OpenSceneGraph/doc/doc++/osg/index.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE>Table of Contents</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.6">
</HEAD>
<BODY BGCOLOR="#ffffff">
<H1>Table of Contents</H1>
<H2>Namespaces</H2>
<UL>
<LI><A HREF="osg.html">osg</A>
<LI><A HREF="osgUtx.html">osgUtx</A>
</UL>
<H2>Functions</H2>
<UL>
<LI><A HREF="General.html#(APPLE_PRE_10_2)">(APPLE_PRE_10_2)</A>
<LI><A HREF="General.html#(__MINGW32__)">(__MINGW32__)</A>
<LI><B>(x):</B>
<UL>
<LI><A HREF="General.html#(x)">(x)</A>
<LI><A HREF="General.html#(x)">(x)</A>
</UL>
<LI><B>glLoadMatrix:</B>
<UL>
<LI><A HREF="General.html#glLoadMatrix">glLoadMatrix</A>
<LI><A HREF="General.html#glLoadMatrix">glLoadMatrix</A>
</UL>
<LI><B>glMultMatrix:</B>
<UL>
<LI><A HREF="General.html#glMultMatrix">glMultMatrix</A>
<LI><A HREF="General.html#glMultMatrix">glMultMatrix</A>
</UL>
<LI><A HREF="General.html#optimize">optimize</A>
<LI><B>VectorSizei:</B>
<UL>
<LI><A HREF="VectorSizei.html#VectorSizei">VectorSizei</A>
<LI><A HREF="VectorSizei.html#VectorSizei">VectorSizei</A>
<LI><A HREF="VectorSizei.html#VectorSizei">VectorSizei</A>
<LI><A HREF="VectorSizei.html#VectorSizei">VectorSizei</A>
</UL>
<LI><B>VectorUByte:</B>
<UL>
<LI><A HREF="VectorUByte.html#VectorUByte">VectorUByte</A>
<LI><A HREF="VectorUByte.html#VectorUByte">VectorUByte</A>
<LI><A HREF="VectorUByte.html#VectorUByte">VectorUByte</A>
<LI><A HREF="VectorUByte.html#VectorUByte">VectorUByte</A>
</UL>
<LI><B>VectorUInt:</B>
<UL>
<LI><A HREF="VectorUInt.html#VectorUInt">VectorUInt</A>
<LI><A HREF="VectorUInt.html#VectorUInt">VectorUInt</A>
<LI><A HREF="VectorUInt.html#VectorUInt">VectorUInt</A>
<LI><A HREF="VectorUInt.html#VectorUInt">VectorUInt</A>
</UL>
<LI><B>VectorUShort:</B>
<UL>
<LI><A HREF="VectorUShort.html#VectorUShort">VectorUShort</A>
<LI><A HREF="VectorUShort.html#VectorUShort">VectorUShort</A>
<LI><A HREF="VectorUShort.html#VectorUShort">VectorUShort</A>
<LI><A HREF="VectorUShort.html#VectorUShort">VectorUShort</A>
</UL>
<LI><A HREF="osgGetLibraryName.html">osgGetLibraryName</A> <I> osgGetLibraryName() returns the library name in human friendly form</I>
<LI><A HREF="osgGetVersion.html">osgGetVersion</A> <I> osgGetVersion() returns the library version number.</I>
</UL>
<H2>Variables</H2>
<UL>
<LI><A HREF="General.html#std::tm">std::tm</A>
</UL>
<H2>Macros</H2>
<UL>
<LI><A HREF="General.html#APIENTRY">APIENTRY</A>
<LI><A HREF="General.html#GL_ADD_SIGNED_ARB">GL_ADD_SIGNED_ARB</A>
<LI><A HREF="General.html#GL_BLEND_COLOR">GL_BLEND_COLOR</A>
<LI><A HREF="General.html#GL_CLAMP_TO_BORDER_ARB">GL_CLAMP_TO_BORDER_ARB</A>
<LI><A HREF="General.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</A>
<LI><A HREF="General.html#GL_COLOR_SUM_ARB">GL_COLOR_SUM_ARB</A>
<LI><A HREF="General.html#GL_COMBINE_ALPHA_ARB">GL_COMBINE_ALPHA_ARB</A>
<LI><A HREF="General.html#GL_COMBINE_ARB">GL_COMBINE_ARB</A>
<LI><A HREF="General.html#GL_COMBINE_RGB_ARB">GL_COMBINE_RGB_ARB</A>
<LI><A HREF="General.html#GL_COMPARE_R_TO_TEXTURE_ARB">GL_COMPARE_R_TO_TEXTURE_ARB</A>
<LI><A HREF="General.html#GL_COMPRESSED_ALPHA_ARB">GL_COMPRESSED_ALPHA_ARB</A>
<LI><A HREF="General.html#GL_COMPRESSED_INTENSITY_ARB">GL_COMPRESSED_INTENSITY_ARB</A>
<LI><A HREF="General.html#GL_COMPRESSED_LUMINANCE_ALPHA_ARB">GL_COMPRESSED_LUMINANCE_ALPHA_ARB</A>
<LI><A HREF="General.html#GL_COMPRESSED_LUMINANCE_ARB">GL_COMPRESSED_LUMINANCE_ARB</A>
<LI><A HREF="General.html#GL_COMPRESSED_RGBA_ARB">GL_COMPRESSED_RGBA_ARB</A>
<LI><A HREF="General.html#GL_COMPRESSED_RGBA_S3TC_DXT1_EXT">GL_COMPRESSED_RGBA_S3TC_DXT1_EXT</A>
<LI><A HREF="General.html#GL_COMPRESSED_RGBA_S3TC_DXT3_EXT">GL_COMPRESSED_RGBA_S3TC_DXT3_EXT</A>
<LI><A HREF="General.html#GL_COMPRESSED_RGBA_S3TC_DXT5_EXT">GL_COMPRESSED_RGBA_S3TC_DXT5_EXT</A>
<LI><A HREF="General.html#GL_COMPRESSED_RGB_ARB">GL_COMPRESSED_RGB_ARB</A>
<LI><A HREF="General.html#GL_COMPRESSED_RGB_S3TC_DXT1_EXT">GL_COMPRESSED_RGB_S3TC_DXT1_EXT</A>
<LI><A HREF="General.html#GL_COMPRESSED_TEXTURE_FORMATS_ARB">GL_COMPRESSED_TEXTURE_FORMATS_ARB</A>
<LI><A HREF="General.html#GL_CONSTANT_ALPHA">GL_CONSTANT_ALPHA</A>
<LI><A HREF="General.html#GL_CONSTANT_ARB">GL_CONSTANT_ARB</A>
<LI><A HREF="General.html#GL_CONSTANT_COLOR">GL_CONSTANT_COLOR</A>
<LI><A HREF="General.html#GL_COORD_REPLACE_ARB">GL_COORD_REPLACE_ARB</A>
<LI><A HREF="General.html#GL_CURRENT_MATRIX_ARB">GL_CURRENT_MATRIX_ARB</A>
<LI><A HREF="General.html#GL_CURRENT_MATRIX_STACK_DEPTH_ARB">GL_CURRENT_MATRIX_STACK_DEPTH_ARB</A>
<LI><A HREF="General.html#GL_CURRENT_VERTEX_ATTRIB_ARB">GL_CURRENT_VERTEX_ATTRIB_ARB</A>
<LI><A HREF="General.html#GL_DEPTH_TEXTURE_MODE_ARB">GL_DEPTH_TEXTURE_MODE_ARB</A>
<LI><A HREF="General.html#GL_DOT3_RGBA_ARB">GL_DOT3_RGBA_ARB</A>
<LI><A HREF="General.html#GL_DOT3_RGB_ARB">GL_DOT3_RGB_ARB</A>
<LI><A HREF="General.html#GL_DSDT8_MAG8_INTENSITY8_NV">GL_DSDT8_MAG8_INTENSITY8_NV</A>
<LI><A HREF="General.html#GL_DSDT8_MAG8_NV">GL_DSDT8_MAG8_NV</A>
<LI><A HREF="General.html#GL_DSDT8_NV">GL_DSDT8_NV</A>
<LI><A HREF="General.html#GL_DSDT_MAG_NV">GL_DSDT_MAG_NV</A>
<LI><A HREF="General.html#GL_DSDT_MAG_VIB_NV">GL_DSDT_MAG_VIB_NV</A>
<LI><A HREF="General.html#GL_DSDT_NV">GL_DSDT_NV</A>
<LI><A HREF="General.html#GL_FOG_COORDINATE">GL_FOG_COORDINATE</A>
<LI><A HREF="General.html#GL_FRAGMENT_DEPTH">GL_FRAGMENT_DEPTH</A>
<LI><A HREF="General.html#GL_FRAGMENT_PROGRAM_ARB">GL_FRAGMENT_PROGRAM_ARB</A>
<LI><A HREF="General.html#GL_GENERATE_MIPMAP_HINT_SGIS">GL_GENERATE_MIPMAP_HINT_SGIS</A>
<LI><A HREF="General.html#GL_GENERATE_MIPMAP_SGIS">GL_GENERATE_MIPMAP_SGIS</A>
<LI><A HREF="General.html#GL_HILO16_NV">GL_HILO16_NV</A>
<LI><A HREF="General.html#GL_HILO_NV">GL_HILO_NV</A>
<LI><A HREF="General.html#GL_INTERPOLATE_ARB">GL_INTERPOLATE_ARB</A>
<LI><A HREF="General.html#GL_MATRIX0_ARB">GL_MATRIX0_ARB</A>
<LI><A HREF="General.html#GL_MATRIX10_ARB">GL_MATRIX10_ARB</A>
<LI><A HREF="General.html#GL_MATRIX11_ARB">GL_MATRIX11_ARB</A>
<LI><A HREF="General.html#GL_MATRIX12_ARB">GL_MATRIX12_ARB</A>
<LI><A HREF="General.html#GL_MATRIX13_ARB">GL_MATRIX13_ARB</A>
<LI><A HREF="General.html#GL_MATRIX14_ARB">GL_MATRIX14_ARB</A>
<LI><A HREF="General.html#GL_MATRIX15_ARB">GL_MATRIX15_ARB</A>
<LI><A HREF="General.html#GL_MATRIX16_ARB">GL_MATRIX16_ARB</A>
<LI><A HREF="General.html#GL_MATRIX17_ARB">GL_MATRIX17_ARB</A>
<LI><A HREF="General.html#GL_MATRIX18_ARB">GL_MATRIX18_ARB</A>
<LI><A HREF="General.html#GL_MATRIX19_ARB">GL_MATRIX19_ARB</A>
<LI><A HREF="General.html#GL_MATRIX1_ARB">GL_MATRIX1_ARB</A>
<LI><A HREF="General.html#GL_MATRIX20_ARB">GL_MATRIX20_ARB</A>
<LI><A HREF="General.html#GL_MATRIX21_ARB">GL_MATRIX21_ARB</A>
<LI><A HREF="General.html#GL_MATRIX22_ARB">GL_MATRIX22_ARB</A>
<LI><A HREF="General.html#GL_MATRIX23_ARB">GL_MATRIX23_ARB</A>
<LI><A HREF="General.html#GL_MATRIX24_ARB">GL_MATRIX24_ARB</A>
<LI><A HREF="General.html#GL_MATRIX25_ARB">GL_MATRIX25_ARB</A>
<LI><A HREF="General.html#GL_MATRIX26_ARB">GL_MATRIX26_ARB</A>
<LI><A HREF="General.html#GL_MATRIX27_ARB">GL_MATRIX27_ARB</A>
<LI><A HREF="General.html#GL_MATRIX28_ARB">GL_MATRIX28_ARB</A>
<LI><A HREF="General.html#GL_MATRIX29_ARB">GL_MATRIX29_ARB</A>
<LI><A HREF="General.html#GL_MATRIX2_ARB">GL_MATRIX2_ARB</A>
<LI><A HREF="General.html#GL_MATRIX30_ARB">GL_MATRIX30_ARB</A>
<LI><A HREF="General.html#GL_MATRIX31_ARB">GL_MATRIX31_ARB</A>
<LI><A HREF="General.html#GL_MATRIX3_ARB">GL_MATRIX3_ARB</A>
<LI><A HREF="General.html#GL_MATRIX4_ARB">GL_MATRIX4_ARB</A>
<LI><A HREF="General.html#GL_MATRIX5_ARB">GL_MATRIX5_ARB</A>
<LI><A HREF="General.html#GL_MATRIX6_ARB">GL_MATRIX6_ARB</A>
<LI><A HREF="General.html#GL_MATRIX7_ARB">GL_MATRIX7_ARB</A>
<LI><A HREF="General.html#GL_MATRIX8_ARB">GL_MATRIX8_ARB</A>
<LI><A HREF="General.html#GL_MATRIX9_ARB">GL_MATRIX9_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB">GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB">GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_ATTRIBS_ARB">GL_MAX_PROGRAM_ATTRIBS_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_ENV_PARAMETERS_ARB">GL_MAX_PROGRAM_ENV_PARAMETERS_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_INSTRUCTIONS_ARB">GL_MAX_PROGRAM_INSTRUCTIONS_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB">GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_MATRICES_ARB">GL_MAX_PROGRAM_MATRICES_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB">GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB">GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB">GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB">GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB">GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB">GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB">GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB">GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB">GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_PARAMETERS_ARB">GL_MAX_PROGRAM_PARAMETERS_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_TEMPORARIES_ARB">GL_MAX_PROGRAM_TEMPORARIES_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB">GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB</A>
<LI><A HREF="General.html#GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB">GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB</A>
<LI><A HREF="General.html#GL_MAX_TEXTURE_COORDS_ARB">GL_MAX_TEXTURE_COORDS_ARB</A>
<LI><A HREF="General.html#GL_MAX_TEXTURE_IMAGE_UNITS_ARB">GL_MAX_TEXTURE_IMAGE_UNITS_ARB</A>
<LI><A HREF="General.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS</A>
<LI><A HREF="General.html#GL_MAX_VERTEX_ATTRIBS_ARB">GL_MAX_VERTEX_ATTRIBS_ARB</A>
<LI><A HREF="General.html#GL_MIRRORED_REPEAT_IBM">GL_MIRRORED_REPEAT_IBM</A>
<LI><A HREF="General.html#GL_MULTISAMPLE_ARB">GL_MULTISAMPLE_ARB</A>
<LI><A HREF="General.html#GL_MULTISAMPLE_BIT_ARB">GL_MULTISAMPLE_BIT_ARB</A>
<LI><A HREF="General.html#GL_MULTISAMPLE_FILTER_HINT_NV">GL_MULTISAMPLE_FILTER_HINT_NV</A>
<LI><A HREF="General.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB">GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB</A>
<LI><A HREF="General.html#GL_ONE_MINUS_CONSTANT_ALPHA">GL_ONE_MINUS_CONSTANT_ALPHA</A>
<LI><A HREF="General.html#GL_ONE_MINUS_CONSTANT_COLOR">GL_ONE_MINUS_CONSTANT_COLOR</A>
