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AccelOperator
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Changed ABSOLUTE and RELATIVE to ABSOLUTE_RF and RELATIVE_RF to avoid stooppid Win32 #define
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2004-10-24 20:04:00 +00:00 |
AngularAccelOperator
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Changed ABSOLUTE and RELATIVE to ABSOLUTE_RF and RELATIVE_RF to avoid stooppid Win32 #define
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2004-10-24 20:04:00 +00:00 |
CenteredPlacer
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |
Counter
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |
Emitter
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |
ExplosionEffect
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Added extra controls for ParticleEffects.
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2005-03-23 17:05:21 +00:00 |
Export
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Addd high level introductory docs for all the libs
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2004-11-26 16:01:04 +00:00 |
FireEffect
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Added extra controls for ParticleEffects.
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2005-03-23 17:05:21 +00:00 |
FluidFrictionOperator
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |
ForceOperator
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Changed ABSOLUTE and RELATIVE to ABSOLUTE_RF and RELATIVE_RF to avoid stooppid Win32 #define
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2004-10-24 20:04:00 +00:00 |
Interpolator
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |
LinearInterpolator
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |
ModularEmitter
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |
ModularProgram
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |
MultiSegmentPlacer
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |
Operator
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Changed ABSOLUTE and RELATIVE to ABSOLUTE_RF and RELATIVE_RF to avoid stooppid Win32 #define
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2004-10-24 20:04:00 +00:00 |
Particle
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From Marco Jez, on behalf of Farshid Lashkari. Details from Marco's email: "I've just received an addition to osgParticle from Farshid Lashkari. It enhances the generation of texture coordinates on particles so that animated textures can be used, with the current frame of animation being computed from each particle's current age.
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2004-03-05 15:44:15 +00:00 |
ParticleEffect
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Added extra controls for ParticleEffects.
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2005-03-23 17:05:21 +00:00 |
ParticleProcessor
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Changed ABSOLUTE and RELATIVE to ABSOLUTE_RF and RELATIVE_RF to avoid stooppid Win32 #define
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2004-10-24 20:04:00 +00:00 |
ParticleSystem
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Added extra controls for ParticleEffects.
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2005-03-23 17:05:21 +00:00 |
ParticleSystemUpdater
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From Marco Jez, updates to osgParticle, with integration of changes from Tom
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2004-03-17 20:31:55 +00:00 |
Placer
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |
PointPlacer
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |
Program
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |
RadialShooter
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Merged changed to osgParticle from Marco Jez, the changes are (quoted from
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2003-09-02 20:39:41 +00:00 |
RandomRateCounter
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Added the beginings of new osgParticle Explosion, Fire and SmokeEffects.
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2004-05-13 22:09:23 +00:00 |
range
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From Tom Jolly. a couple of small changes to osgParticle.
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2004-08-02 07:25:28 +00:00 |
SectorPlacer
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From Tom Jolly. a couple of small changes to osgParticle.
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2004-08-02 07:25:28 +00:00 |
SegmentPlacer
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |
Shooter
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |
SmokeEffect
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Added extra controls for ParticleEffects.
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2005-03-23 17:05:21 +00:00 |
VariableRateCounter
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Changed the Viewer::realize() calls across to not using the threading paramter
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2003-04-08 15:18:45 +00:00 |
Version
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |