OpenSceneGraph/include
2011-01-11 16:58:17 +00:00
..
OpenThreads Added automatic updating of the OpenThreads version number from the CMake version numbers 2010-03-10 09:37:04 +00:00
osg Added osg::Geometry::verifyArray(std::ostream&) method to enable checks to be done on osg::Geometry to see if the arrays 2011-01-03 19:41:06 +00:00
osgAnimation From Michael Platings, The attached file fixes 2 issues: 2010-06-09 13:09:40 +00:00
osgDB Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
osgFX From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
osgGA Added AnimationCompletedCallback, s/getTimeScale and s/getTimeOffset() method to enable finer control of AnimationPathManipulator. 2010-12-14 20:07:00 +00:00
osgManipulator From Wang Rui, "The osgManipulator serializers are ready now. I need to modify the 2010-04-28 20:16:44 +00:00
osgParticle Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
osgPresentation Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
osgQt Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
osgShadow From Wojciech Lewandowski, "1: fix for a issue with MinimalShadowMap and LightSpacePerspectiveShadowMapVB techniques ignoring minLightMargin parameter. 2010-11-24 10:09:04 +00:00
osgSim Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
osgTerrain From Ulrich Hertlein, "attached are patches to osgTerrain that fix some typos and add a bit of documentation. 2010-12-08 10:34:29 +00:00
osgText Unified more of the 2D and 3D text setup, fixed bugs in Text3D setup 2011-01-11 11:39:31 +00:00
osgUtil Refactored IncrementalCompileOperation to make it more flexible. 2010-12-24 19:19:48 +00:00
osgViewer From Tim Moore, "This patch fixes a race condition in Renderer::ThreadSafeQueue that was causing some notifications of available SceneView objects to be missed. I saw a very noticeable performance problem (60 fps -> 8 fps) in DrawThreadPerContext mode in an osgEarth application before this patch. I had high hopes that this change might fix the much-discussed multiple GPU problem; no such luck, but I think the root cause of that is probably a similar threading issue." 2011-01-11 16:58:17 +00:00
osgVolume Fixed typos in method names 2010-05-18 10:12:30 +00:00
osgWidget From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the 2010-09-15 12:00:12 +00:00