OpenSceneGraph/include/osg/Shape
Robert Osfield 0a1db3d6fc From Jannik Heller, typo fixes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14832 16af8721-9629-0410-8352-f15c8da7e697
2015-04-13 10:43:56 +00:00

652 lines
20 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_SHAPE
#define OSG_SHAPE 1
#include <osg/Object>
#include <osg/Vec3>
#include <osg/Quat>
#include <osg/Plane>
#include <osg/Array>
namespace osg {
// forward declare visitors.
class ShapeVisitor;
class ConstShapeVisitor;
/** META_StateAttribute macro define the standard clone, isSameKindAs,
* className and getType methods.
* Use when subclassing from Object to make it more convenient to define
* the standard pure virtual methods which are required for all Object
* subclasses.*/
#define META_Shape(library,name) \
virtual osg::Object* cloneType() const { return new name(); } \
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
virtual const char* libraryName() const { return #library; } \
virtual const char* className() const { return #name; } \
virtual void accept(osg::ShapeVisitor& sv) { sv.apply(*this); } \
virtual void accept(osg::ConstShapeVisitor& csv) const { csv.apply(*this); }
/** Base class for all shape types.
* Shapes are used to either for culling and collision detection or
* to define the geometric shape of procedurally generate Geometry.
*/
class OSG_EXPORT Shape : public Object
{
public:
Shape() {}
Shape(const Shape& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Object(sa,copyop) {}
/** Clone the type of an attribute, with Object* return type.
Must be defined by derived classes.*/
virtual Object* cloneType() const = 0;
/** Clone an attribute, with Object* return type.
Must be defined by derived classes.*/
virtual Object* clone(const CopyOp&) const = 0;
/** return true if this and obj are of the same kind of object.*/
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Shape*>(obj)!=NULL; }
/** return the name of the attribute's library.*/
virtual const char* libraryName() const { return "osg"; }
/** return the name of the attribute's class type.*/
virtual const char* className() const { return "Shape"; }
/** accept a non const shape visitor which can be used on non const shape objects.
Must be defined by derived classes.*/
virtual void accept(ShapeVisitor&)=0;
/** accept a const shape visitor which can be used on const shape objects.
Must be defined by derived classes.*/
virtual void accept(ConstShapeVisitor&) const =0;
protected:
virtual ~Shape();
};
// forward declarations of Shape types.
class Sphere;
class Box;
class Cone;
class Cylinder;
class Capsule;
class InfinitePlane;
class TriangleMesh;
class ConvexHull;
class HeightField;
class CompositeShape;
class OSG_EXPORT ShapeVisitor
{
public:
ShapeVisitor() {}
virtual ~ShapeVisitor();
virtual void apply(Shape&) {}
virtual void apply(Sphere&) {}
virtual void apply(Box&) {}
virtual void apply(Cone&) {}
virtual void apply(Cylinder&) {}
virtual void apply(Capsule&) {}
virtual void apply(InfinitePlane&) {}
virtual void apply(TriangleMesh&) {}
virtual void apply(ConvexHull&) {}
virtual void apply(HeightField&) {}
virtual void apply(CompositeShape&) {}
};
class OSG_EXPORT ConstShapeVisitor
{
public:
ConstShapeVisitor() {}
virtual ~ConstShapeVisitor();
virtual void apply(const Shape&) {}
virtual void apply(const Sphere&) {}
virtual void apply(const Box&) {}
virtual void apply(const Cone&) {}
virtual void apply(const Cylinder&) {}
virtual void apply(const Capsule&) {}
virtual void apply(const InfinitePlane&) {}
virtual void apply(const TriangleMesh&) {}
virtual void apply(const ConvexHull&) {}
virtual void apply(const HeightField&) {}
virtual void apply(const CompositeShape&) {}
};
class OSG_EXPORT Sphere : public Shape
{
public:
Sphere():
_center(0.0f,0.0f,0.0f),
_radius(1.0f) {}
Sphere(const osg::Vec3& center,float radius):
_center(center),
_radius(radius) {}
Sphere(const Sphere& sphere,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Shape(sphere,copyop),
_center(sphere._center),
_radius(sphere._radius) {}
META_Shape(osg, Sphere);
inline bool valid() const { return _radius>=0.0f; }
inline void set(const Vec3& center,float radius)
{
_center = center;