<LI><A HREF="General.html#GL_OPERAND0_ALPHA_ARB">GL_OPERAND0_ALPHA_ARB</A>
<LI><A HREF="General.html#GL_OPERAND0_RGB_ARB">GL_OPERAND0_RGB_ARB</A>
<LI><A HREF="General.html#GL_OPERAND1_ALPHA_ARB">GL_OPERAND1_ALPHA_ARB</A>
<LI><A HREF="General.html#GL_OPERAND1_RGB_ARB">GL_OPERAND1_RGB_ARB</A>
<LI><A HREF="General.html#GL_OPERAND2_ALPHA_ARB">GL_OPERAND2_ALPHA_ARB</A>
<LI><A HREF="General.html#GL_OPERAND2_RGB_ARB">GL_OPERAND2_RGB_ARB</A>
<LI><A HREF="General.html#GL_POINT_SPRITE_ARB">GL_POINT_SPRITE_ARB</A>
<LI><A HREF="General.html#GL_PREVIOUS_ARB">GL_PREVIOUS_ARB</A>
<LI><A HREF="General.html#GL_PRIMARY_COLOR_ARB">GL_PRIMARY_COLOR_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_ADDRESS_REGISTERS_ARB">GL_PROGRAM_ADDRESS_REGISTERS_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_ALU_INSTRUCTIONS_ARB">GL_PROGRAM_ALU_INSTRUCTIONS_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_ATTRIBS_ARB">GL_PROGRAM_ATTRIBS_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_BINDING_ARB">GL_PROGRAM_BINDING_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_ERROR_POSITION_ARB">GL_PROGRAM_ERROR_POSITION_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_ERROR_STRING_ARB">GL_PROGRAM_ERROR_STRING_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_FORMAT_ARB">GL_PROGRAM_FORMAT_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_FORMAT_ASCII_ARB">GL_PROGRAM_FORMAT_ASCII_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_INSTRUCTIONS_ARB">GL_PROGRAM_INSTRUCTIONS_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_LENGTH_ARB">GL_PROGRAM_LENGTH_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB">GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB">GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_NATIVE_ATTRIBS_ARB">GL_PROGRAM_NATIVE_ATTRIBS_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB">GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_NATIVE_PARAMETERS_ARB">GL_PROGRAM_NATIVE_PARAMETERS_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_NATIVE_TEMPORARIES_ARB">GL_PROGRAM_NATIVE_TEMPORARIES_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB">GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB">GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_PARAMETERS_ARB">GL_PROGRAM_PARAMETERS_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_STRING_ARB">GL_PROGRAM_STRING_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_TEMPORARIES_ARB">GL_PROGRAM_TEMPORARIES_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_TEX_INDIRECTIONS_ARB">GL_PROGRAM_TEX_INDIRECTIONS_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_TEX_INSTRUCTIONS_ARB">GL_PROGRAM_TEX_INSTRUCTIONS_ARB</A>
<LI><A HREF="General.html#GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB">GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB</A>
<LI><A HREF="General.html#GL_RESCALE_NORMAL">GL_RESCALE_NORMAL</A>
<LI><A HREF="General.html#GL_RGB_SCALE_ARB">GL_RGB_SCALE_ARB</A>
<LI><A HREF="General.html#GL_SAMPLES_ARB">GL_SAMPLES_ARB</A>
<LI><A HREF="General.html#GL_SAMPLE_ALPHA_TO_COVERAGE_ARB">GL_SAMPLE_ALPHA_TO_COVERAGE_ARB</A>
<LI><A HREF="General.html#GL_SAMPLE_ALPHA_TO_ONE_ARB">GL_SAMPLE_ALPHA_TO_ONE_ARB</A>
<LI><A HREF="General.html#GL_SAMPLE_BUFFERS_ARB">GL_SAMPLE_BUFFERS_ARB</A>
<LI><A HREF="General.html#GL_SAMPLE_COVERAGE_ARB">GL_SAMPLE_COVERAGE_ARB</A>
<LI><A HREF="General.html#GL_SAMPLE_COVERAGE_INVERT_ARB">GL_SAMPLE_COVERAGE_INVERT_ARB</A>
