OpenSceneGraph/doc/doc++/osgGA/StateSetManipulator.html
Robert Osfield 81d2e576a4 Updated docs
2004-08-24 10:58:51 +00:00

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<TITLE>class OSGGA_EXPORT osgGA::StateSetManipulator</TITLE>
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<H2>class OSGGA_EXPORT <A HREF="#DOC.DOCU">osgGA::StateSetManipulator</A></H2></H2><BLOCKQUOTE> Experimental class, not been looked at for a while, but which will be returned to at some point :-\</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="Mosg::Object,M,CGUIEventHandler,MGUIEventHandler.html,CStateSetManipulator,MStateSetManipulator.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=arrowdir value="down">
</APPLET>
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<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.13.1">StateSetManipulator</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.13.2">~StateSetManipulator</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.13.3">className</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.4">setStateSet</A></B>(osg::StateSet*)
<DD><I>attach a geostate to the manipulator to be used for specifying view</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::StateSet* <B><A HREF="#DOC.2.13.5">getStateSet</A></B>()
<DD><I>get the attached a geostate</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::StateSet* <B><A HREF="#DOC.2.13.6">getStateSet</A></B>() const
<DD><I>get the attached a geostate</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.13.7">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>Handle events, return true if handled, false otherwise</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.8">accept</A></B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp;)
<DD><I>Handle visitations </I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.9">getUsage</A></B>(osg::ApplicationUsage&amp; usage) const
<DD><I>Get the keyboard and mouse usage of this manipulator</I>
</DL></P>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::StateSet&gt; <B><A HREF="#DOC.2.13.10">_drawState</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.13.11">_backface</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.13.12">_lighting</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.13.13">_texture</A></B>
</DL></P>
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<HR><H3>Inherited from <A HREF="GUIEventHandler.html">GUIEventHandler</A>:</H3>
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<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>META_Object <B>(osgGA, GUIEventHandler) const </B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="CompositeGUIEventHandler.html">CompositeGUIEventHandler</A>* <B>getComposite</B>()
</DL></P>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>
Experimental class, not been looked at for a while, but which will
be returned to at some point :-\</BLOCKQUOTE>
<DL>
<A NAME="StateSetManipulator"></A>
<A NAME="DOC.2.13.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateSetManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~StateSetManipulator"></A>
<A NAME="DOC.2.13.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~StateSetManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.13.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setStateSet"></A>
<A NAME="DOC.2.13.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSet(osg::StateSet*)</B></TT>
<DD>attach a geostate to the manipulator to be used for specifying view
<DL><DT><DD></DL><P>
<A NAME="getStateSet"></A>
<A NAME="DOC.2.13.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::StateSet* getStateSet()</B></TT>
<DD>get the attached a geostate
<DL><DT><DD></DL><P>
<A NAME="getStateSet"></A>
<A NAME="DOC.2.13.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const osg::StateSet* getStateSet() const </B></TT>
<DD>get the attached a geostate
<DL><DT><DD></DL><P>
<A NAME="handle"></A>
<A NAME="DOC.2.13.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>Handle events, return true if handled, false otherwise
<DL><DT><DD></DL><P>
<A NAME="accept"></A>
<A NAME="DOC.2.13.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp;)</B></TT>
<DD>Handle visitations
<DL><DT><DD></DL><P>
<A NAME="getUsage"></A>
<A NAME="DOC.2.13.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void getUsage(osg::ApplicationUsage&amp; usage) const </B></TT>
<DD>Get the keyboard and mouse usage of this manipulator
<DL><DT><DD></DL><P>
<A NAME="_drawState"></A>
<A NAME="DOC.2.13.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::StateSet&gt; _drawState</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_backface"></A>
<A NAME="DOC.2.13.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _backface</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_lighting"></A>
<A NAME="DOC.2.13.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _lighting</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_texture"></A>
<A NAME="DOC.2.13.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _texture</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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