_radius = radius;
}
inline void setCenter(const Vec3& center) { _center = center; }
inline const Vec3& getCenter() const { return _center; }
inline void setRadius(float radius) { _radius = radius; }
inline float getRadius() const { return _radius; }
protected:
virtual ~Sphere();
Vec3 _center;
float _radius;
};
class OSG_EXPORT Box : public Shape
{
public:
Box():
_center(0.0f,0.0f,0.0f),
_halfLengths(0.5f,0.5f,0.5f) {}
Box(const osg::Vec3& center,float width):
_center(center),
_halfLengths(width*0.5f,width*0.5f,width*0.5f) {}
Box(const osg::Vec3& center,float lengthX,float lengthY, float lengthZ):
_center(center),
_halfLengths(lengthX*0.5f,lengthY*0.5f,lengthZ*0.5f) {}
Box(const Box& box,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Shape(box,copyop),
_center(box._center),
_halfLengths(box._halfLengths),
_rotation(box._rotation) {}
META_Shape(osg, Box);
inline bool valid() const { return _halfLengths.x()>=0.0f; }
inline void set(const Vec3& center,const Vec3& halfLengths)
{
_center = center;
_halfLengths = halfLengths;
}
inline void setCenter(const Vec3& center) { _center = center; }
inline const Vec3& getCenter() const { return _center; }
inline void setHalfLengths(const Vec3& halfLengths) { _halfLengths = halfLengths; }
inline const Vec3& getHalfLengths() const { return _halfLengths; }
inline void setRotation(const Quat& quat) { _rotation = quat; }
inline const Quat& getRotation() const { return _rotation; }
inline Matrix computeRotationMatrix() const { return Matrix(_rotation); }
inline bool zeroRotation() const { return _rotation.zeroRotation(); }
protected:
virtual ~Box();
Vec3 _center;
Vec3 _halfLengths;
Quat _rotation;
};
class OSG_EXPORT Cone : public Shape
{
public:
Cone():
_center(0.0f,0.0f,0.0f),
_radius(1.0f),
_height(1.0f) {}
Cone(const osg::Vec3& center,float radius,float height):
_center(center),
_radius(radius),
_height(height) {}
Cone(const Cone& cone,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Shape(cone,copyop),
_center(cone._center),
_radius(cone._radius),
_height(cone._height),
_rotation(cone._rotation) {}
META_Shape(osg, Cone);
inline bool valid() const { return _radius>=0.0f; }
inline void set(const Vec3& center,float radius, float height)
{
_center = center;
_radius = radius;
_height = height;
}
inline void setCenter(const Vec3& center) { _center = center; }
inline const Vec3& getCenter() const { return _center; }
inline void setRadius(float radius) { _radius = radius; }
inline float getRadius() const { return _radius; }
inline void setHeight(float height) { _height = height; }
inline float getHeight() const { return _height; }
inline void setRotation(const Quat& quat) { _rotation = quat; }
inline const Quat& getRotation() const { return _rotation; }
inline Matrix computeRotationMatrix() const { return Matrix(_rotation); }
inline bool zeroRotation() const { return _rotation.zeroRotation(); }
inline float getBaseOffsetFactor() const { return 0.25f; }
inline float getBaseOffset() const { return -getBaseOffsetFactor()*getHeight(); }
protected:
virtual ~Cone();
Vec3 _center;
float _radius;
float _height;
Quat _rotation;
};
class OSG_EXPORT Cylinder : public Shape
{
public:
Cylinder():
_center(0.0f,0.0f,0.0f),
_radius(1.0f),
_height(1.0f) {}
Cylinder(const osg::Vec3& center,float radius,float height):
_center(center),
_radius(radius),
_height(height) {}
Cylinder(const Cylinder& cylinder,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Shape(cylinder,copyop),
_center(cylinder._center),
_radius(cylinder._radius),
_height(cylinder._height),
_rotation(cylinder._rotation) {}
META_Shape(osg, Cylinder);
inline bool valid() const { return _radius>=0.0f; }
inline void set(const Vec3& center,float radius, float height)
{
_center = center;
_radius = radius;
_height = height;
}
inline void setCenter(const Vec3& center) { _center = center; }
inline const Vec3& getCenter() const { return _center; }
inline void setRadius(float radius) { _radius = radius; }
inline float getRadius() const { return _radius; }
inline void setHeight(float height) { _height = height; }
inline float getHeight() const { return _height; }
inline void setRotation(const Quat& quat) { _rotation = quat; }