<LI><A HREF="General.html#GL_SAMPLE_COVERAGE_VALUE_ARB">GL_SAMPLE_COVERAGE_VALUE_ARB</A>
<LI><A HREF="General.html#GL_SIGNED_ALPHA8_NV">GL_SIGNED_ALPHA8_NV</A>
<LI><A HREF="General.html#GL_SIGNED_ALPHA_NV">GL_SIGNED_ALPHA_NV</A>
<LI><A HREF="General.html#GL_SIGNED_HILO16_NV">GL_SIGNED_HILO16_NV</A>
<LI><A HREF="General.html#GL_SIGNED_HILO_NV">GL_SIGNED_HILO_NV</A>
<LI><A HREF="General.html#GL_SIGNED_INTENSITY8_NV">GL_SIGNED_INTENSITY8_NV</A>
<LI><A HREF="General.html#GL_SIGNED_INTENSITY_NV">GL_SIGNED_INTENSITY_NV</A>
<LI><A HREF="General.html#GL_SIGNED_LUMINANCE8_ALPHA8_NV">GL_SIGNED_LUMINANCE8_ALPHA8_NV</A>
<LI><A HREF="General.html#GL_SIGNED_LUMINANCE8_NV">GL_SIGNED_LUMINANCE8_NV</A>
<LI><A HREF="General.html#GL_SIGNED_LUMINANCE_ALPHA_NV">GL_SIGNED_LUMINANCE_ALPHA_NV</A>
<LI><A HREF="General.html#GL_SIGNED_LUMINANCE_NV">GL_SIGNED_LUMINANCE_NV</A>
<LI><A HREF="General.html#GL_SIGNED_RGB8_NV">GL_SIGNED_RGB8_NV</A>
<LI><A HREF="General.html#GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV">GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV</A>
<LI><A HREF="General.html#GL_SIGNED_RGBA8_NV">GL_SIGNED_RGBA8_NV</A>
<LI><A HREF="General.html#GL_SIGNED_RGBA_NV">GL_SIGNED_RGBA_NV</A>
<LI><A HREF="General.html#GL_SIGNED_RGB_NV">GL_SIGNED_RGB_NV</A>
<LI><A HREF="General.html#GL_SIGNED_RGB_UNSIGNED_ALPHA_NV">GL_SIGNED_RGB_UNSIGNED_ALPHA_NV</A>
<LI><A HREF="General.html#GL_SOURCE0_ALPHA_ARB">GL_SOURCE0_ALPHA_ARB</A>
<LI><A HREF="General.html#GL_SOURCE0_RGB_ARB">GL_SOURCE0_RGB_ARB</A>
<LI><A HREF="General.html#GL_SOURCE1_ALPHA_ARB">GL_SOURCE1_ALPHA_ARB</A>
<LI><A HREF="General.html#GL_SOURCE1_RGB_ARB">GL_SOURCE1_RGB_ARB</A>
<LI><A HREF="General.html#GL_SOURCE2_ALPHA_ARB">GL_SOURCE2_ALPHA_ARB</A>
<LI><A HREF="General.html#GL_SOURCE2_RGB_ARB">GL_SOURCE2_RGB_ARB</A>
<LI><A HREF="General.html#GL_SUBTRACT_ARB">GL_SUBTRACT_ARB</A>
<LI><A HREF="General.html#GL_TEXTURE0">GL_TEXTURE0</A>
<LI><A HREF="General.html#GL_TEXTURE_3D">GL_TEXTURE_3D</A>
<LI><A HREF="General.html#GL_TEXTURE_COMPARE_FUNC_ARB">GL_TEXTURE_COMPARE_FUNC_ARB</A>
<LI><A HREF="General.html#GL_TEXTURE_COMPARE_MODE_ARB">GL_TEXTURE_COMPARE_MODE_ARB</A>
<LI><A HREF="General.html#GL_TEXTURE_COMPRESSED_ARB">GL_TEXTURE_COMPRESSED_ARB</A>
<LI><A HREF="General.html#GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB">GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB</A>
<LI><A HREF="General.html#GL_TEXTURE_COMPRESSION_HINT_ARB">GL_TEXTURE_COMPRESSION_HINT_ARB</A>
<LI><A HREF="General.html#GL_TEXTURE_CUBE_MAP">GL_TEXTURE_CUBE_MAP</A>
<LI><A HREF="General.html#GL_TEXTURE_DEPTH">GL_TEXTURE_DEPTH</A>
<LI><A HREF="General.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</A>
<LI><A HREF="General.html#GL_TEXTURE_RECTANGLE">GL_TEXTURE_RECTANGLE</A>
<LI><A HREF="General.html#GL_TEXTURE_RECTANGLE_NV">GL_TEXTURE_RECTANGLE_NV</A>
<LI><A HREF="General.html#GL_TRANSPOSE_CURRENT_MATRIX_ARB">GL_TRANSPOSE_CURRENT_MATRIX_ARB</A>
<LI><A HREF="General.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB">GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB</A>
<LI><A HREF="General.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB</A>
<LI><A HREF="General.html#GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB">GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB</A>
<LI><A HREF="General.html#GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB">GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB</A>
