("right");
|
|
|
|
// create Keystone right distortion camera
|
|
osg::ref_ptr<osg::Camera> right_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
|
right_start, 0, traits->width/2, traits->height,
|
|
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
|
right_texture, right_keystone.get());
|
|
|
|
right_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 3);
|
|
|
|
// attach Keystone editing event handler.
|
|
right_keystone_camera->addEventCallback(new KeystoneHandler(right_keystone.get()));
|
|
|
|
view->getCamera()->setAllowEventFocus(false);
|
|
|
|
}
|
|
|
|
break;
|
|
}
|
|
case(osg::DisplaySettings::VERTICAL_SPLIT):
|
|
{
|
|
bool left_eye_bottom_viewport = ds->getSplitStereoVerticalEyeMapping()==osg::DisplaySettings::LEFT_EYE_BOTTOM_VIEWPORT;
|
|
int left_start = (left_eye_bottom_viewport) ? 0 : traits->height/2;
|
|
int right_start = (left_eye_bottom_viewport) ? traits->height/2 : 0;
|
|
|
|
// bottom viewport Camera
|
|
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(view, ds, gc,
|
|
0, left_start, traits->width, traits->height/2, traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
|
1.0);
|
|
|
|
// top vieport camera
|
|
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(view, ds, gc,
|
|
0, right_start, traits->width, traits->height/2, traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
|
1.0);
|
|
|
|
// for keystone:
|
|
// left camera to render to left texture using whole viewport of left texture
|
|
// right camera to render to right texture using whole viewport of right texture
|
|
// left keystone camera to render to left viewport/window
|
|
// right keystone camera to render to right viewport/window
|
|
// two keystone, one for each of the left and right viewports/windows
|
|
|
|
if (keystone.valid())
|
|
{
|
|
// for keystone:
|
|
// left camera to render to left texture using whole viewport of left texture
|
|
// right camera to render to right texture using whole viewport of right texture
|
|
// left keystone camera to render to left viewport/window
|
|
// right keystone camera to render to right viewport/window
|
|
// two keystone, one for each of the left and right viewports/windows
|
|
|
|
// create distortion texture
|
|
osg::ref_ptr<osg::Texture> left_texture = createDistortionTexture(traits->width, traits->height/2);
|
|
|
|
// convert to RTT Camera
|
|
left_camera->setViewport(0, 0, traits->width, traits->height/2);
|
|
left_camera->setDrawBuffer(GL_FRONT);
|
|
left_camera->setReadBuffer(GL_FRONT);
|
|
left_camera->setAllowEventFocus(true);
|
|
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
|
|
|
// attach the texture and use it as the color buffer.
|
|
left_camera->attach(osg::Camera::COLOR_BUFFER, left_texture.get());
|
|
|
|
|
|
// create distortion texture
|
|
osg::ref_ptr<osg::Texture> right_texture = createDistortionTexture(traits->width, traits->height/2);
|
|
|
|
// convert to RTT Camera
|
|
right_camera->setViewport(0, 0, traits->width, traits->height/2);
|
|
right_camera->setDrawBuffer(GL_FRONT);
|
|
right_camera->setReadBuffer(GL_FRONT);
|
|
right_camera->setAllowEventFocus(true);
|
|
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
|
|
|
// attach the texture and use it as the color buffer.
|
|
right_camera->attach(osg::Camera::COLOR_BUFFER, right_texture.get());
|
|
|
|
|
|
// create Keystone left distortion camera
|
|
keystone->setGridColor(osg::Vec4(1.0f,0.0f,0.0,1.0));
|
|
osg::ref_ptr<osg::Camera> left_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
|
0, left_start, traits->width, traits->height/2,
|
|
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
|
left_texture, keystone.get());
|
|
|
|
left_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
|
|
|
// attach Keystone editing event handler.
|
|
left_keystone_camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
|
|
|
|
|
osg::ref_ptr<Keystone> right_keystone = new Keystone;
|
|
right_keystone->setGridColor(osg::Vec4(0.0f,1.0f,0.0,1.0));
|
|
|
|
// create Keystone right distortion camera
|
|
osg::ref_ptr<osg::Camera> right_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
|
0, right_start, traits->width, traits->height/2,
|
|
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
|
right_texture, right_keystone.get());
|
|
|
|
right_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 3);
|
|
|
|
// attach Keystone editing event handler.
|
|
right_keystone_camera->addEventCallback(new KeystoneHandler(right_keystone.get()));
|
|
|
|
view->getCamera()->setAllowEventFocus(false);
|
|
|
|
}
|
|
|
|
break;
|
|
}
|
|
case(osg::DisplaySettings::LEFT_EYE):
|
|
{
|
|
// single window, whole window, just left eye offsets
|
|
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
|
|
|
|
// for keystone:
|
|
// treat as standard keystone correction.