inline const Quat& getRotation() const { return _rotation; }
inline Matrix computeRotationMatrix() const { return Matrix(_rotation); }
bool zeroRotation() const { return _rotation.zeroRotation(); }
protected:
virtual ~Cylinder();
Vec3 _center;
float _radius;
float _height;
Quat _rotation;
};
class OSG_EXPORT Capsule : public Shape
{
public:
Capsule():
_center(0.0f,0.0f,0.0f),
_radius(1.0f),
_height(1.0f) {}
Capsule(const osg::Vec3& center,float radius,float height):
_center(center),
_radius(radius),
_height(height) {}
Capsule(const Capsule& capsule,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Shape(capsule,copyop),
_center(capsule._center),
_radius(capsule._radius),
_height(capsule._height),
_rotation(capsule._rotation) {}
META_Shape(osg, Capsule);
inline bool valid() const { return _radius>=0.0f; }
inline void set(const Vec3& center,float radius, float height)
{
_center = center;
_radius = radius;
_height = height;
}
inline void setCenter(const Vec3& center) { _center = center; }
inline const Vec3& getCenter() const { return _center; }
inline void setRadius(float radius) { _radius = radius; }
inline float getRadius() const { return _radius; }
inline void setHeight(float height) { _height = height; }
inline float getHeight() const { return _height; }
inline void setRotation(const Quat& quat) { _rotation = quat; }
inline const Quat& getRotation() const { return _rotation; }
inline Matrix computeRotationMatrix() const { return Matrix(_rotation); }
bool zeroRotation() const { return _rotation.zeroRotation(); }
protected:
virtual ~Capsule();
Vec3 _center;
float _radius;
float _height;
Quat _rotation;
};
class OSG_EXPORT InfinitePlane : public Shape, public Plane
{
public:
InfinitePlane() {}
InfinitePlane(const InfinitePlane& plane,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Shape(plane,copyop),
Plane(plane) {}
META_Shape(osg, InfinitePlane);
protected:
virtual ~InfinitePlane();
};
/** Exists to support collision detection engines not for doing rendering, use \ref osg::Geometry instead.
*/
class OSG_EXPORT TriangleMesh : public Shape
{
public:
TriangleMesh() {}
TriangleMesh(const TriangleMesh& mesh,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Shape(mesh,copyop),
_vertices(mesh._vertices),
_indices(mesh._indices) {}
META_Shape(osg, TriangleMesh);
void setVertices(Vec3Array* vertices) { _vertices = vertices; }
Vec3Array* getVertices() { return _vertices.get(); }
const Vec3Array* getVertices() const { return _vertices.get(); }
void setIndices(IndexArray* indices) { _indices = indices; }
IndexArray* getIndices() { return _indices.get(); }
const IndexArray* getIndices() const { return _indices.get(); }
protected:
virtual ~TriangleMesh();
ref_ptr<Vec3Array> _vertices;
ref_ptr<IndexArray> _indices;
};
class OSG_EXPORT ConvexHull : public TriangleMesh
{
public:
ConvexHull() {}
ConvexHull(const ConvexHull& hull,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
TriangleMesh(hull,copyop) {}
META_Shape(osg, TriangleMesh);
protected:
virtual ~ConvexHull();
};
class OSG_EXPORT HeightField : public Shape
{
public:
HeightField();
HeightField(const HeightField& mesh,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Shape(osg, HeightField);
typedef std::vector<float> HeightList;
void allocate(unsigned int numColumns,unsigned int numRows);
inline unsigned int getNumColumns() const { return _columns; }
inline unsigned int getNumRows() const { return _rows; }
inline void setOrigin(const osg::Vec3& origin) { _origin = origin; }
inline const osg::Vec3& getOrigin() const { return _origin; }
inline void setXInterval(float dx) { _dx = dx; }
inline float getXInterval() const { return _dx; }
inline void setYInterval(float dy) { _dy = dy; }
inline float getYInterval() const { return _dy; }
/** Get the FloatArray height data.*/
osg::FloatArray* getFloatArray() { return _heights.get(); }
/** Get the const FloatArray height data.*/
const osg::FloatArray* getFloatArray() const { return _heights.get(); }
HeightList& getHeightList() { return _heights->asVector(); }
const HeightList& getHeightList() const { return _heights->asVector(); }
/** Set the height of the skirt to render around the edge of HeightField.