<LI><A HREF="General.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB">GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB</A>
<LI><A HREF="General.html#GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB">GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB</A>
<LI><A HREF="General.html#GL_VERTEX_PROGRAM_ARB">GL_VERTEX_PROGRAM_ARB</A>
<LI><A HREF="General.html#GL_VERTEX_PROGRAM_POINT_SIZE_ARB">GL_VERTEX_PROGRAM_POINT_SIZE_ARB</A>
<LI><A HREF="General.html#GL_VERTEX_PROGRAM_TWO_SIDE_ARB">GL_VERTEX_PROGRAM_TWO_SIDE_ARB</A>
<LI><A HREF="General.html#NOMINMAX">NOMINMAX</A>
<LI><B>NULL:</B>
<UL>
<LI><A HREF="General.html#NULL">NULL</A>
<LI><A HREF="General.html#NULL">NULL</A>
</UL>
<LI><A HREF="OSGUTX_ADD_TESTCASE.html">OSGUTX_ADD_TESTCASE</A> <I> Adds a test case to a suite object being created in a TestSuite singleton function.</I>
<LI><A HREF="OSGUTX_ADD_TESTSUITE.html">OSGUTX_ADD_TESTSUITE</A> <I> Adds a suite to a suite - allows composition of test suites.</I>
<LI><A HREF="OSGUTX_AUTOREGISTER_TESTSUITE.html">OSGUTX_AUTOREGISTER_TESTSUITE</A> <I>Autoregister a testsuite with the root suite at startup </I>
<LI><A HREF="OSGUTX_AUTOREGISTER_TESTSUITE_AT.html">OSGUTX_AUTOREGISTER_TESTSUITE_AT</A> <I>Auto register a testsuite with at designated point in the suite graph at startup </I>
<LI><A HREF="OSGUTX_BEGIN_TESTSUITE.html">OSGUTX_BEGIN_TESTSUITE</A> <I> Starts a TestSuite singleton function </I>
<LI><A HREF="OSGUTX_END_TESTSUITE.html">OSGUTX_END_TESTSUITE</A> <I> Ends a TestSuite singleton function </I>
<LI><A HREF="OSGUTX_TESTSUITE.html">OSGUTX_TESTSUITE</A> <I>Define a TestSuite accessor </I>
<LI><A HREF="OSGUTX_TEST_E.html">OSGUTX_TEST_E</A> <I> OSGUTX_TEST_E is a convenience macro, analogous to assert(), which will throw an osgUtx::TestErrorX if \em expr evaluates to false; this should be used to test for an error in a given test, as opposed to a failure in the tested code.</I>
<LI><A HREF="OSGUTX_TEST_F.html">OSGUTX_TEST_F</A> <I> OSGUTX_TEST_F is a convenience macro, analogous to assert(), which will throw an osgUtx::TestFailureX if \em expr evaluates to false; this should be used to test for failure in a given test, as opposed to an actual error in the test owing to some other reason than the tested code being faulty.</I>
<LI><A HREF="General.html#OSG_ALPHAFUNC">OSG_ALPHAFUNC</A>
<LI><A HREF="General.html#OSG_ANIMATIONPATH">OSG_ANIMATIONPATH</A>
<LI><A HREF="General.html#OSG_APPLICATIONUSAGE">OSG_APPLICATIONUSAGE</A>
<LI><A HREF="General.html#OSG_ARGUMENTPARSER">OSG_ARGUMENTPARSER</A>
<LI><A HREF="General.html#OSG_ARRAY">OSG_ARRAY</A>
<LI><A HREF="General.html#OSG_AUTOTRANSFORM">OSG_AUTOTRANSFORM</A>
<LI><A HREF="General.html#OSG_BILLBOARD">OSG_BILLBOARD</A>
<LI><A HREF="General.html#OSG_BLENDCOLOR">OSG_BLENDCOLOR</A>
<LI><A HREF="General.html#OSG_BLENDFUNC">OSG_BLENDFUNC</A>
<LI><A HREF="General.html#OSG_BOUNDINGBOX">OSG_BOUNDINGBOX</A>
<LI><A HREF="General.html#OSG_BOUNDINGSPHERE">OSG_BOUNDINGSPHERE</A>
<LI><A HREF="General.html#OSG_BOUNDSCHECKING">OSG_BOUNDSCHECKING</A>
<LI><A HREF="General.html#OSG_BUFFERED_VALUE">OSG_BUFFERED_VALUE</A>
<LI><A HREF="General.html#OSG_CLEARNODE">OSG_CLEARNODE</A>
<LI><A HREF="General.html#OSG_CLIPNODE">OSG_CLIPNODE</A>
<LI><A HREF="General.html#OSG_CLIPPLANE">OSG_CLIPPLANE</A>
<LI><A HREF="General.html#OSG_CLUSTERCULLINGCALLBACK">OSG_CLUSTERCULLINGCALLBACK</A>