|
|
// left eye camera to render to texture
|
|
// keystone camera then render to window
|
|
// one keystone and editing for window
|
|
|
|
if (keystone.valid())
|
|
{
|
|
// for keystone:
|
|
// left camera to render to texture using red colour mask
|
|
// right camera to render to same texture using cyan colour mask
|
|
// keystone camera to render to whole screen without colour masks
|
|
// one keystone and editing for the one window
|
|
|
|
// create distortion texture
|
|
osg::ref_ptr<osg::Texture> texture = createDistortionTexture(traits->width, traits->height);
|
|
|
|
// convert to RTT Camera
|
|
left_camera->setDrawBuffer(GL_FRONT);
|
|
left_camera->setReadBuffer(GL_FRONT);
|
|
left_camera->setAllowEventFocus(false);
|
|
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
|
|
|
// attach the texture and use it as the color buffer.
|
|
left_camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
|
|
|
|
|
|
// create Keystone distortion camera
|
|
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
|
0, 0, traits->width, traits->height,
|
|
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
|
texture, keystone.get());
|
|
|
|
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
|
|
|
// attach Keystone editing event handler.
|
|
camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
|
}
|
|
break;
|
|
}
|
|
case(osg::DisplaySettings::RIGHT_EYE):
|
|
{
|
|
// single window, whole window, just right eye offsets
|
|
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
|
|
|
|
// for keystone:
|
|
// treat as standard keystone correction.
|
|
// left eye camera to render to texture
|
|
// keystone camera then render to window
|
|
// one keystone and editing for window
|
|
|
|
if (keystone.valid())
|
|
{
|
|
// for keystone:
|
|
// left camera to render to texture using red colour mask
|
|
// right camera to render to same texture using cyan colour mask
|
|
// keystone camera to render to whole screen without colour masks
|
|
// one keystone and editing for the one window
|
|
|
|
// create distortion texture
|
|
osg::ref_ptr<osg::Texture> texture = createDistortionTexture(traits->width, traits->height);
|
|
|
|
// convert to RTT Camera
|
|
right_camera->setDrawBuffer(GL_FRONT);
|
|
right_camera->setReadBuffer(GL_FRONT);
|
|
right_camera->setAllowEventFocus(false);
|
|
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
|
|
|
// attach the texture and use it as the color buffer.
|
|
right_camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
|
|
|
|
// create Keystone distortion camera
|
|
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
|
0, 0, traits->width, traits->height,
|
|
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
|
texture, keystone.get());
|
|
|
|
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
|
|
|
// attach Keystone editing event handler.
|
|
camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
|
}
|
|
break;
|
|
}
|
|
case(osg::DisplaySettings::HORIZONTAL_INTERLACE):
|
|
case(osg::DisplaySettings::VERTICAL_INTERLACE):
|
|
case(osg::DisplaySettings::CHECKERBOARD):
|
|
{
|
|
// set up the stencil buffer
|
|
{
|
|
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
|
|
camera->setGraphicsContext(gc.get());
|
|
camera->setViewport(0, 0, traits->width, traits->height);
|
|
camera->setDrawBuffer(traits->doubleBuffer ? GL_BACK : GL_FRONT);
|
|
camera->setReadBuffer(camera->getDrawBuffer());
|
|
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
|
camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
|
|
camera->setClearStencil(0);
|
|
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
|
|
view->addSlave(camera.get(), false);
|
|
|
|
osg::ref_ptr<osg::Geometry> geometry = osg::createTexturedQuadGeometry(osg::Vec3(-1.0f,-1.0f,0.0f), osg::Vec3(2.0f,0.0f,0.0f), osg::Vec3(0.0f,2.0f,0.0f), 0.0f, 0.0f, 1.0f, 1.0f);
|
|
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
|
|
geode->addDrawable(geometry.get());
|
|
camera->addChild(geode.get());
|
|
|
|
geode->setCullingActive(false);
|
|
|
|
osg::ref_ptr<osg::StateSet> stateset = geode->getOrCreateStateSet();
|
|
|
|
// set up stencil
|
|
osg::ref_ptr<osg::Stencil> stencil = new osg::Stencil;
|
|
stencil->setFunction(osg::Stencil::ALWAYS, 1, ~0u);
|
|
stencil->setOperation(osg::Stencil::REPLACE, osg::Stencil::REPLACE, osg::Stencil::REPLACE);
|
|
stencil->setWriteMask(~0u);
|
|
stateset->setAttributeAndModes(stencil.get(), osg::StateAttribute::ON);
|
|
|
|
// set up polygon stipple
|
|
if(ds->getStereoMode() == osg::DisplaySettings::VERTICAL_INTERLACE)
|
|
{
|
|
stateset->setAttributeAndModes(new osg::PolygonStipple(patternVertEven), osg::StateAttribute::ON);
|
|
}
|
|