* The skirt is used as a means of disguising edge boundaries between adjacent HeightField,
* particularly of ones with different resolutions.*/
void setSkirtHeight(float skirtHeight) { _skirtHeight = skirtHeight; }
/** Get the height of the skirt to render around the edge of HeightField.*/
float getSkirtHeight() const { return _skirtHeight; }
/** Set the width in number of cells in from the edge that the height field should be rendered from.
* This exists to allow gradient and curvature continutity to be maintained between adjacent HeightField, where
* the border cells will overlap adjacent HeightField.*/
void setBorderWidth(unsigned int borderWidth) { _borderWidth = borderWidth; }
/** Get the width in number of cells in from the edge that the height field should be rendered from.*/
unsigned int getBorderWidth() const { return _borderWidth; }
inline void setRotation(const Quat& quat) { _rotation = quat; }
inline const Quat& getRotation() const { return _rotation; }
inline Matrix computeRotationMatrix() const { return Matrix(_rotation); }
inline bool zeroRotation() const { return _rotation.zeroRotation(); }
/* set a single height point in the height field */
inline void setHeight(unsigned int c,unsigned int r,float value)
{
(*_heights)[c+r*_columns] = value;
}
/* Get address of single height point in the height field, allows user to change. */
inline float& getHeight(unsigned int c,unsigned int r)
{
return (*_heights)[c+r*_columns];
}
/* Get value of single height point in the height field, not editable. */
inline float getHeight(unsigned int c,unsigned int r) const
{
return (*_heights)[c+r*_columns];
}
inline Vec3 getVertex(unsigned int c,unsigned int r) const
{
return Vec3(_origin.x()+getXInterval()*(float)c,
_origin.y()+getYInterval()*(float)r,
_origin.z()+(*_heights)[c+r*_columns]);
}
Vec3 getNormal(unsigned int c,unsigned int r) const;
Vec2 getHeightDelta(unsigned int c,unsigned int r) const;
protected:
virtual ~HeightField();
unsigned int _columns,_rows;
osg::Vec3 _origin; // _origin is the min value of the X and Y coordinates.
float _dx;
float _dy;
float _skirtHeight;
unsigned int _borderWidth;
Quat _rotation;
osg::ref_ptr<osg::FloatArray> _heights;
};
typedef HeightField Grid;
class OSG_EXPORT CompositeShape : public Shape
{
public:
typedef std::vector< ref_ptr<Shape> > ChildList;
CompositeShape() {}
CompositeShape(const CompositeShape& cs,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Shape(cs,copyop),
_children(cs._children) {}
META_Shape(osg, CompositeShape);
/** Set the shape that encloses all of the children.*/
void setShape(Shape* shape) { _shape = shape; }
/** Get the shape that encloses all of the children.*/
Shape* getShape() { return _shape.get(); }
/** Get the const shape that encloses all of the children.*/
const Shape* getShape() const { return _shape.get(); }
/** Get the number of children of this composite shape.*/
unsigned int getNumChildren() const { return static_cast<unsigned int>(_children.size()); }
/** Get a child.*/
Shape* getChild(unsigned int i) { return _children[i].get(); }
/** Get a const child.*/
const Shape* getChild(unsigned int i) const { return _children[i].get(); }
/** Add a child to the list.*/
void addChild(Shape* shape) { _children.push_back(shape); }
/** remove a child from the list.*/
void removeChild(unsigned int i) { _children.erase(_children.begin()+i); }
/** find the index number of child, if child is not found then it returns getNumChildren(),
* so should be used in similar style to STL's result!=end().*/
unsigned int findChildNo(Shape* shape) const
{
for (unsigned int childNo=0;childNo<_children.size();++childNo)
{
if (_children[childNo]==shape) return childNo;
}
return static_cast<unsigned int>(_children.size()); // node not found.
}
protected:
virtual ~CompositeShape();
ref_ptr<Shape> _shape;
ChildList _children;
};
}
#endif