<LI><A HREF="General.html#OSG_COLLECTOCCLUDERSVISITOR">OSG_COLLECTOCCLUDERSVISITOR</A>
<LI><A HREF="General.html#OSG_COLORMASK">OSG_COLORMASK</A>
<LI><A HREF="General.html#OSG_COLORMATRIX">OSG_COLORMATRIX</A>
<LI><A HREF="General.html#OSG_CONVEXPLANAROCCLUDER">OSG_CONVEXPLANAROCCLUDER</A>
<LI><A HREF="General.html#OSG_CONVEXPLANARPOLYGON">OSG_CONVEXPLANARPOLYGON</A>
<LI><A HREF="General.html#OSG_COORDINATESYSTEMNODE">OSG_COORDINATESYSTEMNODE</A>
<LI><A HREF="General.html#OSG_COPYOP">OSG_COPYOP</A>
<LI><A HREF="General.html#OSG_CULLFACE">OSG_CULLFACE</A>
<LI><A HREF="General.html#OSG_CULLSETTINGS">OSG_CULLSETTINGS</A>
<LI><A HREF="General.html#OSG_CULLSTACK">OSG_CULLSTACK</A>
<LI><A HREF="General.html#OSG_CullingSet">OSG_CullingSet</A>
<LI><A HREF="General.html#OSG_DEPTH">OSG_DEPTH</A>
<LI><A HREF="General.html#OSG_DRAWABLE">OSG_DRAWABLE</A>
<LI><A HREF="General.html#OSG_DRAWPIXELS">OSG_DRAWPIXELS</A>
<LI><A HREF="General.html#OSG_DisplaySettings">OSG_DisplaySettings</A>
<LI><A HREF="General.html#OSG_ENDIAN">OSG_ENDIAN</A>
<LI><A HREF="General.html#OSG_EXPORT">OSG_EXPORT</A>
<LI><A HREF="General.html#OSG_FAST_BACK_STACK">OSG_FAST_BACK_STACK</A>
<LI><A HREF="General.html#OSG_FOG">OSG_FOG</A>
<LI><A HREF="General.html#OSG_FRAGMENTPROGRAM">OSG_FRAGMENTPROGRAM</A>
<LI><A HREF="General.html#OSG_FRAMESTAMP">OSG_FRAMESTAMP</A>
<LI><A HREF="General.html#OSG_FRONTFACE">OSG_FRONTFACE</A>
<LI><A HREF="General.html#OSG_GEODE">OSG_GEODE</A>
<LI><A HREF="General.html#OSG_GEOMETRY">OSG_GEOMETRY</A>
<LI><A HREF="General.html#OSG_GL">OSG_GL</A>
<LI><A HREF="General.html#OSG_GLU">OSG_GLU</A>
<LI><A HREF="General.html#OSG_GROUP">OSG_GROUP</A>
<LI><A HREF="General.html#OSG_IMAGE">OSG_IMAGE</A>
<LI><A HREF="General.html#OSG_IMAGESTREAM">OSG_IMAGESTREAM</A>
<LI><A HREF="General.html#OSG_IMPOSTOR">OSG_IMPOSTOR</A>
<LI><A HREF="General.html#OSG_ImpostorSprite">OSG_ImpostorSprite</A>
<LI><A HREF="General.html#OSG_LIGHT">OSG_LIGHT</A>
<LI><A HREF="General.html#OSG_LIGHTMODEL">OSG_LIGHTMODEL</A>
<LI><A HREF="General.html#OSG_LIGHTSOURCE">OSG_LIGHTSOURCE</A>
<LI><A HREF="General.html#OSG_LINESEGMENT">OSG_LINESEGMENT</A>
<LI><A HREF="General.html#OSG_LINESTIPPLE">OSG_LINESTIPPLE</A>
<LI><A HREF="General.html#OSG_LOD">OSG_LOD</A>
<LI><A HREF="General.html#OSG_LineWidth">OSG_LineWidth</A>
<LI><A HREF="General.html#OSG_MATERIAL">OSG_MATERIAL</A>
<LI><A HREF="General.html#OSG_MATRIXD">OSG_MATRIXD</A>
<LI><A HREF="General.html#OSG_MATRIXF">OSG_MATRIXF</A>
<LI><A HREF="General.html#OSG_MATRIXTRANSFORM">OSG_MATRIXTRANSFORM</A>
<LI><A HREF="General.html#OSG_MULTISAMPLE">OSG_MULTISAMPLE</A>
<LI><A HREF="General.html#OSG_NODE">OSG_NODE</A>
<LI><A HREF="General.html#OSG_NODECALLBACK">OSG_NODECALLBACK</A>
<LI><A HREF="General.html#OSG_NODEVISITOR">OSG_NODEVISITOR</A>
<LI><A HREF="General.html#OSG_NOTIFY">OSG_NOTIFY</A>
<LI><A HREF="General.html#OSG_OBJECT">OSG_OBJECT</A>
<LI><A HREF="General.html#OSG_OCCLUDERNODE">OSG_OCCLUDERNODE</A>
<LI><A HREF="General.html#OSG_PLANE">OSG_PLANE</A>
<LI><A HREF="General.html#OSG_POINT">OSG_POINT</A>
<LI><A HREF="General.html#OSG_POINT_SPRITE">OSG_POINT_SPRITE</A>
<LI><A HREF="General.html#OSG_POLYGONMODE">OSG_POLYGONMODE</A>
<LI><A HREF="General.html#OSG_POLYGONOFFSET">OSG_POLYGONOFFSET</A>
<LI><A HREF="General.html#OSG_POLYGONSTIPPLE">OSG_POLYGONSTIPPLE</A>
<LI><A HREF="General.html#OSG_POLYTOPE">OSG_POLYTOPE</A>