else if(ds->getStereoMode() == osg::DisplaySettings::HORIZONTAL_INTERLACE)
|
|
{
|
|
stateset->setAttributeAndModes(new osg::PolygonStipple(patternHorzEven), osg::StateAttribute::ON);
|
|
}
|
|
else
|
|
{
|
|
stateset->setAttributeAndModes(new osg::PolygonStipple(patternCheckerboard), osg::StateAttribute::ON);
|
|
}
|
|
|
|
stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
|
stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
|
|
|
|
}
|
|
|
|
OSG_NOTICE<<"view->getNumSlaves()="<<view->getNumSlaves()<<std::endl;
|
|
// left Camera
|
|
{
|
|
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
|
|
camera->setClearMask(0);
|
|
camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
|
|
|
|
osg::ref_ptr<osg::Stencil> stencil = new osg::Stencil;
|
|
stencil->setFunction(osg::Stencil::EQUAL, 0, ~0u);
|
|
stencil->setOperation(osg::Stencil::KEEP, osg::Stencil::KEEP, osg::Stencil::KEEP);
|
|
camera->getOrCreateStateSet()->setAttributeAndModes(stencil.get(), osg::StateAttribute::ON);
|
|
}
|
|
|
|
// right Camera
|
|
{
|
|
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
|
|
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
|
|
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
|
|
|
osg::ref_ptr<osg::Stencil> stencil = new osg::Stencil;
|
|
stencil->setFunction(osg::Stencil::NOTEQUAL, 0, ~0u);
|
|
stencil->setOperation(osg::Stencil::KEEP, osg::Stencil::KEEP, osg::Stencil::KEEP);
|
|
camera->getOrCreateStateSet()->setAttributeAndModes(stencil.get(), osg::StateAttribute::ON);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void setUpViewForKeystone(osgViewer::View* view, Keystone* keystone)
|
|
{
|
|
int screenNum = 0;
|
|
|
|
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
|
|
if (!wsi)
|
|
{
|
|
OSG_NOTICE<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
|
|
return;
|
|
}
|
|
|
|
osg::GraphicsContext::ScreenIdentifier si;
|
|
si.readDISPLAY();
|
|
|
|
// displayNum has not been set so reset it to 0.
|
|
if (si.displayNum<0) si.displayNum = 0;
|
|
|
|
si.screenNum = screenNum;
|
|
|
|
unsigned int width, height;
|
|
wsi->getScreenResolution(si, width, height);
|
|
|
|
// width/=2; height/=2;
|
|
|
|
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
|
|
traits->hostName = si.hostName;
|
|
traits->displayNum = si.displayNum;
|
|
traits->screenNum = si.screenNum;
|
|
traits->x = 0;
|
|
traits->y = 0;
|
|
traits->width = width;
|
|
traits->height = height;
|
|
traits->windowDecoration = false;
|
|
traits->doubleBuffer = true;
|
|
traits->sharedContext = 0;
|
|
|
|
|
|
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
|
|
if (!gc)
|
|
{
|
|
OSG_NOTICE<<"GraphicsWindow has not been created successfully."<<std::endl;
|
|
return;
|
|
}
|
|
|
|
osg::DisplaySettings* ds = osg::DisplaySettings::instance();
|
|
|
|
|
|
// create distortion texture
|
|
osg::ref_ptr<osg::Texture> texture = createDistortionTexture(width, height);
|
|
|
|
// create RTT Camera
|
|
assignRenderToTextureCamera(view, gc.get(), width, height, texture);
|
|
|
|
// create Keystone distortion camera
|
|
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
|
0, 0, width, height,
|
|
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
|
texture, keystone);
|
|
// attach Keystone editing event handler.
|
|
camera->addEventCallback(new KeystoneHandler(keystone));
|
|
|
|
}
|
|
|
|
int main( int argc, char **argv )
|
|
{
|
|
osg::ArgumentParser arguments(&argc,argv);
|
|
|
|
// initialize the viewer.
|
|
osgViewer::Viewer viewer(arguments);
|
|
|
|
osg::DisplaySettings* ds = viewer.getDisplaySettings() ? viewer.getDisplaySettings() : osg::DisplaySettings::instance().get();
|
|
ds->readCommandLine(arguments);
|
|
|
|
osg::ref_ptr<osg::Node> model = osgDB::readNodeFiles(arguments);
|
|
|
|
if (!model)
|
|
{
|
|
OSG_NOTICE<<"No models loaded, please specify a model file on the command line"<<std::endl;
|
|
return 1;
|
|
}
|
|
|
|
|
|
OSG_NOTICE<<"Stereo "<<ds->getStereo()<<std::endl;
|
|
OSG_NOTICE<<"StereoMode "<<ds->getStereoMode()<<std::endl;
|
|
|
|
viewer.setSceneData(model.get());
|
|
|
|
// add the state manipulator
|
|
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
|
|
|
|
// add the stats handler
|
|
viewer.addEventHandler(new osgViewer::StatsHandler);
|
|
|
|
// add camera manipulator
|
|
viewer.setCameraManipulator(new osgGA::TrackballManipulator());
|
|
|
|
if (ds->getStereo())
|
|
{
|
|
setUpViewForStereo(&viewer, ds);
|
|
}
|
|
else
|
|
{
|
|
setUpViewForKeystone(&viewer, new Keystone);
|
|
}
|
|
|
|
viewer.realize();
|
|
|
|
while(!viewer.done())
|
|
{
|
|
viewer.advance();
|
|
viewer.eventTraversal();
|
|
viewer.updateTraversal();
|
|
viewer.renderingTraversals();
|
|
}
|
|
return 0;
|
|
}
|