<LI><A HREF="General.html#OSG_POSITIONATTITIDETRANSFORM">OSG_POSITIONATTITIDETRANSFORM</A>
<LI><A HREF="General.html#OSG_PRIMTIVESET">OSG_PRIMTIVESET</A>
<LI><A HREF="General.html#OSG_PROJECTION">OSG_PROJECTION</A>
<LI><A HREF="General.html#OSG_PagedLOD">OSG_PagedLOD</A>
<LI><A HREF="General.html#OSG_QUAT">OSG_QUAT</A>
<LI><A HREF="General.html#OSG_REFERENCED">OSG_REFERENCED</A>
<LI><A HREF="General.html#OSG_REF_PTR">OSG_REF_PTR</A>
<LI><A HREF="General.html#OSG_SEQUENCE">OSG_SEQUENCE</A>
<LI><A HREF="General.html#OSG_SHADEMODEL">OSG_SHADEMODEL</A>
<LI><A HREF="General.html#OSG_SHADOWVOLUMEOCCLUDER">OSG_SHADOWVOLUMEOCCLUDER</A>
<LI><A HREF="General.html#OSG_SHAPE">OSG_SHAPE</A>
<LI><A HREF="General.html#OSG_SHAPEDRAWABLE">OSG_SHAPEDRAWABLE</A>
<LI><A HREF="General.html#OSG_STATE">OSG_STATE</A>
<LI><A HREF="General.html#OSG_STATEATTRIBUTE">OSG_STATEATTRIBUTE</A>
<LI><A HREF="General.html#OSG_STATESET">OSG_STATESET</A>
<LI><A HREF="General.html#OSG_STENCIL">OSG_STENCIL</A>
<LI><A HREF="General.html#OSG_SWITCH">OSG_SWITCH</A>
<LI><A HREF="General.html#OSG_TEXENV">OSG_TEXENV</A>
<LI><A HREF="General.html#OSG_TEXENVCOMBINE">OSG_TEXENVCOMBINE</A>
<LI><A HREF="General.html#OSG_TEXGEN">OSG_TEXGEN</A>
<LI><A HREF="General.html#OSG_TEXMAT">OSG_TEXMAT</A>
<LI><A HREF="General.html#OSG_TEXTURE">OSG_TEXTURE</A>
<LI><A HREF="General.html#OSG_TEXTURE1D">OSG_TEXTURE1D</A>
<LI><A HREF="General.html#OSG_TEXTURE2D">OSG_TEXTURE2D</A>
<LI><A HREF="General.html#OSG_TEXTURE3D">OSG_TEXTURE3D</A>
<LI><A HREF="General.html#OSG_TEXTURECUBEMAP">OSG_TEXTURECUBEMAP</A>
<LI><A HREF="General.html#OSG_TEXTURERECTANGLE">OSG_TEXTURERECTANGLE</A>
<LI><A HREF="General.html#OSG_TIMER">OSG_TIMER</A>
<LI><A HREF="General.html#OSG_TRANSFORM">OSG_TRANSFORM</A>
<LI><A HREF="General.html#OSG_TRIANGLEFUNCTOR">OSG_TRIANGLEFUNCTOR</A>
<LI><A HREF="General.html#OSG_TRIANGLINDEXEFUNCTOR">OSG_TRIANGLINDEXEFUNCTOR</A>
<LI><A HREF="General.html#OSG_TexGenNode">OSG_TexGenNode</A>
<LI><A HREF="General.html#OSG_UBYTE4">OSG_UBYTE4</A>
<LI><A HREF="General.html#OSG_UNITTESTFRAMEWORK">OSG_UNITTESTFRAMEWORK</A>
<LI><A HREF="General.html#OSG_USE_DOUBLE_MATRICES">OSG_USE_DOUBLE_MATRICES</A>
<LI><A HREF="General.html#OSG_VEC2">OSG_VEC2</A>
<LI><A HREF="General.html#OSG_VEC2D">OSG_VEC2D</A>
<LI><A HREF="General.html#OSG_VEC2F">OSG_VEC2F</A>
<LI><A HREF="General.html#OSG_VEC3">OSG_VEC3</A>
<LI><A HREF="General.html#OSG_VEC3D">OSG_VEC3D</A>
<LI><A HREF="General.html#OSG_VEC3F">OSG_VEC3F</A>
<LI><A HREF="General.html#OSG_VEC4">OSG_VEC4</A>
<LI><A HREF="General.html#OSG_VEC4D">OSG_VEC4D</A>
<LI><A HREF="General.html#OSG_VEC4F">OSG_VEC4F</A>
<LI><A HREF="General.html#OSG_VERSION_">OSG_VERSION_</A>
<LI><A HREF="General.html#OSG_VERTEXPROGRAM">OSG_VERTEXPROGRAM</A>
<LI><A HREF="General.html#OSG_VIEWPORT">OSG_VIEWPORT</A>
<LI><B>SG_EXPORT:</B>
<UL>
<LI><A HREF="General.html#SG_EXPORT">SG_EXPORT</A>
<LI><A HREF="General.html#SG_EXPORT">SG_EXPORT</A>
<LI><A HREF="General.html#SG_EXPORT">SG_EXPORT</A>
</UL>
<LI><A HREF="General.html#TEXTURE_COMPARE_FAIL_VALUE_ARB">TEXTURE_COMPARE_FAIL_VALUE_ARB</A>
<LI><A HREF="General.html#WIN32_LEAN_AND_MEAN">WIN32_LEAN_AND_MEAN</A>
<LI><A HREF="General.html#__OSG_MATH">__OSG_MATH</A>
<LI><A HREF="General.html#__STL_MEMBER_TEMPLATES">__STL_MEMBER_TEMPLATES</A>
</UL>
<P><I><A HREF="HIER.html">Hierarchy of classes</A></I></P><HR>
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